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Adding temporary warps to Faraway
Note that Faraway is still broken, the inner forest can't be accessed for some reason
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18 changed files with 37 additions and 38 deletions
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@ -552,10 +552,6 @@
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; S.S. Anne events
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const_next $5C0
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const_skip 4
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; const_skip
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; const EVENT_ENCOUNTERED_MEW
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; const EVENT_FOUND_MEW
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; const_skip
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const EVENT_BEAT_SS_ANNE_5_TRAINER_0
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const EVENT_BEAT_SS_ANNE_5_TRAINER_1
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const_skip 26
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@ -588,7 +584,7 @@
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const_skip
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const EVENT_BEAT_CROCKY
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const_skip 7
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const EVENT_BEAT_CACTUS
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const EVENT_BEAT_MEW
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const_skip 7
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const EVENT_BEAT_MOLTRES
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const_skip 7
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@ -604,11 +600,6 @@
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const EVENT_BEAT_CELADON_UNIVERSITY_OUTSIDE_TRAINER_3
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const EVENT_BOUGHT_CUBONE
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const EVENT_BOUGHT_DITTO
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; , Faraway Island
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const_next $650
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const_skip
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const EVENT_BEAT_MEW
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; Victory Road 3F events
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const_next $660
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@ -238,9 +238,10 @@ DEF SHOW EQU $15
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
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const HS_ARTICUNO ; E3 X
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const HS_CROCKY ; E4 X
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const HS_MEW ; E5 X ; I am 90% sure there may be a bug involving getting the Old Sea Chart from Vermillion Dock here. Does that need to be here? Is Moltres positioned poorly?
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const HS_MEW ; E5 X
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const HS_MOLTRES ; E6 X
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; const HS_CACTUS ; E7 X
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const HS_POKEMON_MANSION_B2F_ITEM_1 ; E8?
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const HS_POKEMON_MANSION_B2F_ITEM_2 ; E9?
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; const HS_OMEGA ; E7 X
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const HS_OLD_SEA_CHART ; E8 X
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const HS_POKEMON_MANSION_B2F_ITEM_1 ; E9
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const HS_POKEMON_MANSION_B2F_ITEM_2 ; EA
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DEF NUM_HS_OBJECTS EQU const_value
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