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Restore unreferenced Porygon PC
This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead. Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine. The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
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@ -143,6 +143,7 @@ Improved Areas
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- Fuchsia City has been made to resemble the more walkable LGPE version, removing the Cut trees among other things.
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- Fuchsia City has been made to resemble the more walkable LGPE version, removing the Cut trees among other things.
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- The Fighting Dojo has been revamped, featuring a design reminiscent of the prototype versions; rough floors, the elder in the back, and more. Additionally, you can now get a Hitmontop as a third option. The Karate Master is also now treated somewhat more like a Gym Leader, having Gym Scaling and a Rematch system.
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- The Fighting Dojo has been revamped, featuring a design reminiscent of the prototype versions; rough floors, the elder in the back, and more. Additionally, you can now get a Hitmontop as a third option. The Karate Master is also now treated somewhat more like a Gym Leader, having Gym Scaling and a Rematch system.
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- Silph Co's pathing was completely overhauled to make navigating it less tedious.
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- Silph Co's pathing was completely overhauled to make navigating it less tedious.
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- Silph Co. 11F's unreferenced Porygon PC was restored. It's on the monitor!
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- Cinnabar Island is a lot bigger, with the volcano being added to it. The mansion seems different too...
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- Cinnabar Island is a lot bigger, with the volcano being added to it. The mansion seems different too...
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- Cinnabar Lab's Trade Room now features the Trader, who will evolve trade-evolving Pokemon for you!
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- Cinnabar Lab's Trade Room now features the Trader, who will evolve trade-evolving Pokemon for you!
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- Viridian Gym now has a minor new area once you make Giovanni leave.
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- Viridian Gym now has a minor new area once you make Giovanni leave.
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@ -4,14 +4,14 @@ RedsHouse2F_Object:
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def_warp_events
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def_warp_events
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warp_event 7, 1, REDS_HOUSE_1F, 3
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warp_event 7, 1, REDS_HOUSE_1F, 3
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
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;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
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;warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
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;warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
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;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
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;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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def_bg_events
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def_bg_events
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@ -8,6 +8,7 @@ SilphCo11F_Object:
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warp_event 3, 2, SILPH_CO_7F, 3
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warp_event 3, 2, SILPH_CO_7F, 3
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def_bg_events
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def_bg_events
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bg_event 11, 12, 14 ; Porygon PC
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def_object_events
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def_object_events
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object_event 7, 5, SPRITE_SILPH_PRESIDENT, STAY, DOWN, 1 ; person
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object_event 7, 5, SPRITE_SILPH_PRESIDENT, STAY, DOWN, 1 ; person
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@ -653,6 +653,7 @@ SilphCo11F_TextPointers:
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dw OmegaText
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dw OmegaText
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dw Omega2Text
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dw Omega2Text
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dw StupidGiovanniFix
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dw StupidGiovanniFix
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dw SilphCo11FPorygonText
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SilphCo11TrainerHeaders:
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SilphCo11TrainerHeaders:
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def_trainers 5
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def_trainers 5
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@ -796,3 +797,15 @@ Omega2BattleText:
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StupidGiovanniFix:
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StupidGiovanniFix:
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text_far _SilphCo10Text_62335
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text_far _SilphCo10Text_62335
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text_end
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text_end
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SilphCo11FPorygonText:
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text_asm
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ld hl, .Text
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call PrintText
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ld a, PORYGON
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call DisplayPokedex
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jp TextScriptEnd
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.Text:
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text_far _SilphCo11FPorygonText
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text_end
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@ -176,3 +176,9 @@ _SilphCoJessieJamesText4::
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para "Again...@"
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para "Again...@"
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text_end
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text_end
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_SilphCo11FPorygonText::
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text "The monitor has"
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line "#MON on it!"
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prompt ; this fixes its strange scrolling issue
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