New Citrine map architecture, Kinchou01

This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself.

This doesn't add the events, though.
This commit is contained in:
Llinos Evans 2023-06-14 22:49:03 +01:00
parent 8045451b78
commit 86230c64f1
25 changed files with 277 additions and 6 deletions

View file

@ -0,0 +1,142 @@
;
;; Kinchou01
;
;; Converting on Fri Jul 28 15:34:53 1995
;
;; by ver 1.02
;
Music_Kinchou01::
channel_count 3
channel 1, Music_Kinchou01_Ch1
channel 2, Music_Kinchou01_Ch2
channel 3, Music_Kinchou01_Ch3
;;----------------------------------------
Music_Kinchou01_Ch1:
;;----------------------------------------
tempo 144
volume 7, 7
duty_cycle 3
note_type 12, 12, 3
toggle_perfect_pitch
rest 16
.loop
rest 16
;; P1-1 --- tied
rest 16
rest 10
octave 3
note B_, 1
;; P1-2 --- tied
octave 4
note F#, 1
;; P1-3 --- tied
note B_, 1
rest 1
;; P1-4 --- tied
note B_, 1
note A#, 1
;; P1-5
note B_, 8
rest 2
octave 2
note B_, 1
octave 3
note F#, 1
note B_, 1
rest 1
note B_, 1
note A#, 1
;; P1-6
note B_, 8
rest 2
octave 3
note F#, 1
note E_, 1
note D#, 1
rest 1
note D#, 1
note E_, 1
;; P1-7
note F#, 1
rest 1
note F#, 1
note A#, 1
note B_, 1
rest 1
note B_, 1
rest 1
note G#, 1
rest 7
;; P1-8
note F#, 1
rest 15
sound_loop 0, .loop
;;----------------------------------------
Music_Kinchou01_Ch2:
;;----------------------------------------
;; P2-1
.loop
duty_cycle 3
note_type 12, 12, 2
octave 3
note D#, 2
octave 2
note B_, 2
octave 3
note G_, 2
octave 2
note B_, 2
sound_loop 0, .loop
;;----------------------------------------
Music_Kinchou01_Ch3:
;;----------------------------------------
note_type 12, 1, 0
;; P3-1 -
rest 16
;; P3-2 -
.loop
rest 16
;; P3-3
octave 5
note D#, 8
rest 2
note C#, 2
note D#, 2
note E_, 2
;; P3-4
note F#, 2
note E_, 2
note D#, 2
note C#, 2
note D#, 8
rest 2
;; P3-5 --- tied
note G#, 2
note F#, 2
note E_, 2
note D#, 8
rest 2
;; P3-6 --- tied
note F#, 2
note E_, 2
note D#, 2
note D#, 8
rest 8
;; P3-7 --- tied
note E_, 1
rest 7
;; P3-8
note D#, 1
rest 15
sound_loop 0, .loop