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Restore unreferenced Porygon PC
This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead. Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine. The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
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5 changed files with 23 additions and 2 deletions
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@ -4,14 +4,14 @@ RedsHouse2F_Object:
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def_warp_events
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warp_event 7, 1, REDS_HOUSE_1F, 3
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
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;warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
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;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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def_bg_events
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@ -8,6 +8,7 @@ SilphCo11F_Object:
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warp_event 3, 2, SILPH_CO_7F, 3
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def_bg_events
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bg_event 11, 12, 14 ; Porygon PC
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def_object_events
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object_event 7, 5, SPRITE_SILPH_PRESIDENT, STAY, DOWN, 1 ; person
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