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Restore unreferenced Porygon PC
This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead. Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine. The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
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5 changed files with 23 additions and 2 deletions
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@ -653,6 +653,7 @@ SilphCo11F_TextPointers:
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dw OmegaText
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dw Omega2Text
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dw StupidGiovanniFix
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dw SilphCo11FPorygonText
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SilphCo11TrainerHeaders:
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def_trainers 5
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@ -796,3 +797,15 @@ Omega2BattleText:
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StupidGiovanniFix:
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text_far _SilphCo10Text_62335
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text_end
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SilphCo11FPorygonText:
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text_asm
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ld hl, .Text
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call PrintText
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ld a, PORYGON
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call DisplayPokedex
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jp TextScriptEnd
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.Text:
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text_far _SilphCo11FPorygonText
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text_end
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