Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -99,42 +99,14 @@ SilphCo2F_TextPointers:
dw SilphCo2Text5
SilphCo2TrainerHeader0:
dbEventFlagBit EVENT_BEAT_SILPH_CO_2F_TRAINER_0
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_2F_TRAINER_0
dw SilphCo2BattleText1 ; TextBeforeBattle
dw SilphCo2AfterBattleText1 ; TextAfterBattle
dw SilphCo2EndBattleText1 ; TextEndBattle
dw SilphCo2EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_0, 3, SilphCo2BattleText1, SilphCo2EndBattleText1, SilphCo2AfterBattleText1
SilphCo2TrainerHeader1:
dbEventFlagBit EVENT_BEAT_SILPH_CO_2F_TRAINER_1
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_2F_TRAINER_1
dw SilphCo2BattleText2 ; TextBeforeBattle
dw SilphCo2AfterBattleText2 ; TextAfterBattle
dw SilphCo2EndBattleText2 ; TextEndBattle
dw SilphCo2EndBattleText2 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_1, 4, SilphCo2BattleText2, SilphCo2EndBattleText2, SilphCo2AfterBattleText2
SilphCo2TrainerHeader2:
dbEventFlagBit EVENT_BEAT_SILPH_CO_2F_TRAINER_2
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_2F_TRAINER_2
dw SilphCo2BattleText3 ; TextBeforeBattle
dw SilphCo2AfterBattleText3 ; TextAfterBattle
dw SilphCo2EndBattleText3 ; TextEndBattle
dw SilphCo2EndBattleText3 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_2, 3, SilphCo2BattleText3, SilphCo2EndBattleText3, SilphCo2AfterBattleText3
SilphCo2TrainerHeader3:
dbEventFlagBit EVENT_BEAT_SILPH_CO_2F_TRAINER_3
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_2F_TRAINER_3
dw SilphCo2BattleText4 ; TextBeforeBattle
dw SilphCo2AfterBattleText4 ; TextAfterBattle
dw SilphCo2EndBattleText4 ; TextEndBattle
dw SilphCo2EndBattleText4 ; TextEndBattle
db $ff
trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_3, 3, SilphCo2BattleText4, SilphCo2EndBattleText4, SilphCo2AfterBattleText4
db -1 ; end
SilphCo2Text1:
text_asm