Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -21,33 +21,12 @@ PokemonTower4F_TextPointers:
dw PickUpItemText
PokemonTower4TrainerHeader0:
dbEventFlagBit EVENT_BEAT_POKEMONTOWER_4_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_4_TRAINER_0
dw PokemonTower4BattleText1 ; TextBeforeBattle
dw PokemonTower4AfterBattleText1 ; TextAfterBattle
dw PokemonTower4EndBattleText1 ; TextEndBattle
dw PokemonTower4EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_POKEMONTOWER_4_TRAINER_0, 2, PokemonTower4BattleText1, PokemonTower4EndBattleText1, PokemonTower4AfterBattleText1
PokemonTower4TrainerHeader1:
dbEventFlagBit EVENT_BEAT_POKEMONTOWER_4_TRAINER_1
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_4_TRAINER_1
dw PokemonTower4BattleText2 ; TextBeforeBattle
dw PokemonTower4AfterBattleText2 ; TextAfterBattle
dw PokemonTower4EndBattleText2 ; TextEndBattle
dw PokemonTower4EndBattleText2 ; TextEndBattle
trainer EVENT_BEAT_POKEMONTOWER_4_TRAINER_1, 2, PokemonTower4BattleText2, PokemonTower4EndBattleText2, PokemonTower4AfterBattleText2
PokemonTower4TrainerHeader2:
dbEventFlagBit EVENT_BEAT_POKEMONTOWER_4_TRAINER_2
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_4_TRAINER_2
dw PokemonTower4BattleText3 ; TextBeforeBattle
dw PokemonTower4AfterBattleText3 ; TextAfterBattle
dw PokemonTower4EndBattleText3 ; TextEndBattle
dw PokemonTower4EndBattleText3 ; TextEndBattle
db $ff
trainer EVENT_BEAT_POKEMONTOWER_4_TRAINER_2, 2, PokemonTower4BattleText3, PokemonTower4EndBattleText3, PokemonTower4AfterBattleText3
db -1 ; end
PokemonTower4Text1:
text_asm