Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -150,24 +150,10 @@ RocketHideoutB3F_TextPointers:
dw PickUpItemText
RocketHideout3TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0
dw RocketHideout3BattleText2 ; TextBeforeBattle
dw RocketHideout3AfterBattleTxt2 ; TextAfterBattle
dw RocketHideout3EndBattleText2 ; TextEndBattle
dw RocketHideout3EndBattleText2 ; TextEndBattle
trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0, 2, RocketHideout3BattleText2, RocketHideout3EndBattleText2, RocketHideout3AfterBattleTxt2
RocketHideout3TrainerHeader1:
dbEventFlagBit EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1
dw RocketHideout3BattleTxt ; TextBeforeBattle
dw RocketHideout3AfterBattleText3 ; TextAfterBattle
dw RocketHideout3EndBattleText3 ; TextEndBattle
dw RocketHideout3EndBattleText3 ; TextEndBattle
db $ff
trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1, 4, RocketHideout3BattleTxt, RocketHideout3EndBattleText3, RocketHideout3AfterBattleText3
db -1 ; end
RocketHideout3Text1:
text_asm