Adding the last of the used moves

Dark Void and friends aren't in and probably won't be, I dunno yet.

I think Kowtow Cleave is really badass so I gave it to Night Slash too.

Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.

Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.

The FIGHT debug function helps a lot with this whole thing, so test with that.
This commit is contained in:
Llinos Evans 2023-04-29 21:00:17 +01:00
parent 7931dad49d
commit 760121d8fd
16 changed files with 140 additions and 25 deletions

View file

@ -86,6 +86,7 @@ SubanimationPointers:
dw Subanim_0SafariRock
dw Subanim_0SafariBait
dw Subanim_0StarHigh
dw Subanim_0FakeTears
assert_table_length NUM_SUBANIMS
; format:
@ -547,7 +548,7 @@ Subanim_0Circle_1Square_TossBack:
db FRAMEBLOCK_47, BASECOORD_B0, FRAMEBLOCKMODE_00
Subanim_0CirclesCentering:
subanim SUBANIMTYPE_COORDFLIP, 6 ; should be SUBANIMTYPE_HVFLIP
subanim SUBANIMTYPE_HVFLIP, 6 ; was bugged and had coordflip in vanilla
db FRAMEBLOCK_44, BASECOORD_64, FRAMEBLOCKMODE_00
db FRAMEBLOCK_45, BASECOORD_65, FRAMEBLOCKMODE_00
db FRAMEBLOCK_46, BASECOORD_66, FRAMEBLOCKMODE_00
@ -954,3 +955,15 @@ Subanim_0SafariBait:
db FRAMEBLOCK_79, BASECOORD_0E, FRAMEBLOCKMODE_00
db FRAMEBLOCK_79, BASECOORD_A9, FRAMEBLOCKMODE_00
db FRAMEBLOCK_79, BASECOORD_34, FRAMEBLOCKMODE_00
Subanim_0FakeTears:
subanim SUBANIMTYPE_COORDFLIP, 8
db FRAMEBLOCK_12, BASECOORD_71, FRAMEBLOCKMODE_00
db FRAMEBLOCK_12, BASECOORD_72, FRAMEBLOCKMODE_00
db FRAMEBLOCK_12, BASECOORD_73, FRAMEBLOCKMODE_00
db FRAMEBLOCK_14, BASECOORD_98, FRAMEBLOCKMODE_02
db FRAMEBLOCK_15, BASECOORD_98, FRAMEBLOCKMODE_00
db FRAMEBLOCK_15, BASECOORD_98, FRAMEBLOCKMODE_00
db FRAMEBLOCK_16, BASECOORD_98, FRAMEBLOCKMODE_00
db FRAMEBLOCK_16, BASECOORD_98, FRAMEBLOCKMODE_00