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Groundwork for Viridian Pre-Gym
This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee? Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought. Current issues; - Yujirou's sprite doesn't work properly. - Needs Gym Trainers (hell) - Yujirou needs an event for being beaten, the refight, and more.
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31 changed files with 165 additions and 25 deletions
2
data/maps/headers/ViridianPreGym.asm
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2
data/maps/headers/ViridianPreGym.asm
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@ -0,0 +1,2 @@
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map_header ViridianPreGym, VIRIDIAN_PRE_GYM, PREGYM, 0
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end_map_header
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@ -71,7 +71,7 @@ MapHeaderBanks::
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db BANK(BikeShop_h)
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db BANK(CeruleanMart_h)
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db BANK(MtMoonPokecenter_h)
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db BANK(CeruleanTrashedHouse_h)
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db BANK(ViridianPreGym_h) ; was db BANK(CeruleanTrashedHouse_h)
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db BANK(Route5Gate_h)
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db BANK(UndergroundPathRoute5_h)
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db BANK(Daycare_h)
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@ -71,7 +71,7 @@ MapHeaderPointers::
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dw BikeShop_h
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dw CeruleanMart_h
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dw MtMoonPokecenter_h
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dw CeruleanTrashedHouse_h ; CERULEAN_TRASHED_HOUSE_COPY
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dw ViridianPreGym_h ; CERULEAN_TRASHED_HOUSE_COPY, CeruleanTrashedHouse_h
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dw Route5Gate_h
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dw UndergroundPathRoute5_h
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dw Daycare_h
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@ -8,6 +8,7 @@ ViridianCity_Object:
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warp_event 21, 9, VIRIDIAN_NICKNAME_HOUSE, 1
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warp_event 32, 7, VIRIDIAN_GYM, 1
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warp_event 32, 3, ROCKET_HIDEOUT_B1F, 2
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warp_event 12, 15, VIRIDIAN_PRE_GYM, 1
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def_bg_events
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bg_event 17, 17, 8 ; ViridianCityText8
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13
data/maps/objects/ViridianPreGym.asm
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data/maps/objects/ViridianPreGym.asm
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@ -0,0 +1,13 @@
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ViridianPreGym_Object:
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db $0 ; border block
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def_warp_events
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warp_event 5, 13, 7, VIRIDIAN_CITY
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warp_event 4, 13, 7, VIRIDIAN_CITY
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def_bg_events
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def_object_events
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 1 ; person, Yujirou
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def_warps_to VIRIDIAN_PRE_GYM
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@ -70,7 +70,7 @@ MapSongBanks::
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db MUSIC_CITIES2, BANK(Music_Cities2) ; BIKE_SHOP
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db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CERULEAN_MART
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db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; MT_MOON_POKECENTER
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db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; CERULEAN_TRASHED_HOUSE_COPY
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db MUSIC_GYM, BANK(Music_Gym) ; VIRIDIAN_PRE_GYM, was CERULEAN_TRASHED_HOUSE_COPY
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db MUSIC_CITIES1, BANK(Music_Cities1) ; ROUTE_5_GATE
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db MUSIC_CITIES1, BANK(Music_Cities1) ; UNDERGROUND_PATH_ROUTE_5
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db MUSIC_CITIES1, BANK(Music_Cities1) ; DAYCARE
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@ -65,7 +65,7 @@ InternalMapEntries:
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internal_map MT_MOON_B2F, 6, 2, MountMoonName
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internal_map CERULEAN_MART, 10, 2, CeruleanCityName
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internal_map MT_MOON_POKECENTER, 5, 2, Route4Name
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internal_map CERULEAN_TRASHED_HOUSE_COPY, 10, 2, CeruleanCityName
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internal_map VIRIDIAN_PRE_GYM, 10, 2, ViridianCityName
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internal_map DAYCARE, 10, 4, Route5Name
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internal_map UNDERGROUND_PATH_ROUTE_6_COPY, 10, 6, Route6Name
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internal_map UNDERGROUND_PATH_ROUTE_7_COPY, 9, 5, Route7Name
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@ -22,4 +22,5 @@ BookshelfTileIDs:
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bookshelf_tile LOBBY, $50, PokemonStuffText
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bookshelf_tile LOBBY, $52, PokemonStuffText
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bookshelf_tile SHIP, $36, BookOrSculptureText
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bookshelf_tile PREGYM, $57, PokemonStuffText
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db -1 ; end
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@ -68,3 +68,7 @@ Facility_Coll::
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Plateau_Coll::
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coll_tiles $1b, $23, $2c, $2d, $3b, $45
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PreGym_Coll::
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coll_tiles $0B, $0E, $1E, $1F
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;coll_tiles $01, $06, $12, $13, $17, $19, $0A, $1A, $3E, $3F, $0F, $1D, $1C, $0C, $0D, $2A, $2B, $3A, $3B
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@ -33,4 +33,5 @@ Tilesets:
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tileset Club, $07,$17, -1, -1, TILEANIM_NONE
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tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
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tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
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tileset PreGym, $20, -1, -1, -1, TILEANIM_NONE
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assert_table_length NUM_TILESETS
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@ -24,6 +24,7 @@ WarpTileIDPointers:
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dw .ClubWarpTileIDs
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dw .FacilityWarpTileIDs
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dw .PlateauWarpTileIDs
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dw .PreGymWarpTileIDs
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assert_table_length NUM_TILESETS
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MACRO warp_tiles
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@ -91,4 +92,8 @@ ENDM
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; fallthrough
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.ShipPortWarpTileIDs:
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.ClubWarpTileIDs:
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.PreGymWarpTileIDs:
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warp_tiles $23
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warp_tiles ; end
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@ -6,7 +6,7 @@ FemaleTrainerList::
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db -1 ; end
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EvilTrainerList::
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db OPP_UNUSED_JUGGLER
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;db OPP_UNUSED_JUGGLER
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db OPP_GAMBLER
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db OPP_ROCKER
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db OPP_JUGGLER
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@ -21,7 +21,7 @@ TrainerClassMoveChoiceModifications:
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move_choices 1 ; BIKER
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move_choices 1, 3 ; BURGLAR
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move_choices 1 ; ENGINEER
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move_choices 1, 2 ; UNUSED_JUGGLER
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move_choices 1, 3, ; UNUSED_JUGGLER
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move_choices 1, 3 ; FISHER
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move_choices 1, 3 ; SWIMMER
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move_choices ; CUE_BALL
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@ -11,7 +11,7 @@ TrainerNames::
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db "BIKER@"
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db "BURGLAR@"
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db "ENGINEER@"
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db "JUGGLER@"
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db "YUJIROU@"
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db "FISHERMAN@"
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db "SWIMMER@"
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db "CUE BALL@"
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@ -11,7 +11,7 @@ TrainerDataPointers:
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dw BikerData
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dw BurglarData
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dw EngineerData
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dw UnusedJugglerData
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dw YujirouData ; was unused juggler
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dw FisherData
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dw SwimmerData
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dw CueBallData
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@ -322,10 +322,10 @@ EngineerData:
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db 21, MAGNEMITE, 0
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db 18, MAGNEMITE, MAGNEMITE, MAGNETITE, 0
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UnusedJugglerData:
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; db $FF, 7, KONYA, 7, EEVEE, 10, LICKITUNG, 0
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YujirouData: ; was unused juggler
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db $FF, 7, KONYA, 7, EEVEE, 10, LICKITUNG, 0
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; post-game rematch team (currently unused)
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; db $FF, 66, PERSIAN, 67, TAUROS, 67, MADAAMU, 66, BLISSEY, 67, SNORLAX, 70, LICKILICKY, 0
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db $FF, 66, PERSIAN, 67, TAUROS, 67, MADAAMU, 66, BLISSEY, 67, SNORLAX, 70, LICKILICKY, 0
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FisherData:
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; SS Anne 2F Rooms
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@ -19,7 +19,7 @@ TrainerPicAndMoneyPointers::
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pic_money BikerPic, 2000
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pic_money BurglarPic, 9000
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pic_money EngineerPic, 5000
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pic_money JugglerPic, 3500
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pic_money YujirouPic, 9900 ; was unused juggler
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pic_money FisherPic, 3500
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pic_money SwimmerPic, 500
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pic_money CueBallPic, 2500
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