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Groundwork for Viridian Pre-Gym
This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee? Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought. Current issues; - Yujirou's sprite doesn't work properly. - Needs Gym Trainers (hell) - Yujirou needs an event for being beaten, the refight, and more.
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57d79f43ed
commit
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31 changed files with 165 additions and 25 deletions
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@ -22,4 +22,5 @@ BookshelfTileIDs:
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bookshelf_tile LOBBY, $50, PokemonStuffText
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bookshelf_tile LOBBY, $52, PokemonStuffText
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bookshelf_tile SHIP, $36, BookOrSculptureText
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bookshelf_tile PREGYM, $57, PokemonStuffText
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db -1 ; end
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@ -68,3 +68,7 @@ Facility_Coll::
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Plateau_Coll::
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coll_tiles $1b, $23, $2c, $2d, $3b, $45
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PreGym_Coll::
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coll_tiles $0B, $0E, $1E, $1F
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;coll_tiles $01, $06, $12, $13, $17, $19, $0A, $1A, $3E, $3F, $0F, $1D, $1C, $0C, $0D, $2A, $2B, $3A, $3B
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@ -33,4 +33,5 @@ Tilesets:
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tileset Club, $07,$17, -1, -1, TILEANIM_NONE
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tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
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tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
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tileset PreGym, $20, -1, -1, -1, TILEANIM_NONE
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assert_table_length NUM_TILESETS
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@ -24,6 +24,7 @@ WarpTileIDPointers:
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dw .ClubWarpTileIDs
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dw .FacilityWarpTileIDs
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dw .PlateauWarpTileIDs
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dw .PreGymWarpTileIDs
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assert_table_length NUM_TILESETS
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MACRO warp_tiles
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@ -91,4 +92,8 @@ ENDM
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; fallthrough
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.ShipPortWarpTileIDs:
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.ClubWarpTileIDs:
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.PreGymWarpTileIDs:
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warp_tiles $23
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warp_tiles ; end
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