Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -281,24 +281,10 @@ SilphCo11F_TextPointers:
dw SilphCo11Text6
SilphCo11TrainerHeader0:
dbEventFlagBit EVENT_BEAT_SILPH_CO_11F_TRAINER_0
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_11F_TRAINER_0
dw SilphCo11BattleText1 ; TextBeforeBattle
dw SilphCo11AfterBattleText1 ; TextAfterBattle
dw SilphCo11EndBattleText1 ; TextEndBattle
dw SilphCo11EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_0, 4, SilphCo11BattleText1, SilphCo11EndBattleText1, SilphCo11AfterBattleText1
SilphCo11TrainerHeader1:
dbEventFlagBit EVENT_BEAT_SILPH_CO_11F_TRAINER_1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_11F_TRAINER_1
dw SilphCo11BattleText2 ; TextBeforeBattle
dw SilphCo11AfterBattleText2 ; TextAfterBattle
dw SilphCo11EndBattleText2 ; TextEndBattle
dw SilphCo11EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_1, 3, SilphCo11BattleText2, SilphCo11EndBattleText2, SilphCo11AfterBattleText2
db -1 ; end
SilphCo11Text1:
text_asm