Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -23,78 +23,22 @@ RockTunnelB1F_TextPointers:
dw RockTunnel2Text8
RockTunnel2TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_0
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_0
dw RockTunnel2BattleText2 ; TextBeforeBattle
dw RockTunnel2AfterBattleText2 ; TextAfterBattle
dw RockTunnel2EndBattleText2 ; TextEndBattle
dw RockTunnel2EndBattleText2 ; TextEndBattle
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_0, 4, RockTunnel2BattleText2, RockTunnel2EndBattleText2, RockTunnel2AfterBattleText2
RockTunnel2TrainerHeader1:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_1
dw RockTunnel2BattleText3 ; TextBeforeBattle
dw RockTunnel2AfterBattleText3 ; TextAfterBattle
dw RockTunnel2EndBattleText3 ; TextEndBattle
dw RockTunnel2EndBattleText3 ; TextEndBattle
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_1, 3, RockTunnel2BattleText3, RockTunnel2EndBattleText3, RockTunnel2AfterBattleText3
RockTunnel2TrainerHeader2:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_2
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_2
dw RockTunnel2BattleText4 ; TextBeforeBattle
dw RockTunnel2AfterBattleText4 ; TextAfterBattle
dw RockTunnel2EndBattleText4 ; TextEndBattle
dw RockTunnel2EndBattleText4 ; TextEndBattle
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_2, 3, RockTunnel2BattleText4, RockTunnel2EndBattleText4, RockTunnel2AfterBattleText4
RockTunnel2TrainerHeader3:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_3
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_3
dw RockTunnel2BattleText5 ; TextBeforeBattle
dw RockTunnel2AfterBattleText5 ; TextAfterBattle
dw RockTunnel2EndBattleText5 ; TextEndBattle
dw RockTunnel2EndBattleText5 ; TextEndBattle
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_3, 4, RockTunnel2BattleText5, RockTunnel2EndBattleText5, RockTunnel2AfterBattleText5
RockTunnel2TrainerHeader4:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_4
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_4
dw RockTunnel2BattleText6 ; TextBeforeBattle
dw RockTunnel2AfterBattleText6 ; TextAfterBattle
dw RockTunnel2EndBattleText6 ; TextEndBattle
dw RockTunnel2EndBattleText6 ; TextEndBattle
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_4, 3, RockTunnel2BattleText6, RockTunnel2EndBattleText6, RockTunnel2AfterBattleText6
RockTunnel2TrainerHeader5:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_5
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_5
dw RockTunnel2BattleText7 ; TextBeforeBattle
dw RockTunnel2AfterBattleText7 ; TextAfterBattle
dw RockTunnel2EndBattleText7 ; TextEndBattle
dw RockTunnel2EndBattleText7 ; TextEndBattle
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_5, 4, RockTunnel2BattleText7, RockTunnel2EndBattleText7, RockTunnel2AfterBattleText7
RockTunnel2TrainerHeader6:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_6
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_6
dw RockTunnel2BattleText8 ; TextBeforeBattle
dw RockTunnel2AfterBattleText8 ; TextAfterBattle
dw RockTunnel2EndBattleText8 ; TextEndBattle
dw RockTunnel2EndBattleText8 ; TextEndBattle
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_6, 3, RockTunnel2BattleText8, RockTunnel2EndBattleText8, RockTunnel2AfterBattleText8
RockTunnel2TrainerHeader7:
dbEventFlagBit EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_7, 1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_7, 1
dw RockTunnel2BattleText9 ; TextBeforeBattle
dw RockTunnel2AfterBattleText9 ; TextAfterBattle
dw RockTunnel2EndBattleText9 ; TextEndBattle
dw RockTunnel2EndBattleText9 ; TextEndBattle
db $ff
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_7, 1, 3, RockTunnel2BattleText9, RockTunnel2EndBattleText9, RockTunnel2AfterBattleText9
db -1 ; end
RockTunnel2Text1:
text_asm