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Update palettes.asm
Theoretically, this should get rid of the dumb glitch where Mew turns purple after Transforming? I did a bit of testing and seemed fine but if this causes issues for some reason then I'll remove it
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@ -386,9 +386,6 @@ BadgeBlkDataLengths:
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db 6 ; Earth Badge
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db 6 ; Earth Badge
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DeterminePaletteID:
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DeterminePaletteID:
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bit TRANSFORMED, a ; a is battle status 3
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ld a, PAL_PURPLEMON ; if the mon has used Transform, use Ditto's palette
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ret nz
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ld a, [hl]
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ld a, [hl]
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DeterminePaletteIDOutOfBattle:
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DeterminePaletteIDOutOfBattle:
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ld [wd11e], a
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ld [wd11e], a
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