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Use a 'trainer' macro for trainers in scripts/
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71 changed files with 413 additions and 2645 deletions
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@ -47,24 +47,10 @@ VictoryRoad1F_TextPointers:
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dw BoulderText
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VictoryRoad1TrainerHeader0:
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dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0
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db ($2 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0
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dw VictoryRoad1BattleText1 ; TextBeforeBattle
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dw VictoryRoad1AfterBattleText1 ; TextAfterBattle
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dw VictoryRoad1EndBattleText1 ; TextEndBattle
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dw VictoryRoad1EndBattleText1 ; TextEndBattle
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trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0, 2, VictoryRoad1BattleText1, VictoryRoad1EndBattleText1, VictoryRoad1AfterBattleText1
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VictoryRoad1TrainerHeader1:
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dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1
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db ($2 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1
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dw VictoryRoad1BattleText2 ; TextBeforeBattle
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dw VictoryRoad1AfterBattleText2 ; TextAfterBattle
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dw VictoryRoad1EndBattleText2 ; TextEndBattle
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dw VictoryRoad1EndBattleText2 ; TextEndBattle
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db $ff
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trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1, 2, VictoryRoad1BattleText2, VictoryRoad1EndBattleText2, VictoryRoad1AfterBattleText2
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db -1 ; end
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VictoryRoad1Text1:
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text_asm
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