Elite Four + Champion refights

This was an interesting thought exercise.

As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills.

I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns.

The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though...

Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
This commit is contained in:
Llinos Evans 2023-07-09 22:16:09 +01:00
parent 0659fb1c65
commit 6c9265f0a2
13 changed files with 325 additions and 21 deletions

View file

@ -35,3 +35,46 @@ _BrunoDontRunAwayText::
text "Someone's voice:"
line "Don't run away!"
done
_BrunoRematchText::
text "I could feel the"
line "intensity of your"
cont "battle against"
cont "LORELEI, even"
cont "from here!"
para "Now it's time to"
line "show you the"
cont "power of my"
cont "#MON!"
para "They've been"
line "training just"
cont "as hard as"
cont "yours, surely!"
para "Hoo hah!"
para "Hoo! HAH!!!"
done
_BrunoRematchEndBattleText::
text "I have"
line "regrets!"
prompt
_BrunoRematchAfterBattleText::
text "Ugh! No!"
para "So my training is"
line "still lacking..."
para "...Go."
para "Do not trouble"
line "yourself on my"
cont "behalf."
para "Continue to move"
line "forward!"
done