Groundwork for Viridian Pre-Gym

This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee?

Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought.

Current issues;
- Yujirou's sprite doesn't work properly.
- Needs Gym Trainers (hell)
- Yujirou needs an event for being beaten, the refight, and more.
This commit is contained in:
May Evans 2023-03-30 02:12:45 +01:00
parent 57d79f43ed
commit 71de0f07a5
31 changed files with 165 additions and 25 deletions

View file

@ -22,4 +22,5 @@ BookshelfTileIDs:
bookshelf_tile LOBBY, $50, PokemonStuffText
bookshelf_tile LOBBY, $52, PokemonStuffText
bookshelf_tile SHIP, $36, BookOrSculptureText
bookshelf_tile PREGYM, $57, PokemonStuffText
db -1 ; end

View file

@ -68,3 +68,7 @@ Facility_Coll::
Plateau_Coll::
coll_tiles $1b, $23, $2c, $2d, $3b, $45
PreGym_Coll::
coll_tiles $0B, $0E, $1E, $1F
;coll_tiles $01, $06, $12, $13, $17, $19, $0A, $1A, $3E, $3F, $0F, $1D, $1C, $0C, $0D, $2A, $2B, $3A, $3B

View file

@ -33,4 +33,5 @@ Tilesets:
tileset Club, $07,$17, -1, -1, TILEANIM_NONE
tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
tileset PreGym, $20, -1, -1, -1, TILEANIM_NONE
assert_table_length NUM_TILESETS

View file

@ -24,6 +24,7 @@ WarpTileIDPointers:
dw .ClubWarpTileIDs
dw .FacilityWarpTileIDs
dw .PlateauWarpTileIDs
dw .PreGymWarpTileIDs
assert_table_length NUM_TILESETS
MACRO warp_tiles
@ -91,4 +92,8 @@ ENDM
; fallthrough
.ShipPortWarpTileIDs:
.ClubWarpTileIDs:
.PreGymWarpTileIDs:
warp_tiles $23
warp_tiles ; end