Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -323,15 +323,8 @@ RocketHideoutB2F_TextPointers:
dw PickUpItemText
RocketHideout2TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0
dw RocketHideout2BattleText2 ; TextBeforeBattle
dw RocketHideout2AfterBattleTxt2 ; TextAfterBattle
dw RocketHideout2EndBattleText2 ; TextEndBattle
dw RocketHideout2EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0, 4, RocketHideout2BattleText2, RocketHideout2EndBattleText2, RocketHideout2AfterBattleTxt2
db -1 ; end
RocketHideout2Text1:
text_asm