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This was an interesting thought exercise. As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills. I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns. The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though... Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
81 lines
1.2 KiB
NASM
81 lines
1.2 KiB
NASM
_BrunoBeforeBattleText::
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text "I am BRUNO of"
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line "the ELITE FOUR!"
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para "Through rigorous"
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line "training, people"
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cont "and #MON can"
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cont "become stronger!"
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para "I've weight"
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line "trained with"
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cont "my #MON!"
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para "<PLAYER>!"
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para "We will grind you"
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line "down with our"
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cont "superior power!"
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para "Hoo hah!"
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done
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_BrunoEndBattleText::
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text "Why?"
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line "How could I lose?"
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prompt
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_BrunoAfterBattleText::
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text "My job is done!"
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line "Go face your next"
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cont "challenge!"
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done
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_BrunoDontRunAwayText::
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text "Someone's voice:"
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line "Don't run away!"
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done
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_BrunoRematchText::
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text "I could feel the"
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line "intensity of your"
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cont "battle against"
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cont "LORELEI, even"
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cont "from here!"
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para "Now it's time to"
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line "show you the"
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cont "power of my"
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cont "#MON!"
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para "They've been"
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line "training just"
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cont "as hard as"
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cont "yours, surely!"
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para "Hoo hah!"
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para "Hoo! HAH!!!"
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done
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_BrunoRematchEndBattleText::
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text "I have"
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line "regrets!"
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prompt
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_BrunoRematchAfterBattleText::
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text "Ugh! No!"
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para "So my training is"
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line "still lacking..."
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para "...Go."
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para "Do not trouble"
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line "yourself on my"
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cont "behalf."
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para "Continue to move"
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line "forward!"
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done
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