Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -48,24 +48,10 @@ SilphCo10F_TextPointers:
dw PickUpItemText
SilphCo10TrainerHeader0:
dbEventFlagBit EVENT_BEAT_SILPH_CO_10F_TRAINER_0
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_10F_TRAINER_0
dw SilphCo10BattleText1 ; TextBeforeBattle
dw SilphCo10AfterBattleText1 ; TextAfterBattle
dw SilphCo10EndBattleText1 ; TextEndBattle
dw SilphCo10EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_10F_TRAINER_0, 3, SilphCo10BattleText1, SilphCo10EndBattleText1, SilphCo10AfterBattleText1
SilphCo10TrainerHeader1:
dbEventFlagBit EVENT_BEAT_SILPH_CO_10F_TRAINER_1
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_10F_TRAINER_1
dw SilphCo10BattleText2 ; TextBeforeBattle
dw SilphCo10AfterBattleText2 ; TextAfterBattle
dw SilphCo10EndBattleText2 ; TextEndBattle
dw SilphCo10EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_SILPH_CO_10F_TRAINER_1, 4, SilphCo10BattleText2, SilphCo10EndBattleText2, SilphCo10AfterBattleText2
db -1 ; end
SilphCo10Text1:
text_asm