Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -84,42 +84,14 @@ SilphCo5F_TextPointers:
dw SilphCo5Text11
SilphCo5TrainerHeader0:
dbEventFlagBit EVENT_BEAT_SILPH_CO_5F_TRAINER_0
db ($1 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_5F_TRAINER_0
dw SilphCo5BattleText2 ; TextBeforeBattle
dw SilphCo5AfterBattleText2 ; TextAfterBattle
dw SilphCo5EndBattleText2 ; TextEndBattle
dw SilphCo5EndBattleText2 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_0, 1, SilphCo5BattleText2, SilphCo5EndBattleText2, SilphCo5AfterBattleText2
SilphCo5TrainerHeader1:
dbEventFlagBit EVENT_BEAT_SILPH_CO_5F_TRAINER_1
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_5F_TRAINER_1
dw SilphCo5BattleText3 ; TextBeforeBattle
dw SilphCo5AfterBattleText3 ; TextAfterBattle
dw SilphCo5EndBattleText3 ; TextEndBattle
dw SilphCo5EndBattleText3 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_1, 2, SilphCo5BattleText3, SilphCo5EndBattleText3, SilphCo5AfterBattleText3
SilphCo5TrainerHeader2:
dbEventFlagBit EVENT_BEAT_SILPH_CO_5F_TRAINER_2
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_5F_TRAINER_2
dw SilphCo5BattleText4 ; TextBeforeBattle
dw SilphCo5AfterBattleText4 ; TextAfterBattle
dw SilphCo5EndBattleText4 ; TextEndBattle
dw SilphCo5EndBattleText4 ; TextEndBattle
trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_2, 4, SilphCo5BattleText4, SilphCo5EndBattleText4, SilphCo5AfterBattleText4
SilphCo5TrainerHeader3:
dbEventFlagBit EVENT_BEAT_SILPH_CO_5F_TRAINER_3
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_SILPH_CO_5F_TRAINER_3
dw SilphCo5BattleText5 ; TextBeforeBattle
dw SilphCo5AfterBattleText5 ; TextAfterBattle
dw SilphCo5EndBattleText5 ; TextEndBattle
dw SilphCo5EndBattleText5 ; TextEndBattle
db $ff
trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_3, 3, SilphCo5BattleText5, SilphCo5EndBattleText5, SilphCo5AfterBattleText5
db -1 ; end
SilphCo5Text1:
text_asm