mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-05 21:20:58 +13:00
Elite Four + Champion refights
This was an interesting thought exercise. As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills. I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns. The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though... Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
This commit is contained in:
parent
0659fb1c65
commit
6c9265f0a2
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@ -818,19 +818,23 @@
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DEF INDIGO_PLATEAU_EVENTS_START EQU const_value
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const_skip
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const EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
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const_skip 4
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const EVENT_BEAT_LORELEIS_ROOM_TRAINER_1
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const_skip 3
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const EVENT_AUTOWALKED_INTO_LORELEIS_ROOM
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const_skip 2
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const EVENT_BEAT_BRUNOS_ROOM_TRAINER_0
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const_skip 4
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const EVENT_BEAT_BRUNOS_ROOM_TRAINER_1
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const_skip 3
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const EVENT_AUTOWALKED_INTO_BRUNOS_ROOM
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const_skip 2
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const EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
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const_skip 4
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const EVENT_BEAT_AGATHAS_ROOM_TRAINER_1
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const_skip 3
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const EVENT_AUTOWALKED_INTO_AGATHAS_ROOM
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const_skip 2
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const EVENT_BEAT_LANCES_ROOM_TRAINER_0
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const_skip 4
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const EVENT_BEAT_LANCES_ROOM_TRAINER_1
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const_skip 3
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const EVENT_BEAT_LANCE
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const EVENT_LANCES_ROOM_LOCK_DOOR
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const_skip
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@ -47,14 +47,14 @@ Green3Data:
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db $FF, 61, PIDGEOT, 59, ALAKAZAM, 61, RHYPERIOR, 61, ARCANINE, 63, EXEGGUTOR, 65, TOTARTLE, 0
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db $FF, 61, PIDGEOT, 59, ALAKAZAM, 61, RHYPERIOR, 61, GYARADOS, 63, ARCANINE, 65, VENUSAUR, 0
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db $FF, 61, PIDGEOT, 59, ALAKAZAM, 61, RHYPERIOR, 61, EXEGGUTOR, 63, GYARADOS, 65, CHARIZARD, 0
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db $FF, 61, SANDSLASH, 59, ALAKAZAM, 61, EXEGGUTOR, 61, NINETALES, 63, MAGNEZONE, 65, UMBREON, 0 ; could base on trace but eeeeeeeehhhhhhh...
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db $FF, 61, SANDSLASH, 59, ALAKAZAM, 61, EXEGGUTOR, 61, NINETALES, 63, MAGNEZONE, 65, UMBREON, 0
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db $FF, 61, SANDSLASH, 59, ALAKAZAM, 61, EXEGGUTOR, 61, NINETALES, 63, CLOYSTER, 65, GOROCHU, 0
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; post-game rematch teams (currently unused - based on FRLG team
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; db $FF, 81, PURAKKUSU, 79, ALAKAZAM, 81, GYAOON, 81, ARCANINE, 83, EXEGGUTOR, 85, TOTARTLE, 0
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; db $FF, 81, PURAKKUSU, 79, ALAKAZAM, 81, GYAOON, 81, GYARADOS, 83, ARCANINE, 85, VENUSAUR, 0
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; db $FF, 81, PURAKKUSU, 79, ALAKAZAM, 81, GYAOON, 81, EXEGGUTOR, 83, GYARADOS, 85, CHARIZARD, 0
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; db $FF, 81, GUARDIA, 79, ALAKAZAM, 81, TANGROWTH, 81, NINETALES, 83, MAGNEZONE, 85, UMBREON, 0
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; db $FF, 81, GUARDIA, 79, ALAKAZAM, 81, TANGROWTH, 81, NINETALES, 83, CLOYSTER, 85, GOROCHU, 0
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; post-game rematch teams, based on FRLG team
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db $FF, 81, PURAKKUSU, 79, ALAKAZAM, 81, GYAOON, 81, ARCANINE, 83, EXEGGUTOR, 85, TOTARTLE, 0
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db $FF, 81, PURAKKUSU, 79, ALAKAZAM, 81, GYAOON, 81, GYARADOS, 83, ARCANINE, 85, VENUSAUR, 0
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db $FF, 81, PURAKKUSU, 79, ALAKAZAM, 81, GYAOON, 81, EXEGGUTOR, 83, GYARADOS, 85, CHARIZARD, 0
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db $FF, 81, GUARDIA, 79, ALAKAZAM, 81, TANGROWTH, 81, NINETALES, 83, MAGNEZONE, 85, UMBREON, 0
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db $FF, 81, GUARDIA, 79, ALAKAZAM, 81, TANGROWTH, 81, NINETALES, 83, CLOYSTER, 85, GOROCHU, 0
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ProfOakData:
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db $FF, 66, TAUROS, 67, GYARADOS, 68, ARCANINE, 68, EXEGGUTOR, 70, NIDOKING, 70, TOTARTLE, 0
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@ -87,17 +87,17 @@ GiovanniData: ; is not scaled as he is always fought last
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LoreleiData:
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db $FF, 54, DEWGONG, 53, CLOYSTER, 54, GLACEON, 55, NINETALES_A, 55, JYNX, 56, LAPRAS, 0
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; post-game rematch team (currently unused)
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db $FF, 74, JYNX, 73, CLOYSTER, 74, NINETALES_A, 75, GLACEON, 75, LAPRAS, 76, ARTICUNO, 0
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db $FF, 74, JYNX, 73, DEWGONG, 73, CLOYSTER, 74, NINETALES_A, 75, GLACEON, 75, LAPRAS, 0
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BrunoData:
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db $FF, 54, HITMONTOP, 55, STEELIX, 55, POLIWRATH, 56, SIRFETCHD, 56, PURAKKUSU, 58, MACHAMP, 0
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; post-game rematch team (currently unused)
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db $FF, 74, POLIWRATH, 75, STEELIX, 75, SIRFETCHD, 76, PURAKKUSU, 76, MACHAMP, 78, ZAPDOS_G, 0
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db $FF, 74, POLIWRATH, 74, HITMONTOP, 75, STEELIX, 75, SIRFETCHD, 76, PURAKKUSU, 76, MACHAMP, 78, 0
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AgathaData:
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db $FF, 57, ARBOK, 56, ANNIHILAPE, 56, CROBAT, 58, MAROWAK_A, 58, UMBREON, 60, GENGAR, 0
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; post-game rematch team (currently unused)
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db $FF, 77, ANNIHILAPE, 76, CROBAT, 76, MAROWAK_A, 78, UMBREON, 78, GENGAR, 80, MOLTRES_G, 0
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db $FF, 77, ARBOK, 77, ANNIHILAPE, 76, CROBAT, 76, MAROWAK_A, 78, UMBREON, 78, GENGAR, 80, 0
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LanceData:
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db $FF, 58, CROCKY, 57, KINGDRA, 57, AERODACTYL, 59, EXEGGUTOR_A, 59, CRYITHAN, 62, DRAGONITE, 0
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@ -14,7 +14,7 @@ AgathaShowOrHideExitBlock:
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bit 5, [hl]
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res 5, [hl]
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ret z
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CheckEvent EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
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CheckEitherEventSet EVENT_BEAT_AGATHAS_ROOM_TRAINER_0, EVENT_BEAT_AGATHAS_ROOM_TRAINER_1
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jr z, .blockExitToNextRoom
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ld a, $e
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jp .setExitBlock
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@ -124,12 +124,24 @@ AgathasRoomTrainerHeaders:
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def_trainers
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AgathasRoomTrainerHeader0:
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trainer EVENT_BEAT_AGATHAS_ROOM_TRAINER_0, 0, AgathaBeforeBattleText, AgathaEndBattleText, AgathaAfterBattleText
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AgathasRoomTrainerHeader1:
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trainer EVENT_BEAT_AGATHAS_ROOM_TRAINER_1, 0, AgathaRematchText, AgathaRematchEndBattleText, AgathaRematchAfterBattleText
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db -1 ; end
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AgathaText1:
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text_asm
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ld hl, AgathasRoomTrainerHeader0
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip
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ld hl, AgathasRoomTrainerHeader1
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.skip
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call TalkToTrainer
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip2
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ld a, [wTrainerNo]
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inc a
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ld [wTrainerNo], a
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.skip2
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jp TextScriptEnd
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AgathaBeforeBattleText:
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@ -147,3 +159,15 @@ AgathaAfterBattleText:
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AgathaDontRunAwayText:
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text_far _AgathaDontRunAwayText
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text_end
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AgathaRematchText:
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text_far _AgathaRematchText
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text_end
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AgathaRematchEndBattleText:
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text_far _AgathaRematchEndBattleText
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text_end
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AgathaRematchAfterBattleText:
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text_far _AgathaRematchAfterBattleText
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text_end
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@ -14,7 +14,7 @@ BrunoShowOrHideExitBlock:
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bit 5, [hl]
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res 5, [hl]
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ret z
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CheckEvent EVENT_BEAT_BRUNOS_ROOM_TRAINER_0
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CheckEitherEventSet EVENT_BEAT_BRUNOS_ROOM_TRAINER_0, EVENT_BEAT_BRUNOS_ROOM_TRAINER_1
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jr z, .blockExitToNextRoom
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ld a, $5
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jp .setExitBlock
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@ -121,12 +121,24 @@ BrunosRoomTrainerHeaders:
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def_trainers
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BrunosRoomTrainerHeader0:
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trainer EVENT_BEAT_BRUNOS_ROOM_TRAINER_0, 0, BrunoBeforeBattleText, BrunoEndBattleText, BrunoAfterBattleText
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BrunosRoomTrainerHeader1:
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trainer EVENT_BEAT_BRUNOS_ROOM_TRAINER_1, 0, BrunoRematchText, BrunoRematchEndBattleText, BrunoRematchAfterBattleText
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db -1 ; end
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BrunoText1:
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text_asm
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ld hl, BrunosRoomTrainerHeader0
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip
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ld hl, BrunosRoomTrainerHeader1
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.skip
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call TalkToTrainer
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip2
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ld a, [wTrainerNo]
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inc a
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ld [wTrainerNo], a
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.skip2
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jp TextScriptEnd
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BrunoBeforeBattleText:
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BrunoDontRunAwayText:
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text_far _BrunoDontRunAwayText
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text_end
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BrunoRematchText:
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text_far _BrunoRematchText
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text_end
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BrunoRematchEndBattleText:
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text_far _BrunoRematchEndBattleText
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text_end
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BrunoRematchAfterBattleText:
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text_far _BrunoRematchAfterBattleText
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text_end
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jr .saveTrainerId
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.saveTrainerId
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ld [wTrainerNo], a
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip
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ld a, [wTrainerNo]
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inc a
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inc a
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inc a
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inc a
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inc a
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; surely there is a better way
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ld [wTrainerNo], a
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.skip
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ld a, 1
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ld [wIsTrainerBattle], a
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@ -132,12 +132,24 @@ LancesRoomTrainerHeaders:
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def_trainers
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LancesRoomTrainerHeader0:
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trainer EVENT_BEAT_LANCES_ROOM_TRAINER_0, 0, LanceBeforeBattleText, LanceEndBattleText, LanceAfterBattleText
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LancesRoomTrainerHeader1:
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trainer EVENT_BEAT_LANCES_ROOM_TRAINER_1, 0, LanceRematchText, LanceRematchEndBattleText, LanceRematchAfterBattleText
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db -1 ; end
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LanceText1:
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text_asm
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ld hl, LancesRoomTrainerHeader0
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip
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ld hl, LancesRoomTrainerHeader1
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.skip
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call TalkToTrainer
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip2
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ld a, [wTrainerNo]
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inc a
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ld [wTrainerNo], a
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.skip2
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jp TextScriptEnd
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LanceBeforeBattleText:
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text_asm
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SetEvent EVENT_BEAT_LANCE
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jp TextScriptEnd
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LanceRematchText:
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text_far _LanceRematchText
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text_end
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LanceRematchEndBattleText:
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text_far _LanceRematchEndBattleText
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text_end
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LanceRematchAfterBattleText:
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text_far _LanceRematchAfterBattleText
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text_asm
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SetEvent EVENT_BEAT_LANCE
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jp TextScriptEnd
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@ -16,7 +16,7 @@ LoreleiShowOrHideExitBlock:
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ret z
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ld hl, wBeatLorelei
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set 1, [hl]
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CheckEvent EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
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CheckEitherEventSet EVENT_BEAT_LORELEIS_ROOM_TRAINER_0, EVENT_BEAT_LORELEIS_ROOM_TRAINER_1
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jr z, .blockExitToNextRoom
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ld a, $5
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jr .setExitBlock
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@ -123,12 +123,24 @@ LoreleisRoomTrainerHeaders:
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def_trainers
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LoreleisRoomTrainerHeader0:
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trainer EVENT_BEAT_LORELEIS_ROOM_TRAINER_0, 0, LoreleiBeforeBattleText, LoreleiEndBattleText, LoreleiAfterBattleText
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LoreleisRoomTrainerHeader1:
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trainer EVENT_BEAT_LORELEIS_ROOM_TRAINER_1, 0, LoreleiRematchText, LoreleiRematchEndBattleText, LoreleiRematchAfterBattleText
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db -1 ; end
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LoreleiText1:
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text_asm
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ld hl, LoreleisRoomTrainerHeader0
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip
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ld hl, LoreleisRoomTrainerHeader1
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.skip
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call TalkToTrainer
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CheckEvent EVENT_POST_GAME_ATTAINED
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jr z, .skip2
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ld a, [wTrainerNo]
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inc a
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ld [wTrainerNo], a
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.skip2
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jp TextScriptEnd
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LoreleiBeforeBattleText:
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LoreleiDontRunAwayText:
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text_far _LoreleiDontRunAwayText
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text_end
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LoreleiRematchText:
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text_far _LoreleiRematchText
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text_end
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LoreleiRematchEndBattleText:
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text_far _LoreleiRematchEndBattleText
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text_end
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LoreleiRematchAfterBattleText:
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text_far _LoreleiRematchAfterBattleText
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text_end
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@ -42,3 +42,41 @@ _AgathaDontRunAwayText::
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text "Someone's voice:"
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line "Don't run away!"
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done
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_AgathaRematchText::
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text "So you've come!"
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para "It's not in my"
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line "character to"
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cont "lose over and"
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cont "over."
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para "Give this battle"
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line "everything you"
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cont "have!"
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done
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_AgathaRematchEndBattleText::
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text "Not bad!"
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prompt
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_AgathaRematchAfterBattleText::
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text "Small wonder that"
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line "old-timer's taken"
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cont "such an interest"
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cont "in you."
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para "...OAK and I used"
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line "to be good rivals"
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cont "too, you know."
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para "Just like you and"
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line "<RIVAL>."
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para "What are you"
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line "waiting for?"
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para "Off to the next"
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line "room!"
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done
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text "Someone's voice:"
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line "Don't run away!"
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done
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_BrunoRematchText::
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text "I could feel the"
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line "intensity of your"
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cont "battle against"
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cont "LORELEI, even"
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cont "from here!"
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para "Now it's time to"
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line "show you the"
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cont "power of my"
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cont "#MON!"
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para "They've been"
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line "training just"
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cont "as hard as"
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cont "yours, surely!"
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para "Hoo hah!"
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para "Hoo! HAH!!!"
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done
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_BrunoRematchEndBattleText::
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text "I have"
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line "regrets!"
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prompt
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_BrunoRematchAfterBattleText::
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text "Ugh! No!"
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para "So my training is"
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line "still lacking..."
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para "...Go."
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para "Do not trouble"
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line "yourself on my"
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cont "behalf."
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para "Continue to move"
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line "forward!"
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done
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@ -1,7 +1,7 @@
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_GaryChampionIntroText::
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text "<RIVAL>: Hey!"
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para "I was looking"
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para "I was looking" ; this just barely works for a refight
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line "forward to seeing"
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cont "you, <PLAYER>!"
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@ -144,3 +144,34 @@ _GaryText_7612a::
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para "<PLAYER>!"
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line "Come with me!"
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done
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; this stuff is unused for now the champion room is kinda complicated
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; may not use at all as this whole title defence thing was only rly started in gen 7
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_BlueRematchText::
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text "uhhh"
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done
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_BlueRematchEndBattleText::
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text "Aw man,"
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line "what was I"
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cont "doing?"
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prompt
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|
||||
_BlueRematchAfterBattleText::
|
||||
text "Tch..."
|
||||
|
||||
para "As long as I can"
|
||||
line "battle strong"
|
||||
cont "TRAINERs, I don't"
|
||||
cont "care what happens."
|
||||
|
||||
para "You get what I"
|
||||
line "mean, right?"
|
||||
cont "You'd better come"
|
||||
cont "back again!"
|
||||
|
||||
para "For now, though..."
|
||||
line "Go through."
|
||||
|
||||
done
|
||||
|
|
|
|||
|
|
@ -62,3 +62,48 @@ _LanceAfterBattleText::
|
|||
line "#MON LEAGUE"
|
||||
cont "champion!@"
|
||||
text_end
|
||||
|
||||
_LanceRematchText::
|
||||
text "I'm glad you've"
|
||||
line "come."
|
||||
|
||||
para "Thanks to you,"
|
||||
line "the #MON"
|
||||
cont "LEAGUE's rep has"
|
||||
cont "really taken off!"
|
||||
|
||||
para "I'd feel ashamed"
|
||||
line "to call myself"
|
||||
cont "LANCE the dragon"
|
||||
cont "trainer if I"
|
||||
cont "didn't challenge"
|
||||
cont "you to a battle!"
|
||||
done
|
||||
|
||||
_LanceRematchEndBattleText::
|
||||
text "How could"
|
||||
line "I be pushed to"
|
||||
cont "such a point?"
|
||||
prompt
|
||||
|
||||
_LanceRematchAfterBattleText::
|
||||
text "There's no way my"
|
||||
line "dragon brigade is"
|
||||
cont "weak..."
|
||||
|
||||
para "Hm? I'm saying"
|
||||
line "your strength is"
|
||||
cont "truly incredible!"
|
||||
|
||||
para "Now then..."
|
||||
line "<PLAYER>."
|
||||
|
||||
para "You know what's"
|
||||
line "next, don't you?"
|
||||
|
||||
para "That's right!"
|
||||
line "<RIVAL> awaits"
|
||||
cont "you on the stage"
|
||||
cont "of your greatest"
|
||||
cont "battle yet!@"
|
||||
text_end
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
_LoreleiBeforeBattleText::
|
||||
text "Welcome to"
|
||||
text "Welcome to the"
|
||||
line "#MON LEAGUE!"
|
||||
|
||||
para "I am LORELEI of"
|
||||
|
|
@ -32,8 +32,40 @@ _LoreleiAfterBattleText::
|
|||
cont "Go on ahead!"
|
||||
|
||||
para "You only got a"
|
||||
line "taste of #MON"
|
||||
cont "LEAGUE power!"
|
||||
line "taste of the"
|
||||
cont "#MON LEAGUE's"
|
||||
cont "power!"
|
||||
done
|
||||
|
||||
_LoreleiRematchText::
|
||||
text "Welcome to the"
|
||||
line "#MON LEAGUE!"
|
||||
|
||||
para "Hey, fantastic"
|
||||
line "timing! I was"
|
||||
cont "just thinking"
|
||||
cont "how I'd like to"
|
||||
cont "battle you."
|
||||
|
||||
para "I hope you're"
|
||||
line "ready!"
|
||||
done
|
||||
|
||||
_LoreleiRematchEndBattleText::
|
||||
text "Argh!"
|
||||
line "How?!"
|
||||
prompt
|
||||
|
||||
_LoreleiRematchAfterBattleText::
|
||||
text "I may have lost"
|
||||
line "to you, but I'll"
|
||||
cont "never give up on"
|
||||
cont "ice #MON!"
|
||||
|
||||
para "You should aim to"
|
||||
line "win using #MON"
|
||||
cont "you like best,"
|
||||
cont "too!"
|
||||
done
|
||||
|
||||
_LoreleiDontRunAwayText::
|
||||
|
|
|
|||
Loading…
Reference in a new issue