Adding the last of the used moves

Dark Void and friends aren't in and probably won't be, I dunno yet.

I think Kowtow Cleave is really badass so I gave it to Night Slash too.

Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.

Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.

The FIGHT debug function helps a lot with this whole thing, so test with that.
This commit is contained in:
Llinos Evans 2023-04-29 21:00:17 +01:00
parent 7931dad49d
commit 760121d8fd
16 changed files with 140 additions and 25 deletions

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@ -135,6 +135,7 @@ DEF FIRST_SE_ID EQU const_value
const SUBANIM_0_SAFARI_ROCK
const SUBANIM_0_SAFARI_BAIT
const SUBANIM_0_STAR_HIGH
const SUBANIM_0_FAKE_TEARS
DEF NUM_SUBANIMS EQU const_value
; types of subanimations

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@ -183,7 +183,14 @@
const CHARM ; af
const SWEET_KISS ; b0
const BULLET_PUNCH ; b1
const STRUGGLE ; formerly a5, now b2
const MIRROR_SHOT ; B2
const SMART_STRIKE ; B3
const FAKE_TEARS ; B4
const FALSE_SURRENDER ; B5
const KOWTOW_CLEAVE ; B6
const DISARMING_VOICE ; B7
const NASTY_PLOT ; B8
const STRUGGLE ; formerly a5, now B9
DEF NUM_ATTACKS EQU const_value - 1
; Moves do double duty as animation identifiers.

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@ -208,6 +208,7 @@
const SFX_BATTLE_34
const SFX_BATTLE_35
const SFX_BATTLE_36
const SFX_BATTLE_37
const SFX_SILPH_SCOPE
; AUDIO_3