Finally fixing the Gauntlet 1F Trainers

Adding trainers properly is hell, 1/5, would not recommend
This commit is contained in:
MementoMartha 2023-04-25 15:57:33 +01:00
parent 0b334abbf3
commit 9938617229
2 changed files with 84 additions and 84 deletions

View file

@ -21,52 +21,24 @@ SilphGauntlet1F_TextPointers:
dw SilphGauntlet1FText6
SilphGauntlet1FTrainerHeaders:
def_trainers 6
def_trainers
SilphGauntlet1FTrainerHeader0:
trainer EVENT_BEAT_GAUNTLET_YOUNGSTER, 3, SilphGauntlet1FBattleText1, SilphGauntlet1FEndBattleText1, SilphGauntlet1FAfterBattleText1
trainer EVENT_BEAT_GAUNTLET_YOUNGSTER, 1, SilphGauntlet1FBattleText1, SilphGauntlet1FEndBattleText1, SilphGauntlet1FAfterBattleText1
SilphGauntlet1FTrainerHeader1:
trainer EVENT_BEAT_GAUNTLET_BUG_CATCHER, 2, SilphGauntlet1FBattleText2, SilphGauntlet1FEndBattleText2, SilphGauntlet1FAfterBattleText2
trainer EVENT_BEAT_GAUNTLET_BUG_CATCHER, 1, SilphGauntlet1FBattleText2, SilphGauntlet1FEndBattleText2, SilphGauntlet1FAfterBattleText2
SilphGauntlet1FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_STUDENT, 4, SilphGauntlet1FBattleText3, SilphGauntlet1FEndBattleText3, SilphGauntlet1FAfterBattleText3
trainer EVENT_BEAT_GAUNTLET_STUDENT, 1, SilphGauntlet1FBattleText3, SilphGauntlet1FEndBattleText3, SilphGauntlet1FAfterBattleText3
SilphGauntlet1FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_M, 2, SilphGauntlet1FBattleText4, SilphGauntlet1FEndBattleText4, SilphGauntlet1FAfterBattleText4
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_M, 1, SilphGauntlet1FBattleText4, SilphGauntlet1FEndBattleText4, SilphGauntlet1FAfterBattleText4
SilphGauntlet1FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_F, 2, SilphGauntlet1FBattleText5, SilphGauntlet1FEndBattleText5, SilphGauntlet1FAfterBattleText5
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_F, 1, SilphGauntlet1FBattleText5, SilphGauntlet1FEndBattleText5, SilphGauntlet1FAfterBattleText5
SilphGauntlet1FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_BIRD_KEEPER, 3, SilphGauntlet1FBattleText6, SilphGauntlet1FEndBattleText6, SilphGauntlet1FAfterBattleText6
trainer EVENT_BEAT_GAUNTLET_BIRD_KEEPER, 1, SilphGauntlet1FBattleText6, SilphGauntlet1FEndBattleText6, SilphGauntlet1FAfterBattleText6
db -1 ; end
SilphGauntlet1FText1:
text_asm
ld hl, SilphGauntlet1FTrainerHeader0
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText2:
text_asm
ld hl, SilphGauntlet1FTrainerHeader1
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText3:
text_asm
ld hl, SilphGauntlet1FTrainerHeader2
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText4:
text_asm
ld hl, SilphGauntlet1FTrainerHeader3
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText5:
text_asm
ld hl, SilphGauntlet1FTrainerHeader4
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FText6:
text_asm
ld hl, SilphGauntlet1FTrainerHeader5
jr SilphGauntlet1FTalkToTrainer
SilphGauntlet1FTalkToTrainer:
call TalkToTrainer
jp TextScriptEnd
@ -82,6 +54,12 @@ SilphGauntlet1FAfterBattleText1:
text_far _SilphGauntlet1FAfterBattleText1
text_end
SilphGauntlet1FText2:
text_asm
ld hl, SilphGauntlet1FTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText2:
text_far _SilphGauntlet1FBattleText2
text_end
@ -93,6 +71,12 @@ SilphGauntlet1FEndBattleText2:
SilphGauntlet1FAfterBattleText2:
text_far _SilphGauntlet1FAfterBattleText2
text_end
SilphGauntlet1FText3:
text_asm
ld hl, SilphGauntlet1FTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText3:
text_far _SilphGauntlet1FBattleText3
@ -106,6 +90,12 @@ SilphGauntlet1FAfterBattleText3:
text_far _SilphGauntlet1FAfterBattleText3
text_end
SilphGauntlet1FText4:
text_asm
ld hl, SilphGauntlet1FTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText4:
text_far _SilphGauntlet1FBattleText4
text_end
@ -117,6 +107,12 @@ SilphGauntlet1FEndBattleText4:
SilphGauntlet1FAfterBattleText4:
text_far _SilphGauntlet1FAfterBattleText4
text_end
SilphGauntlet1FText5:
text_asm
ld hl, SilphGauntlet1FTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText5:
text_far _SilphGauntlet1FBattleText5
@ -130,6 +126,12 @@ SilphGauntlet1FAfterBattleText5:
text_far _SilphGauntlet1FAfterBattleText5
text_end
SilphGauntlet1FText6:
text_asm
ld hl, SilphGauntlet1FTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText6:
text_far _SilphGauntlet1FBattleText6
text_end