Restore unreferenced Porygon PC

This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead.

Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine.

The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
This commit is contained in:
Llinos Evans 2023-11-25 12:36:10 +00:00
parent d41d0e8e9a
commit 8d28a3ae0e
5 changed files with 23 additions and 2 deletions

View file

@ -653,6 +653,7 @@ SilphCo11F_TextPointers:
dw OmegaText
dw Omega2Text
dw StupidGiovanniFix
dw SilphCo11FPorygonText
SilphCo11TrainerHeaders:
def_trainers 5
@ -796,3 +797,15 @@ Omega2BattleText:
StupidGiovanniFix:
text_far _SilphCo10Text_62335
text_end
SilphCo11FPorygonText:
text_asm
ld hl, .Text
call PrintText
ld a, PORYGON
call DisplayPokedex
jp TextScriptEnd
.Text:
text_far _SilphCo11FPorygonText
text_end