Bug Fixes and stuff!

(kinda just clearing my commits list while I'm working on 1.3 still.)

- Lance's Room is no longer listed as a dungeon map

- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.

- Various moveset fixes:
     - Arcanine-H gets EQ and Fissure now
     - Raichu-A loses Counter
     - Raticate-A gets TBolt and Thunder
     - Swapped Bullet Punch and Iron Head around in Scizor's learnset
     - Umbreon gets Psychic
     - WigWug both now get Ice Beam and Blizzard
     - Seel and Dewgong get Water Gun by level up
     - Swapped inconsistent moveset levels for Omanyte and Omastar
     - Eevee gets Quick Attack earlier

- Fixed a typo in Slowbro-G's dex entry

- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy

- Changed Misty's AI to now use X Specials instead of Potions

- Gave Chief's teams a slightly updated moveset

- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????

- Made Sandshrew more common in Mt Moon B2F

- Changed the Marowaks on Silph Gauntlet 4F to Guardias

- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations

- Increased the level of the Salesman's Cubone gift from 17 to 23

- Decreased the levels of the Fossil gifts from 44 to 35

- More text fixes

-
This commit is contained in:
Martha Schilling 2024-01-26 23:20:54 +00:00
parent 7cd95d1561
commit 7742104bbb
40 changed files with 115 additions and 130 deletions

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@ -28,8 +28,8 @@ DungeonMaps1:
DungeonMaps2: DungeonMaps2:
; all MT_MOON maps ; all MT_MOON maps
db MT_MOON_1F, MT_MOON_B2F db MT_MOON_1F, MT_MOON_B2F
; all SS_ANNE maps, VICTORY_ROAD_1F, LANCES_ROOM, and HALL_OF_FAME ; all SS_ANNE and SILPH_GAUNTLET maps
db SS_ANNE_1F, HALL_OF_FAME db SS_ANNE_1F, SILPH_GAUNTLET_7F
; all POKEMON_TOWER maps and Lavender Town buildings ; all POKEMON_TOWER maps and Lavender Town buildings
db LAVENDER_POKECENTER, LAVENDER_CUBONE_HOUSE db LAVENDER_POKECENTER, LAVENDER_CUBONE_HOUSE
; SILPH_CO_[2-8]F, POKEMON_MANSION[2F-B1F], SAFARI_ZONE, and ; SILPH_CO_[2-8]F, POKEMON_MANSION[2F-B1F], SAFARI_ZONE, and

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@ -3,17 +3,17 @@ CinnabarVolcano_Object:
def_warp_events def_warp_events
warp_event 15, 21, CINNABAR_VOLCANO_FLOORS, 9 warp_event 15, 21, CINNABAR_VOLCANO_FLOORS, 9
warp_event 16, 5, CINNABAR_VOLCANO_FLOORS, 10 warp_event 16, 3, CINNABAR_VOLCANO_FLOORS, 10
def_bg_events def_bg_events
def_object_events def_object_events
object_event 15, 5, SPRITE_BIRD, STAY, UP, 1, MOLTRES, 50 | OW_POKEMON object_event 14, 5, SPRITE_BIRD, STAY, UP, 1, MOLTRES, 50 | OW_POKEMON
object_event 13, 14, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 2 ; person object_event 13, 16, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 2 ; person
object_event 14, 13, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 3 ; person object_event 14, 15, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 3 ; person
object_event 14, 12, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 4 ; person object_event 14, 14, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 4 ; person
object_event 15, 12, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 5 ; person object_event 15, 14, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 5 ; person
object_event 14, 10, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 6 ; person object_event 14, 12, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 6 ; person
object_event 15, 10, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person object_event 15, 12, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person
def_warps_to CINNABAR_VOLCANO def_warps_to CINNABAR_VOLCANO

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@ -15,9 +15,10 @@
; tm/hm learnset ; tm/hm learnset
tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, HYPER_BEAM, \ tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, HYPER_BEAM, \
RAGE, DRAGON_RAGE, DIG, MIMIC, DOUBLE_TEAM, \ RAGE, DRAGON_RAGE, EARTHQUAKE, FISSURE, DIG, \
REFLECT, BIDE, FIRE_BLAST, SWIFT, SKULL_BASH, \ TELEPORT, MIMIC, DOUBLE_TEAM, REFLECT, BIDE, \
REST, ROCK_SLIDE, SUBSTITUTE FIRE_BLAST, SWIFT, SKULL_BASH, REST, ROCK_SLIDE, \
SUBSTITUTE
; end ; end
db BANK(ArcanineHPicFront) db BANK(ArcanineHPicFront)

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@ -15,11 +15,11 @@
; tm/hm learnset ; tm/hm learnset
tmhm MEGA_PUNCH, MEGA_KICK, TOXIC, BODY_SLAM, TAKE_DOWN, \ tmhm MEGA_PUNCH, MEGA_KICK, TOXIC, BODY_SLAM, TAKE_DOWN, \
DOUBLE_EDGE, HYPER_BEAM, PAY_DAY, SUBMISSION, COUNTER, \ DOUBLE_EDGE, HYPER_BEAM, PAY_DAY, SUBMISSION, SEISMIC_TOSS, \
SEISMIC_TOSS, RAGE, THUNDERBOLT, THUNDER, PSYCHIC_M, \ RAGE, THUNDERBOLT, THUNDER, PSYCHIC_M, TELEPORT, \
TELEPORT, MIMIC, DOUBLE_TEAM, REFLECT, BIDE, \ MIMIC, DOUBLE_TEAM, REFLECT, BIDE, SWIFT, \
SWIFT, SKULL_BASH, REST, THUNDER_WAVE, PSYWAVE, \ SKULL_BASH, REST, THUNDER_WAVE, PSYWAVE, SUBSTITUTE, \
SUBSTITUTE, FLY, SURF, FLASH FLY, SURF, FLASH
; end ; end
db BANK(RaichuAPicFront) db BANK(RaichuAPicFront)

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@ -16,8 +16,8 @@
; tm/hm learnset ; tm/hm learnset
tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, BUBBLEBEAM, \ tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, BUBBLEBEAM, \
WATER_GUN, ICE_BEAM, BLIZZARD, HYPER_BEAM, RAGE, \ WATER_GUN, ICE_BEAM, BLIZZARD, HYPER_BEAM, RAGE, \
DIG, MIMIC, DOUBLE_TEAM, BIDE, SWIFT, \ THUNDERBOLT, THUNDER, DIG, MIMIC, DOUBLE_TEAM, \
SKULL_BASH, REST, SUBSTITUTE BIDE, SWIFT, SKULL_BASH, REST, SUBSTITUTE
; end ; end
db BANK(RaticateAPicFront) db BANK(RaticateAPicFront)

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/scizor.pic", 0, 1 ; sprite dimensions INCBIN "gfx/pokemon/front/scizor.pic", 0, 1 ; sprite dimensions
dw ScizorPicFront, ScizorPicBack dw ScizorPicFront, ScizorPicBack
db QUICK_ATTACK, IRON_HEAD, NO_MOVE, NO_MOVE ; level 1 learnset db QUICK_ATTACK, BULLET_PUNCH, NO_MOVE, NO_MOVE ; level 1 learnset
db GROWTH_MEDIUM_FAST ; growth rate db GROWTH_MEDIUM_FAST ; growth rate
; tm/hm learnset ; tm/hm learnset

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@ -15,8 +15,8 @@
; tm/hm learnset ; tm/hm learnset
tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, HYPER_BEAM, \ tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, HYPER_BEAM, \
RAGE, MIMIC, DOUBLE_TEAM, REFLECT, BIDE, \ RAGE, PSYCHIC_M, MIMIC, DOUBLE_TEAM, REFLECT, \
SWIFT, SKULL_BASH, REST, SUBSTITUTE BIDE, SWIFT, SKULL_BASH, REST, SUBSTITUTE
; end ; end
db BANK(UmbreonPicFront) db BANK(UmbreonPicFront)

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@ -15,9 +15,9 @@
; tm/hm learnset ; tm/hm learnset
tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, BUBBLEBEAM, \ tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, BUBBLEBEAM, \
WATER_GUN, RAGE, EARTHQUAKE, FISSURE, DIG, \ WATER_GUN, ICE_BEAM, BLIZZARD, RAGE, EARTHQUAKE, \
MIMIC, DOUBLE_TEAM, BIDE, REST, SUBSTITUTE, \ FISSURE, DIG, MIMIC, DOUBLE_TEAM, BIDE, \
CUT, SURF REST, SUBSTITUTE, CUT, SURF
; end ; end
db BANK(WiglettPicFront) db BANK(WiglettPicFront)

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@ -15,9 +15,9 @@
; tm/hm learnset ; tm/hm learnset
tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, BUBBLEBEAM, \ tmhm TOXIC, BODY_SLAM, TAKE_DOWN, DOUBLE_EDGE, BUBBLEBEAM, \
WATER_GUN, HYPER_BEAM, RAGE, EARTHQUAKE, FISSURE, \ WATER_GUN, ICE_BEAM, BLIZZARD, HYPER_BEAM, RAGE, \
DIG, MIMIC, DOUBLE_TEAM, BIDE, REST, \ EARTHQUAKE, FISSURE, DIG, MIMIC, DOUBLE_TEAM, \
SUBSTITUTE, CUT, SURF BIDE, REST, SUBSTITUTE, CUT, SURF
; end ; end
db BANK(WugtrioPicFront) db BANK(WugtrioPicFront)

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@ -1018,6 +1018,7 @@ SeelEvosMoves:
db EV_LEVEL, 34, DEWGONG db EV_LEVEL, 34, DEWGONG
db 0 db 0
; Learnset ; Learnset
db 10, WATER_GUN
db 15, POWDER_SNOW db 15, POWDER_SNOW
db 20, GROWL db 20, GROWL
db 25, AURORA_BEAM db 25, AURORA_BEAM
@ -1516,8 +1517,8 @@ OmanyteEvosMoves:
db 21, ROCK_THROW db 21, ROCK_THROW
db 34, HORN_ATTACK db 34, HORN_ATTACK
db 39, LEER db 39, LEER
db 46, SPIKE_CANNON db 44, SPIKE_CANNON
db 53, HYDRO_PUMP db 49, HYDRO_PUMP
db 0 db 0
OmastarEvosMoves: OmastarEvosMoves:
@ -1527,8 +1528,8 @@ OmastarEvosMoves:
db 21, ROCK_THROW db 21, ROCK_THROW
db 34, HORN_ATTACK db 34, HORN_ATTACK
db 39, LEER db 39, LEER
db 44, SPIKE_CANNON db 46, SPIKE_CANNON
db 49, HYDRO_PUMP db 53, HYDRO_PUMP
db 0 db 0
JigglypuffEvosMoves: JigglypuffEvosMoves:
@ -1566,7 +1567,7 @@ EeveeEvosMoves:
; Learnset ; Learnset
db 8, SAND_ATTACK db 8, SAND_ATTACK
db 16, GROWL db 16, GROWL
db 27, QUICK_ATTACK db 23, QUICK_ATTACK
db 30, BITE db 30, BITE
db 36, FOCUS_ENERGY db 36, FOCUS_ENERGY
db 42, TAKE_DOWN db 42, TAKE_DOWN
@ -1794,6 +1795,7 @@ DewgongEvosMoves:
; Evolutions ; Evolutions
db 0 db 0
; Learnset ; Learnset
DB 10, WATER_GUN
db 15, POWDER_SNOW db 15, POWDER_SNOW
db 20, GROWL db 20, GROWL
db 25, AURORA_BEAM db 25, AURORA_BEAM
@ -2734,7 +2736,7 @@ ScizorEvosMoves:
db 29, SLASH db 29, SLASH
db 35, SWORDS_DANCE db 35, SWORDS_DANCE
db 42, AGILITY db 42, AGILITY
db 50, BULLET_PUNCH db 50, IRON_HEAD
db 0 db 0
RhyperiorEvosMoves: RhyperiorEvosMoves:

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@ -899,7 +899,7 @@ _RapidashGDexEntry::
dex dex
_SlowbroGDexEntry:: _SlowbroGDexEntry::
text "The DISTUBAN that" text "The DISTURBAN that"
next "bit SLOWBRO has" next "bit SLOWBRO has"
next "made it poisonous." next "made it poisonous."
@ -915,7 +915,7 @@ _SlowkingGDexEntry::
page "Mumbling eerie" page "Mumbling eerie"
next "spells, it makes" next "spells, it makes"
next "strange POTIONs" next "strange potions"
dex dex
_MukADexEntry:: _MukADexEntry::

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@ -216,8 +216,8 @@ _AfterTrade6Text::
text "Isn't the Combat" text "Isn't the Combat"
line "Breed amazing?" line "Breed amazing?"
para "HI JUMP KICK is" para "JUMP KICK is so"
line "so worth it!" line "worth it!"
done done
_WannaTrade7Text:: _WannaTrade7Text::

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@ -37,7 +37,7 @@ TrainerAIPointers:
dbw 1, CooltrainerFAI ; cooltrainerf dbw 1, CooltrainerFAI ; cooltrainerf
dbw 1, BrunoAI ; bruno dbw 1, BrunoAI ; bruno
dbw 5, BrockAI ; brock dbw 5, BrockAI ; brock
dbw 2, MistyAI ; misty dbw 1, MistyAI ; misty
dbw 1, LtSurgeAI ; surge dbw 1, LtSurgeAI ; surge
dbw 1, ErikaAI ; erika dbw 1, ErikaAI ; erika
dbw 2, KogaAI ; koga dbw 2, KogaAI ; koga

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@ -163,8 +163,9 @@ SpecialTrainerMoves:
db BROCK, 7 ; Brock 6 badges db BROCK, 7 ; Brock 6 badges
db 1, 1, SELFDESTRUCT db 1, 1, SELFDESTRUCT
db 2, 2, SURF db 2, 1, SPIKE_CANNON
db 2, 3, ICE_BEAM db 2, 3, SURF
db 2, 4, ICE_BEAM
db 3, 1, SURF db 3, 1, SURF
db 3, 2, ROCK_THROW db 3, 2, ROCK_THROW
db 3, 3, SWORDS_DANCE db 3, 3, SWORDS_DANCE
@ -357,7 +358,7 @@ SpecialTrainerMoves:
db 3, 3, EMBER db 3, 3, EMBER
db 4, 1, CUT db 4, 1, CUT
db 4, 4, DIG db 4, 4, DIG
db 5, 4, BODY_SLAM db 5, 3, BODY_SLAM
db 0 db 0
db RIVAL2, 10 ; Pokemon Tower Rival w/Raichu db RIVAL2, 10 ; Pokemon Tower Rival w/Raichu
@ -1370,12 +1371,10 @@ SpecialTrainerMoves:
db 2, 1, BLIZZARD db 2, 1, BLIZZARD
db 2, 2, THUNDERBOLT db 2, 2, THUNDERBOLT
db 2, 3, SING db 2, 3, SING
db 2, 4, HYPER_BEAM db 2, 4, SURF
db 3, 1, IRON_HEAD db 3, 3, BULLET_PUNCH
db 3, 3, HYPER_BEAM db 4, 1, FIRE_PUNCH
db 4, 1, EXPLOSION
db 4, 2, THUNDERBOLT db 4, 2, THUNDERBOLT
db 4, 4, ICE_PUNCH
db 5, 1, THUNDERBOLT db 5, 1, THUNDERBOLT
db 5, 2, ICE_BEAM db 5, 2, ICE_BEAM
db 5, 3, RECOVER db 5, 3, RECOVER
@ -1391,12 +1390,10 @@ SpecialTrainerMoves:
db 2, 1, BLIZZARD db 2, 1, BLIZZARD
db 2, 2, THUNDERBOLT db 2, 2, THUNDERBOLT
db 2, 3, SING db 2, 3, SING
db 2, 4, HYPER_BEAM db 2, 4, SURF
db 3, 1, IRON_HEAD db 3, 3, BULLET_PUNCH
db 3, 3, HYPER_BEAM db 4, 1, FIRE_PUNCH
db 4, 1, EXPLOSION
db 4, 2, THUNDERBOLT db 4, 2, THUNDERBOLT
db 4, 4, ICE_PUNCH
db 5, 1, THUNDERBOLT db 5, 1, THUNDERBOLT
db 5, 2, ICE_BEAM db 5, 2, ICE_BEAM
db 5, 3, RECOVER db 5, 3, RECOVER

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@ -110,4 +110,5 @@ TypeEffects:
db POISON, FAIRY, SUPER_EFFECTIVE db POISON, FAIRY, SUPER_EFFECTIVE
db STEEL, FAIRY, SUPER_EFFECTIVE db STEEL, FAIRY, SUPER_EFFECTIVE
db DRAGON, FAIRY, NO_EFFECT db DRAGON, FAIRY, NO_EFFECT
db ROCK, STEEL, NOT_VERY_EFFECTIVE
db -1 ; end db -1 ; end

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@ -4,11 +4,11 @@ MtMoonB2FWildMons:
db 9, GEODUDE db 9, GEODUDE
db 10, BITTYBAT db 10, BITTYBAT
db 10, GEODUDE db 10, GEODUDE
db 11, ZUBAT
db 10, PARAS
db 10, SANDSHREW db 10, SANDSHREW
db 10, CLEFAIRY db 10, PARAS
db 11, SANDSHREW db 11, SANDSHREW
db 10, CLEFAIRY
db 12, SANDSHREW
db 12, ZUBAT db 12, ZUBAT
end_grass_wildmons end_grass_wildmons

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@ -1,7 +1,7 @@
Gauntlet4FWildMons: Gauntlet4FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 48, HAUNTER db 48, HAUNTER
db 48, MAROWAK db 48, GUARDIA
db 49, NINETALES db 49, NINETALES
db 49, BALUMBA db 49, BALUMBA
db 49, HAUNTER db 49, HAUNTER

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@ -763,10 +763,7 @@ BrockAI:
MistyAI: MistyAI:
cp 25 percent + 1 cp 25 percent + 1
ret nc ret nc
ld a, 5 jp AIUseXSpecial
call AICheckIfHPBelowFraction
ret nc
jp AIUsePotion ; Replicates Starmie using Recover. Unlike other trainers that heal, Misty will do this 26% of the time instead of 51%.
LtSurgeAI: LtSurgeAI:
cp 20 percent + 1 cp 20 percent + 1

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@ -1 +1 @@
..............}vvvvvvvvvvvv}Qvvvvvvvvv}vvvvvv3vvvvvvvvv45vvvvvvvv+67,vvvv8-%88vvNvvvvv vvvvR}vvvv vvv}N}vvv>vv}}}}Q}}}}}}QN ..............}vvvvvvvvv}Qvvvvvvvvv}vvvvvvvvvvvvvvvvv3vvvvvvvvv45vvvvvvvv+67,vNvv8-%88vR}vvvv vvv}N}vvv>vv}}}}Q}}}}}}QN

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@ -184,6 +184,8 @@ ErikaPreBattleText:
ReceivedRainbowBadgeText: ReceivedRainbowBadgeText:
text_far _ReceivedRainbowBadgeText text_far _ReceivedRainbowBadgeText
sound_get_key_item
text_promptbutton
text_end text_end
ErikaPostBattleAdviceText: ErikaPostBattleAdviceText:

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@ -42,7 +42,7 @@ CuboneSalesmanText:
ld hl, .NoMoneyText ld hl, .NoMoneyText
jr .printText jr .printText
.enoughMoney .enoughMoney
lb bc, CUBONE, 17 lb bc, CUBONE, 23
call GivePokemon call GivePokemon
jr nc, .done jr nc, .done
xor a xor a

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@ -191,7 +191,7 @@ TM11NoRoomText:
ReceivedCascadeBadgeText: ReceivedCascadeBadgeText:
text_far _ReceivedCascadeBadgeText text_far _ReceivedCascadeBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded sound_get_key_item
text_promptbutton text_promptbutton
text_end text_end

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@ -291,8 +291,8 @@ BlainePreBattleText:
ReceivedVolcanoBadgeText: ReceivedVolcanoBadgeText:
text_far _ReceivedVolcanoBadgeText text_far _ReceivedVolcanoBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded sound_get_key_item
text_waitbutton text_promptbutton
text_end text_end
BlainePostBattleAdviceText: BlainePostBattleAdviceText:

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@ -76,7 +76,7 @@ Lab4Text1:
SetEvent EVENT_LAB_HANDING_OVER_FOSSIL_MON SetEvent EVENT_LAB_HANDING_OVER_FOSSIL_MON
ld a, [wFossilMon] ld a, [wFossilMon]
ld b, a ld b, a
ld c, 44 ld c, 35
call GivePokemon call GivePokemon
jr nc, .asm_75d93 jr nc, .asm_75d93
ResetEvents EVENT_GAVE_FOSSIL_TO_LAB, EVENT_LAB_STILL_REVIVING_FOSSIL, EVENT_LAB_HANDING_OVER_FOSSIL_MON ResetEvents EVENT_GAVE_FOSSIL_TO_LAB, EVENT_LAB_STILL_REVIVING_FOSSIL, EVENT_LAB_HANDING_OVER_FOSSIL_MON

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@ -185,6 +185,8 @@ KogaBeforeBattleText:
ReceivedSoulBadgeText: ReceivedSoulBadgeText:
text_far _ReceivedSoulBadgeText text_far _ReceivedSoulBadgeText
sound_get_key_item
text_promptbutton
text_end text_end
KogaPostBattleAdviceText: KogaPostBattleAdviceText:
@ -197,7 +199,7 @@ KogaSoulBadgeInfoText:
ReceivedTM06Text: ReceivedTM06Text:
text_far _ReceivedTM06Text text_far _ReceivedTM06Text
sound_get_key_item sound_get_item_1
TM06ExplanationText: TM06ExplanationText:
text_far _TM06ExplanationText text_far _TM06ExplanationText

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@ -196,7 +196,7 @@ TM34NoRoomText:
ReceivedBoulderBadgeText: ReceivedBoulderBadgeText:
text_far _ReceivedBoulderBadgeText text_far _ReceivedBoulderBadgeText
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded sound_get_key_item
text_far _BrockBoulerBadgeInfoText ; Text to tell that the flash technique can be used text_far _BrockBoulerBadgeInfoText ; Text to tell that the flash technique can be used
text_end text_end

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@ -185,7 +185,7 @@ SabrinaPreBattleText:
ReceivedMarshBadgeText: ReceivedMarshBadgeText:
text_far _ReceivedMarshBadgeText text_far _ReceivedMarshBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded sound_get_key_item
text_promptbutton text_promptbutton
text_end text_end

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@ -31,7 +31,7 @@ SilphGauntlet3FTrainerHeader2:
SilphGauntlet3FTrainerHeader3: SilphGauntlet3FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_ENGINEER, 1, SilphGauntlet3FBattleText4, SilphGauntlet3FEndBattleText4, SilphGauntlet3FAfterBattleText4 trainer EVENT_BEAT_GAUNTLET_ENGINEER, 1, SilphGauntlet3FBattleText4, SilphGauntlet3FEndBattleText4, SilphGauntlet3FAfterBattleText4
SilphGauntlet3FTrainerHeader4: SilphGauntlet3FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_ROCKER, 1, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5 trainer EVENT_BEAT_GAUNTLET_ROCKER, 2, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5
SilphGauntlet3FTrainerHeader5: SilphGauntlet3FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_FISHER, 2, SilphGauntlet3FBattleText6, SilphGauntlet3FEndBattleText6, SilphGauntlet3FAfterBattleText6 trainer EVENT_BEAT_GAUNTLET_FISHER, 2, SilphGauntlet3FBattleText6, SilphGauntlet3FEndBattleText6, SilphGauntlet3FAfterBattleText6
db -1 ; end db -1 ; end

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@ -202,7 +202,7 @@ LTSurgeThunderBadgeInfoText:
ReceivedTM24Text: ReceivedTM24Text:
text_far _ReceivedTM24Text text_far _ReceivedTM24Text
sound_get_key_item sound_get_item_1
text_far _TM24ExplanationText text_far _TM24ExplanationText
text_end text_end
@ -212,6 +212,8 @@ TM24NoRoomText:
ReceivedThunderBadgeText: ReceivedThunderBadgeText:
text_far _ReceivedThunderBadgeText text_far _ReceivedThunderBadgeText
sound_get_key_item
text_promptbutton
text_end text_end
VermilionGymTrainerText1: VermilionGymTrainerText1:

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@ -222,18 +222,16 @@ DoubleEdgeGuy:
TM10PreReceiveText: TM10PreReceiveText:
text "You should be" text "You should be"
line "proud of" line "proud of your-"
cont "yourself," cont "self, having"
cont "having battled" cont "battled your way"
cont "your way through" cont "through VICTORY"
cont "VICTORY ROAD so" cont "ROAD so bravely."
cont "courageously."
para "In recognition" para "In recognition of"
line "of your feat," line "your feat, I can"
cont "I can teach your" cont "teach your #-"
cont "#MON" cont "MON DOUBLE-EDGE."
cont "DOUBLE-EDGE."
prompt prompt
ReceivedTM10Text: ReceivedTM10Text:
@ -253,7 +251,8 @@ TM10ExplanationText:
TM10Refused: TM10Refused:
text "I'll teach your" text "I'll teach your"
line "#MON anytime." line "#MON at any"
cont "time."
done done
DoubleEdgeNoRoomText: DoubleEdgeNoRoomText:

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@ -274,7 +274,8 @@ GiovanniPreBattleText:
ReceivedEarthBadgeText: ReceivedEarthBadgeText:
text_far _ReceivedEarthBadgeText text_far _ReceivedEarthBadgeText
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded sound_get_key_item
text_promptbutton
text_end text_end
GiovanniPostBattleAdviceText: GiovanniPostBattleAdviceText:

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@ -55,7 +55,7 @@ _SafariZoneEntranceText_753bb::
done done
_SafariZoneEntranceText_753c0:: _SafariZoneEntranceText_753c0::
text "Good Luck!" text "Good luck!"
done done
_SafariZoneEntranceText_753c5:: _SafariZoneEntranceText_753c5::

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@ -89,8 +89,8 @@ _SilphGauntlet1FEndBattleText5::
_SilphGauntlet1FAfterBattleText5:: _SilphGauntlet1FAfterBattleText5::
text "BELLIGNAN loves" text "BELLIGNAN loves"
line "eating bugs, so" line "eating bugs, so"
cont "it's perfect" cont "it's a perfect"
cont "for me!" cont "#MON for me!"
done done
_SilphGauntlet1FBattleText6:: _SilphGauntlet1FBattleText6::

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@ -69,8 +69,8 @@ _SilphGauntlet2FEndBattleText4::
_SilphGauntlet2FAfterBattleText4:: _SilphGauntlet2FAfterBattleText4::
text "The second I heard" text "The second I heard"
line "of the #MON" line "of the #MON I"
cont "I could meet here," cont "could meet here,"
cont "I was stoked!" cont "I was stoked!"
para "I could never have" para "I could never have"

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@ -71,12 +71,10 @@ _SilphGauntlet3FEndBattleText4::
_SilphGauntlet3FAfterBattleText4:: _SilphGauntlet3FAfterBattleText4::
text "CHIEF called me" text "CHIEF called me"
line "here to fix some" line "here to fix some"
cont "lights." cont "lights, but they"
cont "don't seem to be"
para "But..." cont "malfunctioning"
cont "at all..."
para "They're working"
line "just fine..?"
done done
_SilphGauntlet3FBattleText5:: ; Rolling Stones reference, Jumpin' Jack Flash (1968). _SilphGauntlet3FBattleText5:: ; Rolling Stones reference, Jumpin' Jack Flash (1968).

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@ -13,7 +13,7 @@ _SilphGauntlet5FAfterBattleText1::
text "You have what it" text "You have what it"
line "takes to beat" line "takes to beat"
cont "the strongest of" cont "the strongest of"
cont "TRAINERs." cont "trainers."
para "You have my" para "You have my"
line "support!" line "support!"
@ -93,7 +93,7 @@ _SilphGauntlet5FAfterBattleText5::
_SilphGauntlet5FBattleText6:: _SilphGauntlet5FBattleText6::
text "Once, I was the" text "Once, I was the"
line "CHAMPION!" line "champion!"
done done
_SilphGauntlet5FEndBattleText6:: _SilphGauntlet5FEndBattleText6::
@ -102,9 +102,9 @@ _SilphGauntlet5FEndBattleText6::
prompt prompt
_SilphGauntlet5FAfterBattleText6:: _SilphGauntlet5FAfterBattleText6::
text "Many TRAINERs have" text "Many trainers have"
line "held the title of" line "held the title of"
cont "CHAMPION!" cont "champion before!"
para "In fact, I've" para "In fact, I've"
line "recognised a few" line "recognised a few"

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@ -139,23 +139,6 @@ _SilphGauntlet6FAfterBattleText4::
cont "on it!" cont "on it!"
done done
; An alternate quote.
; It's a bit too fanficy and I think Erika getting zooted off Vileplume violates her lore a bit.
; Maybe it could be used somewhere else?
; text "Hmm? Why am I"
; line "always asleep?"
;
; para "VILEPLUME'S"
; line "SLEEP POWDER..."
;
; para "Before I drift"
; line "off, it gives"
; cont "a euphoric"
; cont "feeling..."
;
; para "Zzz..."
_SilphGauntlet6FBattleText5:: _SilphGauntlet6FBattleText5::
text "Fwahahaha!" text "Fwahahaha!"
@ -188,9 +171,10 @@ _SilphGauntlet6FAfterBattleText5::
done done
_SilphGauntlet6FBattleText6:: _SilphGauntlet6FBattleText6::
text "After defeating" text "When the DOJO's"
line "the KARATE KING," line "MASTER fell to"
cont "I felt nigh-" cont "my #MON, I"
cont "felt nearly"
cont "unstoppable..." cont "unstoppable..."
para "But you humbled" para "But you humbled"

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@ -181,7 +181,7 @@ _ChiefPainting2::
_ChiefMonologueRematch:: _ChiefMonologueRematch::
text "CHIEF: What?" text "CHIEF: What?"
line "you're back?" line "You're back?"
para "Hmm...you're" para "Hmm...you're"
line "looking for a" line "looking for a"

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@ -24,16 +24,15 @@ _LTSurgePreBattleText:: ; Yellow text, which works better with his rematch text.
_SurgeRematchPreBattleText:: _SurgeRematchPreBattleText::
text "Hey there, kid!" text "Hey there, kid!"
line "Pretty shocking" line "Pretty shocking"
cont "you made it" cont "that you made it"
cont "through the" cont "through the"
cont "#MON LEAGUE!" cont "#MON LEAGUE!"
para "I can't think" para "I can't think of"
line "of a stronger" line "anyone stronger"
cont "TRAINER I've" cont "since I first"
cont "battled since" cont "arrived here in"
cont "first arriving" cont "KANTO..."
cont "in KANTO..."
para "Let's have a" para "Let's have a"
line "rematch, eh?" line "rematch, eh?"

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@ -152,6 +152,6 @@ _VermilionGymGuidePostBattleText::
done done
_SurgeRematchDefeatedText:: _SurgeRematchDefeatedText::
text "Absolutely" text "Hah!"
line "shocking!" line "Shocking!"
prompt prompt