Update palettes.asm

Theoretically, this should get rid of the dumb glitch where Mew turns purple after Transforming? I did a bit of testing and seemed fine but if this causes issues for some reason then I'll remove it
This commit is contained in:
Martha Schilling 2023-12-12 16:27:28 +00:00
parent ab9e7ab030
commit 5ebcc9eac3

View file

@ -386,9 +386,6 @@ BadgeBlkDataLengths:
db 6 ; Earth Badge
DeterminePaletteID:
bit TRANSFORMED, a ; a is battle status 3
ld a, PAL_PURPLEMON ; if the mon has used Transform, use Ditto's palette
ret nz
ld a, [hl]
DeterminePaletteIDOutOfBattle:
ld [wd11e], a