Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -62,24 +62,10 @@ SilphCo3F_TextPointers:
dw PickUpItemText
SilphCo3TrainerHeader0:
dbEventFlagBit EVENT_BEAT_SILPH_CO_3F_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_3F_TRAINER_0
dw SilphCo3BattleText1 ; TextBeforeBattle
dw SilphCo3AfterBattleText1 ; TextAfterBattle
dw SilphCo3EndBattleText1 ; TextEndBattle
dw SilphCo3EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_3F_TRAINER_0, 2, SilphCo3BattleText1, SilphCo3EndBattleText1, SilphCo3AfterBattleText1
SilphCo3TrainerHeader1:
dbEventFlagBit EVENT_BEAT_SILPH_CO_3F_TRAINER_1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_3F_TRAINER_1
dw SilphCo3BattleText2 ; TextBeforeBattle
dw SilphCo3AfterBattleText2 ; TextAfterBattle
dw SilphCo3EndBattleText2 ; TextEndBattle
dw SilphCo3EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_SILPH_CO_3F_TRAINER_1, 3, SilphCo3BattleText2, SilphCo3EndBattleText2, SilphCo3AfterBattleText2
db -1 ; end
SilphCo3Text1:
text_asm