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Use a 'trainer' macro for trainers in scripts/
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71 changed files with 413 additions and 2645 deletions
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@ -138,15 +138,8 @@ SeafoamIslandsB4F_TextPointers:
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dw SeafoamIslands5Text5
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ArticunoTrainerHeader:
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dbEventFlagBit EVENT_BEAT_ARTICUNO
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db ($0 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_ARTICUNO
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dw ArticunoBattleText ; TextBeforeBattle
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dw ArticunoBattleText ; TextAfterBattle
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dw ArticunoBattleText ; TextEndBattle
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dw ArticunoBattleText ; TextEndBattle
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db $ff
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trainer EVENT_BEAT_ARTICUNO, 0, ArticunoBattleText, ArticunoBattleText, ArticunoBattleText
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db -1 ; end
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ArticunoText:
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text_asm
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