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Give Jabetta Drill Peck
Distinguishes it more from Poliwrath as a concrete physical attacker, with alternative coverage vs Grass-types and such. It has a beak, gosh darnit!
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@ -368,7 +368,8 @@ If you use our implementations of anything at all, it is encouraged to submit Pu
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* Ema Skye - Developer, Maps (Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance.
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* Ema Skye - Developer, Maps (Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance.
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* BlueZangoose / Vimescarrot - Pokemon box expansion, Instatext option, general assistance.
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* BlueZangoose / Vimescarrot - Pokemon box expansion, Instatext option, general assistance.
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* Albatross - Many of the new sprites used in the hack (A significant number of post-Gen 1 evolutions, all regional variants, Meltan and Carapthor lines, etc.)
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* Albatross - Many of the new sprites used in the hack (A significant number of post-Gen 1 evolutions, all regional variants, Meltan and Carapthor lines, etc.)
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* LuciShrimp - Mewtwo & FireRed/LeafGreen Legendary custom battle music
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* LuciShrimp - Mewtwo & FireRed/LeafGreen Legendary custom battle music; Area Zero map theme for Mt. Moon Crater.
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* jojobear13 & Mateo - DV/StatExp display, move deleter, & move relearner functionality from Shin Pokered, followed [this guide](https://github.com/jojobear13/shinpokered/blob/master/how%20to%20guides/how%20to%20add%20the%20move%20relearner%26deleter.txt). Tweaks were made to make it compatible with the pokered version we worked off of. Thanks specifically to Mateo's Red++ for the ferry system! Jojobear also provided bug fixes!
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* thornAvery - Various bug fixes, notably to text speed errors.
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* thornAvery - Various bug fixes, notably to text speed errors.
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* pret et al - Pokémon Red and Blue Disassembly Project, many tutorials helped us!
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* pret et al - Pokémon Red and Blue Disassembly Project, many tutorials helped us!
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* ausma - Showdown Mod assistance
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* ausma - Showdown Mod assistance
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@ -385,7 +386,6 @@ If you use our implementations of anything at all, it is encouraged to submit Pu
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* Helix Chamber, RacieBeep, loumilouminosus, Orchid, GBCRetro, & catstorm26 - Prototype Pokémon sprites. Precise credits are available [here](https://cdn.discordapp.com/attachments/1014321591657709569/1015347305483878521/unknown.png).
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* Helix Chamber, RacieBeep, loumilouminosus, Orchid, GBCRetro, & catstorm26 - Prototype Pokémon sprites. Precise credits are available [here](https://cdn.discordapp.com/attachments/1014321591657709569/1015347305483878521/unknown.png).
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* Vortiene/Vortyne - Reused a bit of code from their pureRGB hack, including their Trainer AI. Assisted in bug fixes. Used their sprite sheet generator.
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* Vortiene/Vortyne - Reused a bit of code from their pureRGB hack, including their Trainer AI. Assisted in bug fixes. Used their sprite sheet generator.
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* Pigu-A, RevoSucks, walle303 - Contributors to Pokemon Anniversary Red's repository, where we reused the Green/FemC sprites and the Battle Tent.
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* Pigu-A, RevoSucks, walle303 - Contributors to Pokemon Anniversary Red's repository, where we reused the Green/FemC sprites and the Battle Tent.
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* jojobear13 & Mateo - DV/StatExp display, move deleter, & move relearner functionality from Shin Pokered, followed [this guide](https://github.com/jojobear13/shinpokered/blob/master/how%20to%20guides/how%20to%20add%20the%20move%20relearner%26deleter.txt). Tweaks were made to make it compatible with the pokered version we worked off of. Thanks specifically to Mateo's Red++ for the ferry system!
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* Rangi - Reused a bit of code from their Red* / Blue* hack to make HMs usable in the overworld, and generally being an amazing individual.
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* Rangi - Reused a bit of code from their Red* / Blue* hack to make HMs usable in the overworld, and generally being an amazing individual.
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* BGVC - Composed the original 4-channel version of the unused Koukan (trading) music.
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* BGVC - Composed the original 4-channel version of the unused Koukan (trading) music.
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* SatoMew - Technical advice.
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* SatoMew - Technical advice.
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/cheep.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/cheep.pic", 0, 1 ; sprite dimensions
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dw CheepPicFront, CheepPicBack
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dw CheepPicFront, CheepPicBack
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db BUBBLE, NO_MOVE, NO_MOVE, NO_MOVE ; level 1 learnset
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db BUBBLE, PECK, NO_MOVE, NO_MOVE ; level 1 learnset
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db GROWTH_SLOW ; growth rate
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db GROWTH_SLOW ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/jabetta.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/jabetta.pic", 0, 1 ; sprite dimensions
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dw JabettaPicFront, JabettaPicBack
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dw JabettaPicFront, JabettaPicBack
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db BUBBLE, NO_MOVE, NO_MOVE, NO_MOVE ; level 1 learnset
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db BUBBLE, PECK, NO_MOVE, NO_MOVE ; level 1 learnset
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db GROWTH_SLOW ; growth rate
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db GROWTH_SLOW ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -1216,7 +1216,8 @@ CheepEvosMoves:
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db 34, SEISMIC_TOSS
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db 34, SEISMIC_TOSS
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db 36, WATERFALL
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db 36, WATERFALL
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db 40, HI_JUMP_KICK
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db 40, HI_JUMP_KICK
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db 48, HYDRO_PUMP
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db 44, HYDRO_PUMP
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db 48, DRILL_PECK
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db 0
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db 0
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JabettaEvosMoves:
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JabettaEvosMoves:
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@ -1227,10 +1228,10 @@ JabettaEvosMoves:
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db 21, BUBBLEBEAM
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db 21, BUBBLEBEAM
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db 25, LOW_KICK
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db 25, LOW_KICK
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db 30, JUMP_KICK
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db 30, JUMP_KICK
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db 34, SEISMIC_TOSS
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db 36, SEISMIC_TOSS
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db 36, WATERFALL
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db 38, WATERFALL
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db 40, HI_JUMP_KICK
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db 46, HI_JUMP_KICK
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db 48, HYDRO_PUMP
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db 52, DRILL_PECK
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db 0
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db 0
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VulpiiiEvosMoves:
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VulpiiiEvosMoves:
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