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mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script
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18 changed files with 108 additions and 47 deletions
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@ -10,7 +10,7 @@ CinnabarVolcanoFloors_Object:
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warp_event 5, 13, CINNABAR_VOLCANO_FLOORS, 5
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warp_event 5, 3, CINNABAR_VOLCANO_FLOORS, 8
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warp_event 5, 25, CINNABAR_VOLCANO_FLOORS, 7
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warp_event 13, 25, CINNABAR_VOLCANO, 1
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warp_event 12, 24, CINNABAR_VOLCANO, 1
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def_bg_events
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