Use macros for predef calls/jumps instead of static ids.

This commit is contained in:
yenatch 2014-06-16 13:57:26 -07:00
parent d10108a066
commit b36f793667
122 changed files with 360 additions and 719 deletions

View file

@ -173,8 +173,7 @@ Func_3c04c: ; 3c04c (f:404c)
ld [$ffe1], a
FuncCoord 1, 5
ld hl, Coord
ld a, $1
call Predef
predef Func_3f0c6
xor a
ld [$ffb0], a
ld [rWY], a ; $ff4a
@ -320,12 +319,10 @@ Func_3c1ad: ; 3c1ad (f:41ad)
ld b, $1
push bc
ld hl, wPartyAliveFlags
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
ld hl, wccf5
pop bc
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
call Func_3cba6
call LoadScreenTilesFromBuffer1
call Func_3cc91
@ -751,8 +748,7 @@ UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
.playersTurn
push bc
ld [wListMenuID], a ; wListMenuID
ld a, $48
call Predef
predef UpdateHPBar2
pop bc
ret
@ -996,8 +992,7 @@ TrainerBattleVictory: ; 3c696 (f:4696)
ld de, wPlayerMoney + 2 ; wd349
ld hl, wd07b
ld c, $3
ld a, $b ; AddBCDPredef
jp Predef
predef_jump AddBCDPredef
MoneyForWinningText: ; 3c6e4 (f:46e4)
TX_FAR _MoneyForWinningText
@ -1053,8 +1048,7 @@ Func_3c741: ; 3c741 (f:4741)
ld c, a
ld hl, wPartyAliveFlags ; clear fainted mon's alive flag
ld b, $0
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
ld hl, W_ENEMYBATTSTATUS1 ; W_ENEMYBATTSTATUS1
res 2, [hl] ; reset "attacking multiple times" flag
ld a, [wd083]
@ -1153,12 +1147,10 @@ Func_3c7d8: ; 3c7d8 (f:47d8)
ld hl, wPartyAliveFlags
ld b, $1
push bc
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
pop bc
ld hl, wccf5
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
call Func_3cba6
call GBPalWhiteOut
call Func_3ee5b
@ -1317,14 +1309,12 @@ EnemySendOut: ; 3c90e (f:490e)
ld c,a
ld b,1
push bc
ld a,$10
call Predef
predef FlagActionPredef
ld hl,wccf5
xor a
ld [hl],a
pop bc
ld a,$10
call Predef
predef FlagActionPredef
Func_3c92a: ; 3c92a (f:492a)
xor a
ld hl,wd065
@ -1468,8 +1458,7 @@ Func_3c92a: ; 3c92a (f:492a)
ld [$FFE1],a
FuncCoord 15, 6
ld hl,Coord
ld a,2
call Predef
predef Func_3f073
ld a,[wEnemyMonSpecies2]
call PlayCry
call Func_3cdec
@ -1759,8 +1748,7 @@ Func_3cc91: ; 3cc91 (f:4c91)
Func_3cca4: ; 3cca4 (f:4ca4)
call Func_3cd60
ld a, $4
call Predef
predef LoadMonBackPic
xor a
ld [$ffe1], a
ld hl, wcc2d
@ -1791,8 +1779,7 @@ Func_3cca4: ; 3cca4 (f:4ca4)
call PlayMoveAnimation
FuncCoord 4, 11
ld hl, Coord
ld a, $2
call Predef
predef Func_3f073
ld a, [wcf91]
call PlayCry
call Func_3ee94
@ -1809,8 +1796,7 @@ Func_3ccfa: ; 3ccfa (f:4cfa)
xor a
ld [wcd6c], a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $5
call Predef
predef Func_79aba
ld c, $4
call DelayFrames
call Func_3cd3a
@ -1821,8 +1807,7 @@ Func_3ccfa: ; 3ccfa (f:4cfa)
ld [wcd6c], a
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $5
call Predef
predef Func_79aba
call Delay3
call Func_3cd3a
ld a, $4c
@ -1889,8 +1874,7 @@ Func_3cd60: ; 3cd60 (f:4d60)
ld [wcf91], a
FuncCoord 10, 9
ld hl, Coord
ld a, $5f
call Predef
predef DrawHP
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, wcf1d
@ -2384,10 +2368,8 @@ Func_3d119: ; 3d119 (f:5119)
ld [wcc49], a
ld hl, wPartyMon1Species ; wPartyMon1Species (aliases: wPartyMon1)
call ClearSprites
ld a, $36
call Predef
ld a, $37
call Predef
predef StatusScreen
predef StatusScreen2
ld a, [W_ENEMYBATTSTATUS2] ; W_ENEMYBATTSTATUS2
bit 4, a
ld hl, AnimationSubstitute
@ -2440,12 +2422,10 @@ Func_3d1ba: ; 3d1ba (f:51ba)
ld b, $1
push bc
ld hl, wPartyAliveFlags
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
pop bc
ld hl, wccf5
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
call Func_3cba6
call Func_3cc91
call SaveScreenTilesToBuffer1
@ -2922,8 +2902,7 @@ Func_3d4b6: ; 3d4b6 (f:54b6)
call GetCurrentMove
FuncCoord 2, 10
ld hl, Coord
ld a, $5d
call Predef
predef Func_27d98
.asm_3d54e
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
@ -3872,8 +3851,7 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2)
ld hl, KeptGoingAndCrashedText ; $5c47
call PrintText
ld b, $4
ld a, $24
call Predef
predef Func_48125
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_3dc3f
@ -4799,8 +4777,7 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
ld hl,Coord
xor a
ld [wListMenuID],a
ld a,$48
call Predef ; animate the HP bar shortening
predef UpdateHPBar2 ; animate the HP bar shortening
ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d)
jp Func_3cd5a ; redraw pokemon names and HP bars
@ -4919,8 +4896,7 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
ld hl,Coord
ld a,$01
ld [wListMenuID],a
ld a,$48
call Predef ; animate the HP bar shortening
predef UpdateHPBar2 ; animate the HP bar shortening
ApplyAttackToPlayerPokemonDone
jp Func_3cd5a ; redraw pokemon names and HP bars
@ -6147,13 +6123,11 @@ Func_3eb01: ; 3eb01 (f:6b01)
dec de
xor a
ld [wHPBarMaxHP], a
ld a, $3e
call Predef
predef WriteMonMoves
.asm_3ebca
ld hl, wEnemyMonMoves
ld de, wEnemyMonSpecial + 1
ld a, $5e
call Predef
predef LoadMovePPs
ld hl, W_MONHBASESTATS
ld de, wd002
ld b, $5
@ -6178,15 +6152,13 @@ Func_3eb01: ; 3eb01 (f:6b01)
call CopyData
ld a, [wEnemyMonSpecies2]
ld [wd11e], a
ld a, $3a
call Predef
predef IndexToPokedex
ld a, [wd11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexSeen ; wd30a
ld a, $10 ; FlagActionPredef
call Predef
predef FlagActionPredef
ld hl, wEnemyMonLevel ; wEnemyMonLevel
ld de, wcd23
ld bc, $b
@ -6212,8 +6184,7 @@ Func_3ec32: ; 3ec32 (f:6c32)
call ClearScreen
.asm_3ec4d
call DelayFrame
ld a, $30
call Predef
predef BattleTransition
callab Func_3ee58
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
@ -6255,8 +6226,7 @@ Func_3ec92: ; 3ec92 (f:6c92)
.asm_3ec9e
ld a, BANK(RedPicBack)
call UncompressSpriteFromDE
ld a, $3
call Predef
predef ScaleSpriteByTwo
ld hl, wOAMBuffer
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
@ -6306,8 +6276,7 @@ Func_3ec92: ; 3ec92 (f:6c92)
ld [$ffe1], a
FuncCoord 1, 5
ld hl, Coord
ld a, $1
jp Predef
predef_jump Func_3f0c6
Func_3ed02: ; 3ed02 (f:6d02)
callab Func_39680
@ -6709,8 +6678,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
ld [wAICount], a ; wccdf
FuncCoord 12, 0
ld hl, Coord
ld a, $1
call Predef
predef Func_3f0c6
ld a, $ff
ld [wEnemyMonPartyPos], a
ld a, $2
@ -6765,8 +6733,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
ld [$ffe1], a
FuncCoord 12, 0
ld hl, Coord
ld a, $1
call Predef
predef Func_3f0c6
Func_3efeb: ; 3efeb (f:6feb)
ld b, $0
@ -6855,8 +6822,7 @@ Func_3f073: ; 3f073 (f:7073)
ld a, $1
ld [wcd6c], a
ld bc, $303
ld a, $5
call Predef
predef Func_79aba
ld c, $4
call DelayFrames
ld bc, $ffd7
@ -6864,8 +6830,7 @@ Func_3f073: ; 3f073 (f:7073)
xor a
ld [wcd6c], a
ld bc, $505
ld a, $5
call Predef
predef Func_79aba
ld c, $5
call DelayFrames
ld bc, $ffd7
@ -6942,8 +6907,7 @@ LoadMonBackPic:
call ClearScreenArea
ld hl, W_MONHBACKSPRITE - W_MONHEADER
call UncompressMonSprite
ld a, $3
call Predef
predef ScaleSpriteByTwo
ld de, vBackPic
call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite
ld hl, vSprites
@ -8546,8 +8510,7 @@ Func_3fbbc: ; 3fbbc (f:7bbc)
push hl
push de
push bc
ld a, $8
call Predef
predef MoveAnimation
pop bc
pop de
pop hl