Add comments associating constants with data, and identify some more data

This commit is contained in:
Rangi 2020-07-20 12:23:31 -04:00
parent 0177688ad4
commit 69788c536b
45 changed files with 318 additions and 299 deletions

View file

@ -1,4 +1,5 @@
; special effects that are part of move animations
; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
const_def $C0
FIRST_SE_ID EQU const_value
const_skip $18
@ -43,6 +44,7 @@ FIRST_SE_ID EQU const_value
const SE_DARK_SCREEN_FLASH ; $FE used in Cut/Take Down/etc.
; subanimations that are part of move animations
; SubanimationPointers indexes (see data/battle_anims/subanimations.asm)
const_def
const SUBANIM_00
const SUBANIM_01
@ -141,6 +143,7 @@ FIRST_SE_ID EQU const_value
const SUBANIMTYPE_ENEMY
; frame blocks that are part of subanimations
; FrameBlockPointers indexes (see data/battle_anims/frame_blocks.asm)
const_def
const FRAMEBLOCK_00
const FRAMEBLOCK_01
@ -266,6 +269,7 @@ FIRST_SE_ID EQU const_value
const FRAMEBLOCK_79
; base coordinates that are part of subanimations
; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
const_def
const BASECOORD_00
const BASECOORD_01