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https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
Adding data for Silph Gauntlet Trainers (2, 3, 5F)
Adds the trainers themselves, dialogue still needs to be written but PvK can help with that Currently they either don't see you or challenge you multiple times...probably issues with where the event constants are located, will sort out once I figure out the problem
This commit is contained in:
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91e06763dd
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@ -84,20 +84,20 @@
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const EVENT_BEAT_GAUNTLET_JR_TRAINER_F
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const EVENT_BEAT_GAUNTLET_BIRD_KEEPER
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; 2F Trainers
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; const EVENT_BEAT_GAUNTLET_LASS
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; const EVENT_BEAT_GAUNTLET_JUNIOR
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; const EVENT_BEAT_GAUNTLET_HIKER
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; const EVENT_BEAT_GAUNTLET_SUPER_NERD
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; const EVENT_BEAT_GAUNTLET_POKEMANIAC
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; const EVENT_BEAT_GAUNTLET_BLACK_BELT
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const EVENT_BEAT_GAUNTLET_LASS
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const EVENT_BEAT_GAUNTLET_JUNIOR
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const EVENT_BEAT_GAUNTLET_HIKER
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const EVENT_BEAT_GAUNTLET_SUPER_NERD
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const EVENT_BEAT_GAUNTLET_POKEMANIAC
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const EVENT_BEAT_GAUNTLET_BLACK_BELT
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; 3F Trainers
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; const EVENT_BEAT_GAUNTLET_SAILOR
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; const EVENT_BEAT_GAUNTLET_FIREFIGHTER
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; const EVENT_BEAT_GAUNTLET_GENTLEMAN
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; const EVENT_BEAT_GAUNTLET_ENGINEER
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; const EVENT_BEAT_GAUNTLET_ROCKER
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; const EVENT_BEAT_GAUNTLET_FISHER
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; const EVENT_BEAT_GAUNTLET_BEAUTY
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const EVENT_BEAT_GAUNTLET_SAILOR
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const EVENT_BEAT_GAUNTLET_FIREFIGHTER
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const EVENT_BEAT_GAUNTLET_GENTLEMAN
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const EVENT_BEAT_GAUNTLET_ENGINEER
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const EVENT_BEAT_GAUNTLET_ROCKER
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const EVENT_BEAT_GAUNTLET_FISHER
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const EVENT_BEAT_GAUNTLET_BEAUTY
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; 4F Trainers
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const EVENT_BEAT_GAUNTLET_SCIENTIST
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const EVENT_BEAT_GAUNTLET_GAMBLER
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@ -106,24 +106,24 @@
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const EVENT_BEAT_GAUNTLET_BURGLAR
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const EVENT_BEAT_GAUNTLET_CHANNELER
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; 5F Trainers
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; const EVENT_BEAT_GAUNTLET_JUGGLER
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; const EVENT_BEAT_GAUNTLET_BIKER
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; const EVENT_BEAT_GAUNTLET_CUE_BALL
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; const EVENT_BEAT_GAUNTLET_SWIMMER
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; const EVENT_BEAT_GAUNTLET_TAMER
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; const EVENT_BEAT_GAUNTLET_COOLTRAINER_F
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; const EVENT_BEAT_GAUNTLET_COOLTRAINER_M
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const EVENT_BEAT_GAUNTLET_JUGGLER
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const EVENT_BEAT_GAUNTLET_BIKER
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const EVENT_BEAT_GAUNTLET_CUE_BALL
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const EVENT_BEAT_GAUNTLET_SWIMMER
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const EVENT_BEAT_GAUNTLET_TAMER
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const EVENT_BEAT_GAUNTLET_COOLTRAINER_F
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const EVENT_BEAT_GAUNTLET_COOLTRAINER_M
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; 6F Trainers
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; const EVENT_BEAT_GAUNTLET_BROCK
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; const EVENT_BEAT_GAUNTLET_MISTY
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; const EVENT_BEAT_GAUNTLET_SURGE
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; const EVENT_BEAT_GAUNTLET_ERIKA
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; const EVENT_BEAT_GAUNTLET_KOGA
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; const EVENT_BEAT_GAUNTLET_SABRINA
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; const EVENT_BEAT_GAUNTLET_BLAINE
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const EVENT_BEAT_GAUNTLET_BROCK
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const EVENT_BEAT_GAUNTLET_MISTY
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const EVENT_BEAT_GAUNTLET_SURGE
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const EVENT_BEAT_GAUNTLET_ERIKA
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const EVENT_BEAT_GAUNTLET_KOGA
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const EVENT_BEAT_GAUNTLET_SABRINA
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const EVENT_BEAT_GAUNTLET_BLAINE
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; Lavender Town events
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const_next $F0 - 2
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const_next $100 - 2
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const EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
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const EVENT_BEAT_POKEMON_TOWER_RIVAL
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const_skip
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@ -15,7 +15,7 @@ Route12_Object:
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object_event 14, 31, SPRITE_FISHER, STAY, LEFT, 2, OPP_FISHER, 3
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object_event 5, 39, SPRITE_FISHER, STAY, UP, 3, OPP_FISHER, 4
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object_event 11, 92, SPRITE_COOLTRAINER_M, STAY, LEFT, 4, OPP_JR_TRAINER_M, 9
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object_event 14, 76, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_ROCKER, 2
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object_event 14, 76, SPRITE_ROCKER, STAY, UP, 5, OPP_ROCKER, 2
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object_event 12, 40, SPRITE_FISHER, STAY, LEFT, 6, OPP_FISHER, 5
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object_event 9, 52, SPRITE_FISHER, STAY, RIGHT, 7, OPP_FISHER, 6
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object_event 6, 87, SPRITE_FISHER, STAY, DOWN, 8, OPP_FISHER, 11
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@ -3,10 +3,16 @@ SilphGauntlet2F_Object:
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def_warp_events
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warp_event 7, 5, SILPH_GAUNTLET_1F, 2
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warp_event 3, 13, SILPH_GAUNTLET_3F, 1
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warp_event 3, 13, SILPH_GAUNTLET_3F, 1
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def_bg_events
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def_object_events
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object_event 13, 5, SPRITE_COOLTRAINER_F, STAY, DOWN, 1, OPP_LASS, 19
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object_event 21, 9, SPRITE_YOUNGSTER, STAY, UP, 2, OPP_JUNIOR, 1
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object_event 24, 13, SPRITE_HIKER, STAY, RIGHT, 3, OPP_HIKER, 15
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object_event 23, 19, SPRITE_SUPER_NERD, STAY, UP, 4, OPP_SUPER_NERD, 8
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object_event 11, 16, SPRITE_SUPER_NERD, STAY, DOWN, 5, OPP_POKEMANIAC, 8
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object_event 2, 16, SPRITE_HIKER, STAY, RIGHT, 6, OPP_BLACKBELT, 19
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def_warps_to SILPH_GAUNTLET_2F
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@ -22,5 +22,12 @@ SilphGauntlet3F_Object:
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def_bg_events
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def_object_events
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object_event 13, 13, SPRITE_SAILOR, STAY, UP, 1, OPP_SAILOR, 9
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object_event 12, 23, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_FIREFIGHTER, 2
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object_event 2, 23, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 4
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object_event 21, 12, SPRITE_SUPER_NERD, STAY, DOWN, 4, OPP_ENGINEER, 4
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object_event 6, 7, SPRITE_ROCKER, STAY, RIGHT, 5, OPP_ROCKER, 3
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object_event 22, 23, SPRITE_FISHER, STAY, DOWN, 6, OPP_FISHER, 12
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object_event 30, 23, SPRITE_BEAUTY, STAY, RIGHT, 7, OPP_BEAUTY, 11
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def_warps_to SILPH_GAUNTLET_3F
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@ -8,5 +8,12 @@ SilphGauntlet5F_Object:
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def_bg_events
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def_object_events
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object_event 1, 10, SPRITE_ROCKER, STAY, RIGHT, 1, OPP_JUGGLER, 6
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object_event 6, 6, SPRITE_BIKER, STAY, DOWN, 2, OPP_BIKER, 16
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object_event 6, 15, SPRITE_GAMBLER, STAY, RIGHT, 3, OPP_CUE_BALL, 10
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object_event 14, 10, SPRITE_SWIMMER, STAY, RIGHT, 4, OPP_SWIMMER, 16
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object_event 14, 2, SPRITE_ROCKER, STAY, DOWN, 5, OPP_TAMER, 6
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object_event 4, 2, SPRITE_COOLTRAINER_M, STAY, DOWN, 6, OPP_COOLTRAINER_M, 4
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object_event 9, 5, SPRITE_COOLTRAINER_F, STAY, UP, 7, OPP_COOLTRAINER_F, 4
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def_warps_to SILPH_GAUNTLET_5F
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@ -10,7 +10,7 @@ VermilionGym_Object:
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def_object_events
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object_event 5, 1, SPRITE_ROCKER, STAY, DOWN, 1, OPP_LT_SURGE, 1
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object_event 9, 6, SPRITE_GENTLEMAN, STAY, LEFT, 2, OPP_GENTLEMAN, 3
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object_event 3, 8, SPRITE_SUPER_NERD, STAY, LEFT, 3, OPP_ROCKER, 1
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object_event 3, 8, SPRITE_ROCKER, STAY, LEFT, 3, OPP_ROCKER, 1
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object_event 0, 10, SPRITE_SAILOR, STAY, RIGHT, 4, OPP_SAILOR, 8
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object_event 4, 14, SPRITE_GYM_GUIDE, STAY, DOWN, 5 ; person
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@ -225,33 +225,33 @@ JrTrainerFData:
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PokemaniacData:
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; Route 10
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db 30, RHYHORN, LICKITUNG, 0
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db 20, CUBONE, SLOWPOKE, 0
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db 21, CHARMELEON, CUBONE, 0
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; Rock Tunnel B1F
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db 20, SLOWPOKE, LICKITUNG, RHYHORN, 0
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db 22, CHARMANDER, CUBONE, 0
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db 25, SKIMPER, 0
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; Victory Road 2F
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db 40, CHARMELEON, LAPRAS, LICKILICKY, RHYDON, 0
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db 40, BAWLIGUA, LAPRAS, LICKILICKY, RHYDON, 0
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; Rock Tunnel 1F
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db 23, CUBONE, SLOWPOKE, 0
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; Silph Gauntlet (currently 2F but may move up to 5F)
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, GUARDIA, SLOWKING, CHARIZARD, STEELIX, LICKILICKY, RHYPERIOR, 0
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; Feels almost aimless...
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; The Super Nerd has some weird choices, but I think they're mostly inorganic Pokemon, except for Fire-types that the Cinnabar Gym Trainers use.
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SuperNerdData:
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; Mt. Moon 1F
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db 11, MAGNEMITE, VOLTORB, 0
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; Mt. Moon B2F - the fossil guy fight
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db 12, GRIMER, VOLTORB, KOFFING, 0
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; Route 8
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db 20, VOLTORB, KOFFING, VOLTORB, MAGNEMITE, 0
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db 22, GRIMER, MUK, GRIMER, 0
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db 26, KOFFING, 0
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db 20, GRIMER, KOFFING, KOFFING, MAGNEMITE, 0
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db 22, VOLTORB, KOFFING, MAGNETITE, 0
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db 26, ELECTRODE, 0
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; Unused
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db 30, PORYGON, 0 ; - used in celadon university
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db 25, MAGNETITE, ELECTRODE, KABUTO, OMANYTE, 0 ; - used in celadon university
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, ELECTRODE, MUK, KABUTOPS, OMASTAR, MAGNEZONE, MAGMORTAR, 0
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db 63, ELECTRODE, MUK, KABUTOPS, OMASTAR, MAGNEZONE, PORYGONZ, 0
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; Cinnabar Gym
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db 36, VULPIX, NINETALES, CHARIZARD, 0
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db 34, PONYTA, CHARMANDER, RAPIDASH, ARCANINE, 0
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@ -261,30 +261,31 @@ SuperNerdData:
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; Expanding the Hiker's cast is hard, as Rock-types are actually quite limited.
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; Machop is more of an exception and not the rule, it's just "strong".
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; So, I have added a few Ground-types that you could reasonably expect to see in each area.
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; The Zubat line should also be there given how prevalent they tend to be inside caves...
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HikerData:
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; Mt. Moon 1F
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db 10, GEODUDE, GEODUDE, ONIX, 0
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; Route 25
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db 15, MACHOP, GEODUDE, 0
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db 13, GEODUDE, GEODUDE, MACHOP, GEODUDE, 0
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db 13, GEODUDE, ZUBAT, MACHOP, ZUBAT, 0
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db 17, ONIX, 0
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; Route 9
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db 21, GEODUDE, ONIX, 0
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db 20, GEODUDE, MACHOP, DIGLETT, 0
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; Route 10
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db 21, CUBONE, ONIX, 0
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db 19, SANDSHREW, GRAVELER, 0
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db 19, ZUBAT, GRAVELER, 0
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; Rock Tunnel B1F
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db 21, GEODUDE, GEODUDE, GRAVELER, 0 ; The "Self-Destructing Hiker", fairly notorious and good to keep
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db 23, NIDOKING, 0 ; could be a little strong, but I'll give it a go
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db 24, GOLBAT, 0
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; Route 9/Rock Tunnel B1F
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db 20, MACHOP, RHYHORN, 0
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; Rock Tunnel 1F
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db 19, GEODUDE, MACHOP, RHYHORN, 0
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db 20, MACHOP, DIGLETT, ONIX, 0
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db 20, ZUBAT, DIGLETT, ONIX, 0
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db 21, GEODUDE, GRAVELER, 0
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, STEELIX, GOLEM, MACHAMP, CROBAT, CROAKOZUNA, GUARDIA, 0
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db 63, STEELIX, GOLEM, MACHAMP, CROBAT, DUGTRIO, GUARDIA, 0
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; Poison Pokemon. Poison Pokemon everywhere.
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; Much of this seems to represent the pollution caused by petrol gas.
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@ -317,7 +318,7 @@ BikerData:
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db 28, GRIMER, GRIMER, SEADRA, 0
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db 29, MAGMAR, 0
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; Silph Gauntlet 5F (Safari Zone)
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db 66, GENGAR, MUK_A, WEEZING, FLAREON, KINGDRA, CHARIZARD, 0
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db 66, GOROTORA, MUK_A, WEEZING, FLAREON, KINGDRA, CHARIZARD, 0
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; Fire specialist
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BurglarData:
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@ -486,7 +487,7 @@ JugglerData:
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; Victory Road 2F
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db 48, ELECTRODE, HYPNO, MR_MIME, 0 ; buffed roster
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; Silph Gauntlet 5F (Safari Zone)
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db 66, HYPNO, MR_MIME, ALAKAZAM, ELECTRODE, GENGAR, SLOWKING, 0
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db 66, HYPNO, MR_MIME, ALAKAZAM, ELECTRODE, VICTREEBEL, SLOWKING_G, 0
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; Fuchsia Gym
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db 38, UMBREON, 0
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; Fuchsia Gym
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@ -505,7 +506,7 @@ TamerData:
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; Victory Road 2F
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db 44, KANGASKHAN, TAUROS, GOLDUCK, PRIMEAPE, 0
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; Silph Gauntlet 5F (Safari Zone)
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db 66, RHYPERIOR, GOLDUCK, KANGASKHAN, ANNIHILAPE, TRAMPEL, TAUROS, 0
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db 66, RHYPERIOR, ARBOK, KANGASKHAN, ANNIHILAPE, TRAMPEL, TAUROS, 0
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; yep bird yep bird yep bird yep bird
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; If nothing else, just make them less agonising to fight.
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@ -720,24 +721,26 @@ ChannelerData:
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db 38, ESPEON, 0
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db 33, JYNX, EXEGGCUTE, KADABRA, 0
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; Normal specialists
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; Mostly Normal specialists
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StudentData:
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; Viridian Pre-Gym
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db 4, PIDGEY, RATTATA, 0
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db 6, CLEFAIRY, 0
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; Silph Gauntlet 1F (Viridian Forest)
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db 62, CLEFABLE, PENDRAKEN, WIGGLYTUFF, BARUNDA, BELLOSSOM, NINETALES_A, 0 ; may revise
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db 62, WIGGLYTUFF, PIDGEOT, TRAMPEL, CLEFABLE, KANGASKHAN, DEER, 0 ; all Normal types that Yujirou doesn't use
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; Celadon University
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db 22, BULBASAUR, CHARMANDER, SQUIRTLE, 0
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; Water specialists
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; Mainly Water specialists, but can also use anything else that hits Fire super-effectively
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FirefighterData:
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; For Cerulean Gym
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; Cerulean Gym
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db 15, POLIWAG, CHEEP, SQUIRTLE, 0
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; Silph Gauntlet 3F (S.S Anne)
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db 64, BLASTOISE, OMASTAR, SANDSLASH, KINGDRA, GUARDIA, POLIWRATH, 0 ; mostly water-types, but adding other types that hit Fire super-effectively
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db 64, BLASTOISE, OMASTAR, SANDSLASH, KINGDRA, GUARDIA, POLIWRATH, 0
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JuniorData:
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, BLASTOISE, OMASTAR, SANDSLASH, KINGDRA, GUARDIA, POLIWRATH, 0 ; no idea what to do with this guy's team, so I'll redo this later
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JackData:
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; Silph Gauntlet 7F (Chief's Office)
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@ -142,3 +142,5 @@ BlackbeltData:
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db 38, CACTUS, DUGTRIO, STEELIX, 0
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; Victory Road 2F
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db 43, MACHOKE, MACHOP, MACHOKE, 0
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, HITMONLEE, JABETTA, HITMONCHAN, POLIWRATH, CARAPTHOR, MACHAMP, 0
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@ -161,6 +161,8 @@ SetPal_Overworld:
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jr z, .pachinko
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cp GAME_CORNER_PRIZE_ROOM
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jr z, .pachinko
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cp SILPH_GAUNTLET_1F
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jr z, .faraway
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cp CELESTE_HILL_OUTSIDE
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jr z, .celeste
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cp CELESTE_HILL
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@ -2018,7 +2018,7 @@ wRedsHouse2FCurScript:: db
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wViridianMartCurScript:: db
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wRoute22GateCurScript:: db
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wCeruleanCityCurScript:: db
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ds 7
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ds 5
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wSSAnneBowCurScript:: db
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wViridianForestCurScript:: db
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wMuseum1FCurScript:: db
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@ -2030,7 +2030,6 @@ wRoute21CurScript:: db
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wSafariZoneGateCurScript:: db
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wRockTunnelB1FCurScript:: db
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wRockTunnel1FCurScript:: db
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ds 1
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wRoute11CurScript:: db
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wRoute12CurScript:: db
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wRoute15CurScript:: db
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@ -2049,7 +2048,6 @@ wRocketHideoutB1FCurScript:: db
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wRocketHideoutB2FCurScript:: db
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wRocketHideoutB3FCurScript:: db
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wRocketHideoutB4FCurScript:: db
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ds 1
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wRoute6GateCurScript:: db
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wRoute8GateCurScript:: db
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ds 1
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@ -2087,7 +2085,11 @@ wLancesRoomCurScript:: db
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wPokemonMansionB2FCurScript:: db
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wMtMoonCraterCurScript:: db
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wSilphGauntlet1FCurScript:: db
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wSilphGauntlet2FCurScript:: db
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wSilphGauntlet3FCurScript:: db
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wSilphGauntlet4FCurScript:: db
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wSilphGauntlet5FCurScript:: db
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wSilphGauntlet6FCurScript:: db
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wSilphCo10FCurScript:: db
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wSilphCo11FCurScript:: db
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wCelesteHillCurScript:: db
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@ -1,6 +1,147 @@
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SilphGauntlet2F_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, SilphGauntlet2FTrainerHeaders
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ld de, SilphGauntlet2F_ScriptPointers
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ld a, [wSilphGauntlet2FCurScript]
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call ExecuteCurMapScriptInTable
|
||||
ld [wSilphGauntlet2FCurScript], a
|
||||
ret
|
||||
|
||||
SilphGauntlet2F_ScriptPointers:
|
||||
dw CheckFightingMapTrainers
|
||||
dw DisplayEnemyTrainerTextAndStartBattle
|
||||
dw EndTrainerBattle
|
||||
|
||||
SilphGauntlet2F_TextPointers:
|
||||
dw SilphGauntlet2FText1
|
||||
dw SilphGauntlet2FText2
|
||||
dw SilphGauntlet2FText3
|
||||
dw SilphGauntlet2FText4
|
||||
dw SilphGauntlet2FText5
|
||||
dw SilphGauntlet2FText6
|
||||
|
||||
SilphGauntlet2FTrainerHeaders:
|
||||
def_trainers 7
|
||||
SilphGauntlet2FTrainerHeader0:
|
||||
trainer EVENT_BEAT_GAUNTLET_LASS, 2, SilphGauntlet2FBattleText1, SilphGauntlet2FEndBattleText1, SilphGauntlet2FAfterBattleText1
|
||||
SilphGauntlet2FTrainerHeader1:
|
||||
trainer EVENT_BEAT_GAUNTLET_JUNIOR, 1, SilphGauntlet2FBattleText2, SilphGauntlet2FEndBattleText2, SilphGauntlet2FAfterBattleText2
|
||||
SilphGauntlet2FTrainerHeader2:
|
||||
trainer EVENT_BEAT_GAUNTLET_HIKER, 1, SilphGauntlet2FBattleText3, SilphGauntlet2FEndBattleText3, SilphGauntlet2FAfterBattleText3
|
||||
SilphGauntlet2FTrainerHeader3:
|
||||
trainer EVENT_BEAT_GAUNTLET_SUPER_NERD, 1, SilphGauntlet2FBattleText4, SilphGauntlet2FEndBattleText4, SilphGauntlet2FAfterBattleText4
|
||||
SilphGauntlet2FTrainerHeader4:
|
||||
trainer EVENT_BEAT_GAUNTLET_POKEMANIAC, 3, SilphGauntlet2FBattleText5, SilphGauntlet2FEndBattleText5, SilphGauntlet2FAfterBattleText5
|
||||
SilphGauntlet2FTrainerHeader5:
|
||||
trainer EVENT_BEAT_GAUNTLET_BLACK_BELT, 1, SilphGauntlet2FBattleText6, SilphGauntlet2FEndBattleText6, SilphGauntlet2FAfterBattleText6
|
||||
db -1 ; end
|
||||
|
||||
SilphGauntlet2FText1:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet2FTrainerHeader0
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet2FBattleText1:
|
||||
text_far _SilphGauntlet2FBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FEndBattleText1:
|
||||
text_far _SilphGauntlet2FEndBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FAfterBattleText1:
|
||||
text_far _SilphGauntlet2FAfterBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FText2:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet2FTrainerHeader1
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet2FBattleText2:
|
||||
text_far _SilphGauntlet2FBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FEndBattleText2:
|
||||
text_far _SilphGauntlet2FEndBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FAfterBattleText2:
|
||||
text_far _SilphGauntlet2FAfterBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FText3:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet2FTrainerHeader2
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet2FBattleText3:
|
||||
text_far _SilphGauntlet2FBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FEndBattleText3:
|
||||
text_far _SilphGauntlet2FEndBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FAfterBattleText3:
|
||||
text_far _SilphGauntlet2FAfterBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FText4:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet2FTrainerHeader3
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet2FBattleText4:
|
||||
text_far _SilphGauntlet2FBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FEndBattleText4:
|
||||
text_far _SilphGauntlet2FEndBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FAfterBattleText4:
|
||||
text_far _SilphGauntlet2FAfterBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FText5:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet2FTrainerHeader4
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet2FBattleText5:
|
||||
text_far _SilphGauntlet2FBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FEndBattleText5:
|
||||
text_far _SilphGauntlet2FEndBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FAfterBattleText5:
|
||||
text_far _SilphGauntlet2FAfterBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FText6:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet2FTrainerHeader5
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet2FBattleText6:
|
||||
text_far _SilphGauntlet2FBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FEndBattleText6:
|
||||
text_far _SilphGauntlet2FEndBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet2FAfterBattleText6:
|
||||
text_far _SilphGauntlet2FAfterBattleText6
|
||||
text_end
|
||||
|
||||
text_end
|
|
@ -1,6 +1,168 @@
|
|||
SilphGauntlet3F_Script:
|
||||
jp EnableAutoTextBoxDrawing
|
||||
call EnableAutoTextBoxDrawing
|
||||
ld hl, SilphGauntlet3FTrainerHeaders
|
||||
ld de, SilphGauntlet3F_ScriptPointers
|
||||
ld a, [wSilphGauntlet3FCurScript]
|
||||
call ExecuteCurMapScriptInTable
|
||||
ld [wSilphGauntlet3FCurScript], a
|
||||
ret
|
||||
|
||||
SilphGauntlet3F_ScriptPointers:
|
||||
dw CheckFightingMapTrainers
|
||||
dw DisplayEnemyTrainerTextAndStartBattle
|
||||
dw EndTrainerBattle
|
||||
|
||||
SilphGauntlet3F_TextPointers:
|
||||
dw SilphGauntlet3FText1
|
||||
dw SilphGauntlet3FText2
|
||||
dw SilphGauntlet3FText3
|
||||
dw SilphGauntlet3FText4
|
||||
dw SilphGauntlet3FText5
|
||||
dw SilphGauntlet3FText6
|
||||
dw SilphGauntlet3FText7
|
||||
|
||||
SilphGauntlet3FTrainerHeaders:
|
||||
def_trainers 5
|
||||
SilphGauntlet3FTrainerHeader0:
|
||||
trainer EVENT_BEAT_GAUNTLET_SAILOR, 1, SilphGauntlet3FBattleText1, SilphGauntlet3FEndBattleText1, SilphGauntlet3FAfterBattleText1
|
||||
SilphGauntlet3FTrainerHeader1:
|
||||
trainer EVENT_BEAT_GAUNTLET_FIREFIGHTER, 2, SilphGauntlet3FBattleText2, SilphGauntlet3FEndBattleText2, SilphGauntlet3FAfterBattleText2
|
||||
SilphGauntlet3FTrainerHeader2:
|
||||
trainer EVENT_BEAT_GAUNTLET_GENTLEMAN, 2, SilphGauntlet3FBattleText3, SilphGauntlet3FEndBattleText3, SilphGauntlet3FAfterBattleText3
|
||||
SilphGauntlet3FTrainerHeader3:
|
||||
trainer EVENT_BEAT_GAUNTLET_ENGINEER, 1, SilphGauntlet3FBattleText4, SilphGauntlet3FEndBattleText4, SilphGauntlet3FAfterBattleText4
|
||||
SilphGauntlet3FTrainerHeader4:
|
||||
trainer EVENT_BEAT_GAUNTLET_ROCKER, 1, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5
|
||||
SilphGauntlet3FTrainerHeader5:
|
||||
trainer EVENT_BEAT_GAUNTLET_FISHER, 2, SilphGauntlet3FBattleText6, SilphGauntlet3FEndBattleText6, SilphGauntlet3FAfterBattleText6
|
||||
SilphGauntlet3FTrainerHeader6:
|
||||
trainer EVENT_BEAT_GAUNTLET_BEAUTY, 3, SilphGauntlet3FBattleText7, SilphGauntlet3FEndBattleText7, SilphGauntlet3FAfterBattleText7
|
||||
db -1 ; end
|
||||
|
||||
SilphGauntlet3FText1:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet3FTrainerHeader0
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet3FBattleText1:
|
||||
text_far _SilphGauntlet3FBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FEndBattleText1:
|
||||
text_far _SilphGauntlet3FEndBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FAfterBattleText1:
|
||||
text_far _SilphGauntlet3FAfterBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FText2:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet3FTrainerHeader1
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet3FBattleText2:
|
||||
text_far _SilphGauntlet3FBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FEndBattleText2:
|
||||
text_far _SilphGauntlet3FEndBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FAfterBattleText2:
|
||||
text_far _SilphGauntlet3FAfterBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FText3:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet3FTrainerHeader2
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet3FBattleText3:
|
||||
text_far _SilphGauntlet3FBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FEndBattleText3:
|
||||
text_far _SilphGauntlet3FEndBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FAfterBattleText3:
|
||||
text_far _SilphGauntlet3FAfterBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FText4:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet3FTrainerHeader3
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet3FBattleText4:
|
||||
text_far _SilphGauntlet3FBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FEndBattleText4:
|
||||
text_far _SilphGauntlet3FEndBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FAfterBattleText4:
|
||||
text_far _SilphGauntlet3FAfterBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FText5:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet3FTrainerHeader4
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet3FBattleText5:
|
||||
text_far _SilphGauntlet3FBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FEndBattleText5:
|
||||
text_far _SilphGauntlet3FEndBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FAfterBattleText5:
|
||||
text_far _SilphGauntlet3FAfterBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FText6:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet3FTrainerHeader5
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet3FBattleText6:
|
||||
text_far _SilphGauntlet3FBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FEndBattleText6:
|
||||
text_far _SilphGauntlet3FEndBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FAfterBattleText6:
|
||||
text_far _SilphGauntlet3FAfterBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FText7:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet3FTrainerHeader6
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet3FBattleText7:
|
||||
text_far _SilphGauntlet3FBattleText7
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FEndBattleText7:
|
||||
text_far _SilphGauntlet3FEndBattleText7
|
||||
text_end
|
||||
|
||||
SilphGauntlet3FAfterBattleText7:
|
||||
text_far _SilphGauntlet3FAfterBattleText7
|
||||
text_end
|
||||
|
||||
text_end
|
|
@ -58,7 +58,7 @@ SilphGauntlet4F_TextPointers:
|
|||
dw PurifiedZoneText
|
||||
|
||||
SilphGauntlet4FTrainerHeaders:
|
||||
def_trainers 7
|
||||
def_trainers 4
|
||||
SilphGauntlet4FTrainerHeader0:
|
||||
trainer EVENT_BEAT_GAUNTLET_SCIENTIST, 1, SilphGauntlet4FBattleText1, SilphGauntlet4FEndBattleText1, SilphGauntlet4FAfterBattleText1
|
||||
SilphGauntlet4FTrainerHeader1:
|
||||
|
|
|
@ -1,6 +1,168 @@
|
|||
SilphGauntlet5F_Script:
|
||||
jp EnableAutoTextBoxDrawing
|
||||
call EnableAutoTextBoxDrawing
|
||||
ld hl, SilphGauntlet5FTrainerHeaders
|
||||
ld de, SilphGauntlet5F_ScriptPointers
|
||||
ld a, [wSilphGauntlet5FCurScript]
|
||||
call ExecuteCurMapScriptInTable
|
||||
ld [wSilphGauntlet5FCurScript], a
|
||||
ret
|
||||
|
||||
SilphGauntlet5F_ScriptPointers:
|
||||
dw CheckFightingMapTrainers
|
||||
dw DisplayEnemyTrainerTextAndStartBattle
|
||||
dw EndTrainerBattle
|
||||
|
||||
SilphGauntlet5F_TextPointers:
|
||||
dw SilphGauntlet5FText1
|
||||
dw SilphGauntlet5FText2
|
||||
dw SilphGauntlet5FText3
|
||||
dw SilphGauntlet5FText4
|
||||
dw SilphGauntlet5FText5
|
||||
dw SilphGauntlet5FText6
|
||||
dw SilphGauntlet5FText7
|
||||
|
||||
SilphGauntlet5FTrainerHeaders:
|
||||
def_trainers 2
|
||||
SilphGauntlet5FTrainerHeader0:
|
||||
trainer EVENT_BEAT_GAUNTLET_JUGGLER, 3, SilphGauntlet5FBattleText1, SilphGauntlet5FEndBattleText1, SilphGauntlet5FAfterBattleText1
|
||||
SilphGauntlet5FTrainerHeader1:
|
||||
trainer EVENT_BEAT_GAUNTLET_BIKER, 2, SilphGauntlet5FBattleText2, SilphGauntlet5FEndBattleText2, SilphGauntlet5FAfterBattleText2
|
||||
SilphGauntlet5FTrainerHeader2:
|
||||
trainer EVENT_BEAT_GAUNTLET_CUE_BALL, 1, SilphGauntlet5FBattleText3, SilphGauntlet5FEndBattleText3, SilphGauntlet5FAfterBattleText3
|
||||
SilphGauntlet5FTrainerHeader3:
|
||||
trainer EVENT_BEAT_GAUNTLET_SWIMMER, 3, SilphGauntlet5FBattleText4, SilphGauntlet5FEndBattleText4, SilphGauntlet5FAfterBattleText4
|
||||
SilphGauntlet5FTrainerHeader4:
|
||||
trainer EVENT_BEAT_GAUNTLET_TAMER, 3, SilphGauntlet5FBattleText5, SilphGauntlet5FEndBattleText5, SilphGauntlet5FAfterBattleText5
|
||||
SilphGauntlet5FTrainerHeader5:
|
||||
trainer EVENT_BEAT_GAUNTLET_COOLTRAINER_F, 3, SilphGauntlet5FBattleText6, SilphGauntlet5FEndBattleText6, SilphGauntlet5FAfterBattleText6
|
||||
SilphGauntlet5FTrainerHeader6:
|
||||
trainer EVENT_BEAT_GAUNTLET_COOLTRAINER_M, 3, SilphGauntlet5FBattleText7, SilphGauntlet5FEndBattleText7, SilphGauntlet5FAfterBattleText7
|
||||
db -1 ; end
|
||||
|
||||
SilphGauntlet5FText1:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet5FTrainerHeader0
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet5FBattleText1:
|
||||
text_far _SilphGauntlet5FBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FEndBattleText1:
|
||||
text_far _SilphGauntlet5FEndBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FAfterBattleText1:
|
||||
text_far _SilphGauntlet5FAfterBattleText1
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FText2:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet5FTrainerHeader1
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet5FBattleText2:
|
||||
text_far _SilphGauntlet5FBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FEndBattleText2:
|
||||
text_far _SilphGauntlet5FEndBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FAfterBattleText2:
|
||||
text_far _SilphGauntlet5FAfterBattleText2
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FText3:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet5FTrainerHeader2
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet5FBattleText3:
|
||||
text_far _SilphGauntlet5FBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FEndBattleText3:
|
||||
text_far _SilphGauntlet5FEndBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FAfterBattleText3:
|
||||
text_far _SilphGauntlet5FAfterBattleText3
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FText4:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet5FTrainerHeader3
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet5FBattleText4:
|
||||
text_far _SilphGauntlet5FBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FEndBattleText4:
|
||||
text_far _SilphGauntlet5FEndBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FAfterBattleText4:
|
||||
text_far _SilphGauntlet5FAfterBattleText4
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FText5:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet5FTrainerHeader4
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet5FBattleText5:
|
||||
text_far _SilphGauntlet5FBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FEndBattleText5:
|
||||
text_far _SilphGauntlet5FEndBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FAfterBattleText5:
|
||||
text_far _SilphGauntlet5FAfterBattleText5
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FText6:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet5FTrainerHeader5
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet5FBattleText6:
|
||||
text_far _SilphGauntlet5FBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FEndBattleText6:
|
||||
text_far _SilphGauntlet5FEndBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FAfterBattleText6:
|
||||
text_far _SilphGauntlet5FAfterBattleText6
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FText7:
|
||||
text_asm
|
||||
ld hl, SilphGauntlet5FTrainerHeader6
|
||||
call TalkToTrainer
|
||||
jp TextScriptEnd
|
||||
|
||||
SilphGauntlet5FBattleText7:
|
||||
text_far _SilphGauntlet5FBattleText7
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FEndBattleText7:
|
||||
text_far _SilphGauntlet5FEndBattleText7
|
||||
text_end
|
||||
|
||||
SilphGauntlet5FAfterBattleText7:
|
||||
text_far _SilphGauntlet5FAfterBattleText7
|
||||
text_end
|
||||
|
||||
text_end
|
3
text.asm
3
text.asm
|
@ -285,7 +285,10 @@ INCLUDE "text/tradeback_move_tutor.asm"
|
|||
INCLUDE "text/CelesteHill.asm"
|
||||
INCLUDE "text/BrunswickTrail.asm"
|
||||
INCLUDE "text/SilphGauntlet1F.asm"
|
||||
INCLUDE "text/SilphGauntlet2F.asm"
|
||||
INCLUDE "text/SilphGauntlet3F.asm"
|
||||
INCLUDE "text/SilphGauntlet4F.asm"
|
||||
INCLUDE "text/SilphGauntlet5F.asm"
|
||||
INCLUDE "text/SilphGauntlet7F.asm"
|
||||
INCLUDE "text/CitrinePokecenter.asm"
|
||||
INCLUDE "text/CitrineMart.asm"
|
||||
|
|
|
@ -42,18 +42,21 @@ _SilphGauntlet1FAfterBattleText2::
|
|||
done
|
||||
|
||||
_SilphGauntlet1FBattleText3::
|
||||
text "Go, CLEFABLE!"
|
||||
line "Let's win this!"
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "STUDENT"
|
||||
done
|
||||
|
||||
_SilphGauntlet1FEndBattleText3::
|
||||
text "Aww..."
|
||||
line "Not enough!"
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "STUDENT"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet1FAfterBattleText3::
|
||||
text "You still fought"
|
||||
line "well, CLEFABLE!"
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "STUDENT"
|
||||
done
|
||||
|
||||
_SilphGauntlet1FBattleText4::
|
||||
|
@ -102,10 +105,8 @@ _SilphGauntlet1FEndBattleText6::
|
|||
prompt
|
||||
|
||||
_SilphGauntlet1FAfterBattleText6::
|
||||
text "Huh? AERODACTYL"
|
||||
line "isn't a bird?"
|
||||
|
||||
para "It has wings, it's"
|
||||
line "good enough!"
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "BIRD KEEPER"
|
||||
done
|
||||
|
115
text/SilphGauntlet2F.asm
Normal file
115
text/SilphGauntlet2F.asm
Normal file
|
@ -0,0 +1,115 @@
|
|||
_SilphGauntlet2FBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "LASS"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FEndBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "LASS"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet2FAfterBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "LASS"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "JUNIOR"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FEndBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "JUNIOR"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet2FAfterBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "JUNIOR"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "HIKER"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FEndBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "HIKER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet2FAfterBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "HIKER"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SUPER NERD"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FEndBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SUPER NERD"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet2FAfterBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SUPER NERD"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "#MANIAC"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FEndBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "#MANIAC"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet2FAfterBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "#MANIAC"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FBattleText6::
|
||||
text "I'm here training"
|
||||
line "become the next"
|
||||
cont "KARATE MASTER..."
|
||||
|
||||
para "Battle with me so"
|
||||
line "I may hone my"
|
||||
cont "skills!"
|
||||
done
|
||||
|
||||
_SilphGauntlet2FEndBattleText6::
|
||||
text "I"
|
||||
line "still have a long"
|
||||
cont "way to go..."
|
||||
prompt
|
||||
|
||||
_SilphGauntlet2FAfterBattleText6::
|
||||
text "You are truly"
|
||||
line "powerful."
|
||||
|
||||
para "Keep battling,"
|
||||
cont "and you will"
|
||||
cont "surely succeed."
|
||||
done
|
||||
|
126
text/SilphGauntlet3F.asm
Normal file
126
text/SilphGauntlet3F.asm
Normal file
|
@ -0,0 +1,126 @@
|
|||
_SilphGauntlet3FBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SAILOR"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FEndBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SAILOR"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet3FAfterBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SAILOR"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "FIREFIGHTER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FEndBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "FIREFIGHTER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet3FAfterBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "FIREFIGHTER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "GENTLEMAN"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FEndBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "GENTLEMAN"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet3FAfterBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "GENTLEMAN"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "ENGINEER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FEndBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "ENGINEER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet3FAfterBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "ENGINEER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "ROCKER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FEndBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "ROCKER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet3FAfterBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "ROCKER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FBattleText6::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "FISHER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FEndBattleText6::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "FISHER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet3FAfterBattleText6::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "FISHER"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FBattleText7::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "BEAUTY"
|
||||
done
|
||||
|
||||
_SilphGauntlet3FEndBattleText7::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "BEAUTY"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet3FAfterBattleText7::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "BEAUTY"
|
||||
done
|
||||
|
126
text/SilphGauntlet5F.asm
Normal file
126
text/SilphGauntlet5F.asm
Normal file
|
@ -0,0 +1,126 @@
|
|||
_SilphGauntlet5FBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "JUGGLER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "JUGGLER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText1::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "JUGGLER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "BIKER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "BIKER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText2::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "BIKER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "CUE BALL"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "CUE BALL"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText3::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "CUE BALL"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SWIMMER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SWIMMER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText4::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "SWIMMER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "TAMER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "TAMER"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText5::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "TAMER"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText6::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "COOLTRAINER F"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText6::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "COOLTRAINER F"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText6::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "COOLTRAINER F"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText7::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "COOLTRAINER M"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText7::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "COOLTRAINER M"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText7::
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
cont "COOLTRAINER M"
|
||||
done
|
||||
|
Loading…
Reference in a new issue