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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Add comments associating constants with data, and identify some more data
This commit is contained in:
parent
0177688ad4
commit
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45 changed files with 318 additions and 299 deletions
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@ -848,8 +848,8 @@ TradeShakePokeball:
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jp PlaySound
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BallMoveDistances1:
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db -12,-12,-8
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db $ff ; terminator
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db -12, -12, -8
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db -1 ; end
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; function to make the pokeball jump up
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TradeJumpPokeball:
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@ -889,8 +889,8 @@ TradeJumpPokeball:
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jr .loop
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BallMoveDistances2:
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db 11,12,-12,-7,7,12,-8,8
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db $ff ; terminator
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db 11, 12, -12, -7, 7, 12, -8, 8
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db -1 ; end
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; this function copies the current musical note graphic
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; so that there are two musical notes flying towards the defending pokemon
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@ -1522,7 +1522,7 @@ SpiralBallAnimationCoordinates:
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db $58, $28
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db $50, $30
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db $50, $28
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db $FF ; list terminator
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db -1 ; end
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AnimationSquishMonPic:
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; Squishes the mon's sprite horizontally making it
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@ -1677,13 +1677,13 @@ UpwardBallsAnimXCoordinatesPlayerTurn:
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; List of x coordinates for each pillar of "energy" balls in the
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; AnimationShootManyBallsUpward animation. It's unused in the game.
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db $10, $40, $28, $18, $38, $30
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db $FF ; list terminator
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db -1 ; end
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UpwardBallsAnimXCoordinatesEnemyTurn:
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; List of x coordinates for each pillar of "energy" balls in the
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; AnimationShootManyBallsUpward animation. It's unused in the game.
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db $60, $90, $78, $68, $88, $80
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db $FF ; list terminator
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db -1 ; end
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AnimationMinimizeMon:
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; Changes the mon's sprite to a mini black sprite. Used by the
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@ -233,6 +233,7 @@ InGameTrade_TrainerString:
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db "<TRAINER>@@@@@@@@@@"
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InGameTradeTextPointers:
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; entries correspond to TRADE_DIALOGSET_* constants
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dw TradeTextPointers1
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dw TradeTextPointers2
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dw TradeTextPointers3
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@ -55,11 +55,11 @@ GetAnimationSpeed:
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ld bc, $10
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ld a, [wCurrentMenuItem]
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call AddNTimes
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ld c, $40 ; amount to increase the tile id by
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ld c, ICONOFFSET
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ld a, [hl]
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cp $4 ; tile ID for ICON_BALL
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cp ICON_BALL << 2
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jr z, .editCoords
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cp $8 ; tile ID for ICON_HELIX
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cp ICON_HELIX << 2
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jr nz, .editTileIDS
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; ICON_BALL and ICON_HELIX only shake up and down
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.editCoords
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@ -274,7 +274,7 @@ GetPartyMonSpriteID:
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swap a ; use lower nybble if pokedex num is even
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.skipSwap
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and $f0
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srl a
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srl a ; value == ICON constant << 2
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srl a
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ret
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@ -241,6 +241,7 @@ SetPal_TrainerCard:
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ret
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SetPalFunctions:
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; entries correspond to SET_PAL_* constants
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dw SetPal_BattleBlack
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dw SetPal_Battle
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dw SetPal_TownMap
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@ -16,6 +16,7 @@ UseItem_::
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jp hl
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ItemUsePtrTable:
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; entries correspond to item ids
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dw ItemUseBall ; MASTER_BALL
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dw ItemUseBall ; ULTRA_BALL
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dw ItemUseBall ; GREAT_BALL
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@ -1808,23 +1809,17 @@ WakeUpEntireParty:
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jr nz, .loop
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ret
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; Format:
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; 00: Y
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; 01: X
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Route12SnorlaxFluteCoords:
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db 62,9 ; one space West of Snorlax
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db 61,10 ; one space North of Snorlax
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db 63,10 ; one space South of Snorlax
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db 62,11 ; one space East of Snorlax
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db $ff ; terminator
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dbmapcoord 9, 62 ; one space West of Snorlax
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dbmapcoord 10, 61 ; one space North of Snorlax
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dbmapcoord 10, 63 ; one space South of Snorlax
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dbmapcoord 11, 62 ; one space East of Snorlax
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db -1 ; end
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; Format:
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; 00: Y
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; 01: X
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Route16SnorlaxFluteCoords:
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db 10,27 ; one space East of Snorlax
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db 10,25 ; one space West of Snorlax
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db $ff ; terminator
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dbmapcoord 27, 10 ; one space East of Snorlax
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dbmapcoord 25, 10 ; one space West of Snorlax
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db -1 ; end
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PlayedFluteNoEffectText:
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text_far _PlayedFluteNoEffectText
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@ -678,11 +678,11 @@ SetCursorPositionsFromOptions:
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; 00: X coordinate of menu cursor
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; 01: delay after printing a letter (in frames)
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TextSpeedOptionData:
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db 14,5 ; Slow
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db 7,3 ; Medium
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db 1,1 ; Fast
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db 14, 5 ; Slow
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db 7, 3 ; Medium
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db 1, 1 ; Fast
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db 7 ; default X coordinate (Medium)
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db $ff ; terminator
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db -1 ; end
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CheckForPlayerNameInSRAM:
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; Check if the player name data in SRAM has a string terminator character
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@ -231,10 +231,10 @@ DisplayNamingScreen:
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ld [wNamingScreenLetter], a
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call CalcStringLength
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ld a, [wNamingScreenLetter]
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cp $e5
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cp "゙"
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ld de, Dakutens
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jr z, .dakutensAndHandakutens
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cp $e4
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cp "゚"
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ld de, Handakutens
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jr z, .dakutensAndHandakutens
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ld a, [wNamingScreenType]
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@ -125,148 +125,7 @@ GetAddressOfScreenCoords:
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add hl, de
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ret
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; Format:
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; 00: text box ID
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; 01-02: function address
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TextBoxFunctionTable:
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dbw MONEY_BOX, DisplayMoneyBox
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dbw BUY_SELL_QUIT_MENU, DoBuySellQuitMenu
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dbw FIELD_MOVE_MON_MENU, DisplayFieldMoveMonMenu
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db $ff ; terminator
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; Format:
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; 00: text box ID
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; 01: column of upper left corner
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; 02: row of upper left corner
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; 03: column of lower right corner
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; 04: row of lower right corner
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TextBoxCoordTable:
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db MESSAGE_BOX, 0, 12, 19, 17
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db $03, 0, 0, 19, 14
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db $07, 0, 0, 11, 6
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db LIST_MENU_BOX, 4, 2, 19, 12
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db $10, 7, 0, 19, 17
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db MON_SPRITE_POPUP, 6, 4, 14, 13
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db $ff ; terminator
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; Format:
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; 00: text box ID
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; 01: column of upper left corner
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; 02: row of upper left corner
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; 03: column of lower right corner
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; 04: row of lower right corner
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; 05-06: address of text
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; 07: column of beginning of text
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; 08: row of beginning of text
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; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
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TextBoxTextAndCoordTable:
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db JP_MOCHIMONO_MENU_TEMPLATE
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db 0,0,14,17 ; text box coordinates
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dw JapaneseMochimonoText
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db 3,0 ; text coordinates
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db USE_TOSS_MENU_TEMPLATE
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db 13,10,19,14 ; text box coordinates
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dw UseTossText
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db 15,11 ; text coordinates
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db JP_SAVE_MESSAGE_MENU_TEMPLATE
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db 0,0,7,5 ; text box coordinates
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dw JapaneseSaveMessageText
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db 2,2 ; text coordinates
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db JP_SPEED_OPTIONS_MENU_TEMPLATE
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db 0,6,5,10 ; text box coordinates
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dw JapaneseSpeedOptionsText
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db 2,7 ; text coordinates
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db BATTLE_MENU_TEMPLATE
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db 8,12,19,17 ; text box coordinates
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dw BattleMenuText
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db 10,14 ; text coordinates
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db SAFARI_BATTLE_MENU_TEMPLATE
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db 0,12,19,17 ; text box coordinates
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dw SafariZoneBattleMenuText
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db 2,14 ; text coordinates
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db SWITCH_STATS_CANCEL_MENU_TEMPLATE
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db 11,11,19,17 ; text box coordinates
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dw SwitchStatsCancelText
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db 13,12 ; text coordinates
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db BUY_SELL_QUIT_MENU_TEMPLATE
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db 0,0,10,6 ; text box coordinates
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dw BuySellQuitText
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db 2,1 ; text coordinates
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db MONEY_BOX_TEMPLATE
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db 11,0,19,2 ; text box coordinates
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dw MoneyText
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db 13,0 ; text coordinates
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db JP_AH_MENU_TEMPLATE
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db 7,6,11,10 ; text box coordinates
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dw JapaneseAhText
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db 8,8 ; text coordinates
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db JP_POKEDEX_MENU_TEMPLATE
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db 11,8,19,17 ; text box coordinates
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dw JapanesePokedexMenu
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db 12,10 ; text coordinates
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; note that there is no terminator
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BuySellQuitText:
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db "BUY"
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next "SELL"
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next "QUIT@"
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db "@" ; unused
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UseTossText:
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db "USE"
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next "TOSS@"
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JapaneseSaveMessageText:
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db "きろく"
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next "メッセージ@"
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JapaneseSpeedOptionsText:
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db "はやい"
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next "おそい@"
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MoneyText:
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db "MONEY@"
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JapaneseMochimonoText:
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db "もちもの@"
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JapaneseMainMenuText:
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db "つづきから"
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next "さいしょから@"
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BattleMenuText:
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db "FIGHT <PK><MN>"
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next "ITEM RUN@"
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SafariZoneBattleMenuText:
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db "BALL× BAIT"
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next "THROW ROCK RUN@"
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SwitchStatsCancelText:
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db "SWITCH"
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next "STATS"
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next "CANCEL@"
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JapaneseAhText:
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db "アッ!@"
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JapanesePokedexMenu:
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db "データをみる"
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next "なきごえ"
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next "ぶんぷをみる"
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next "キャンセル@"
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INCLUDE "data/text_boxes.asm"
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DisplayMoneyBox:
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ld hl, wd730
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@ -518,50 +377,7 @@ TwoOptionMenu_RestoreScreenTiles:
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call UpdateSprites
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ret
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; Format:
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; 00: byte width
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; 01: byte height
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; 02: byte put blank line before first menu item
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; 03: word text pointer
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TwoOptionMenuStrings:
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db 4,3,0
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dw .YesNoMenu
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db 6,3,0
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dw .NorthWestMenu
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db 6,3,0
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dw .SouthEastMenu
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db 6,3,0
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dw .YesNoMenu
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db 6,3,0
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dw .NorthEastMenu
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db 7,3,0
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dw .TradeCancelMenu
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db 7,4,1
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dw .HealCancelMenu
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db 4,3,0
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dw .NoYesMenu
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.NoYesMenu
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db "NO"
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next "YES@"
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.YesNoMenu
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db "YES"
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next "NO@"
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.NorthWestMenu
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db "NORTH"
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next "WEST@"
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.SouthEastMenu
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db "SOUTH"
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next "EAST@"
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.NorthEastMenu
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db "NORTH"
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next "EAST@"
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.TradeCancelMenu
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db "TRADE"
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next "CANCEL@"
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.HealCancelMenu
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db "HEAL"
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next "CANCEL@"
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INCLUDE "data/yes_no_menu_strings.asm"
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DisplayFieldMoveMonMenu:
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xor a
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@ -683,16 +499,7 @@ DisplayFieldMoveMonMenu:
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ld de, PokemonMenuEntries
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jp PlaceString
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FieldMoveNames:
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db "CUT@"
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db "FLY@"
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db "@"
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db "SURF@"
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db "STRENGTH@"
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db "FLASH@"
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db "DIG@"
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db "TELEPORT@"
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db "SOFTBOILED@"
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INCLUDE "data/moves/field_move_names.asm"
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PokemonMenuEntries:
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db "STATS"
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@ -751,19 +558,4 @@ GetMonFieldMoves:
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pop hl
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ret
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; Format: [Move id], [name index], [leftmost tile]
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; Move id = id of move
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; Name index = index of name in FieldMoveNames
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; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
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; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
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FieldMoveDisplayData:
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db CUT, $01, $0C
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db FLY, $02, $0C
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db $B4, $03, $0C ; unused field move
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db SURF, $04, $0C
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db STRENGTH, $05, $0A
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db FLASH, $06, $0C
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db DIG, $07, $0C
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db TELEPORT, $08, $0A
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db SOFTBOILED, $09, $08
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db $ff ; list terminator
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INCLUDE "data/moves/field_moves.asm"
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@ -604,7 +604,7 @@ Trade_AnimCircledMon:
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ld c, $14
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.loop
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ld a, [hl]
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xor $40
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xor ICONOFFSET
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ld [hl], a
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add hl, de
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dec c
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@ -710,20 +710,20 @@ Trade_CircleOAMPointers:
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trade_circle_oam Trade_CircleOAM3, $18, $18
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Trade_CircleOAM0:
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dbsprite 2, 7, 0, 0, $39, OAM_OBP1
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dbsprite 2, 7, 0, 2, $3b, OAM_OBP1
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dbsprite 2, 7, 0, 0, ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1
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dbsprite 2, 7, 0, 2, ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1
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Trade_CircleOAM1:
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dbsprite 6, 7, 0, 1, $38, OAM_OBP1 | OAM_HFLIP
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dbsprite 6, 7, 0, 3, $3a, OAM_OBP1 | OAM_HFLIP
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dbsprite 6, 7, 0, 1, ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP
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dbsprite 6, 7, 0, 3, ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP
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Trade_CircleOAM2:
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dbsprite 10, 7, 0, 2, $3b, OAM_OBP1 | OAM_VFLIP
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dbsprite 10, 7, 0, 0, $39, OAM_OBP1 | OAM_VFLIP
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dbsprite 10, 7, 0, 2, ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_VFLIP
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dbsprite 10, 7, 0, 0, ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_VFLIP
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Trade_CircleOAM3:
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dbsprite 14, 7, 0, 3, $3a, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
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dbsprite 14, 7, 0, 1, $38, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
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dbsprite 14, 7, 0, 3, ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
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dbsprite 14, 7, 0, 1, ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
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; a = species
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Trade_LoadMonSprite:
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@ -62,6 +62,7 @@ EmotionBubble:
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jp UpdateSprites
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EmotionBubblesPointerTable:
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; entries correspond to *_BUBBLE constants
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dw ShockEmote
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dw QuestionEmote
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dw HappyEmote
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