Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -47,24 +47,10 @@ VictoryRoad1F_TextPointers:
dw BoulderText
VictoryRoad1TrainerHeader0:
dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0
dw VictoryRoad1BattleText1 ; TextBeforeBattle
dw VictoryRoad1AfterBattleText1 ; TextAfterBattle
dw VictoryRoad1EndBattleText1 ; TextEndBattle
dw VictoryRoad1EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0, 2, VictoryRoad1BattleText1, VictoryRoad1EndBattleText1, VictoryRoad1AfterBattleText1
VictoryRoad1TrainerHeader1:
dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1
dw VictoryRoad1BattleText2 ; TextBeforeBattle
dw VictoryRoad1AfterBattleText2 ; TextAfterBattle
dw VictoryRoad1EndBattleText2 ; TextEndBattle
dw VictoryRoad1EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1, 2, VictoryRoad1BattleText2, VictoryRoad1EndBattleText2, VictoryRoad1AfterBattleText2
db -1 ; end
VictoryRoad1Text1:
text_asm