Merge pull request #304 from SatoMew/master

Rename *TilesetType to *TileAnimations
This commit is contained in:
Daniel Harding 2020-11-30 16:35:33 -06:00 committed by GitHub
commit bb76c06120
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 88 additions and 89 deletions

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@ -411,7 +411,7 @@ INCLUDE "audio/music/pokecenter.asm"
SECTION "Music 2", ROMX
INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm"
INCLUDE "audio/sfx/unused2_2.asm"
INCLUDE "audio/sfx/unused_fanfare.asm"
INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm"
INCLUDE "audio/music/wildbattle.asm"

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@ -1,4 +1,5 @@
SFX_Unused2_Ch5:
; This corresponds to SFX_KEY_ITEM in pokegold and pokecrystal.
SFX_UnusedFanfare_Ch5: ; unreferenced
execute_music
tempo 256
volume 7, 7
@ -16,8 +17,7 @@ SFX_Unused2_Ch5:
note E_, 8
sound_ret
SFX_Unused2_Ch6:
SFX_UnusedFanfare_Ch6: ; unreferenced
execute_music
vibrato 8, 2, 7
duty_cycle 2
@ -32,8 +32,7 @@ SFX_Unused2_Ch6:
note B_, 8
sound_ret
SFX_Unused2_Ch7:
SFX_UnusedFanfare_Ch7: ; unreferenced
execute_music
note_type 6, 1, 0
octave 4

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@ -4,13 +4,13 @@ MAP_BORDER EQU 3
; connection directions
const_def
shift_const EAST ; 1
shift_const WEST ; 2
shift_const SOUTH ; 4
shift_const NORTH ; 8
shift_const EAST ; 1
shift_const WEST ; 2
shift_const SOUTH ; 4
shift_const NORTH ; 8
; tileset environments
; flower and water tile animations
const_def
const INDOOR ; 0
const CAVE ; 1
const OUTDOOR ; 2
const TILEANIM_NONE ; 0
const TILEANIM_WATER ; 1
const TILEANIM_WATER_FLOWER ; 2

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@ -8,27 +8,27 @@ ENDM
Tilesets:
; block, gfx, coll, 3 counter tiles, grass tile, permission
tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR
tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, CAVE
tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, INDOOR
tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, OUTDOOR
tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, INDOOR
tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, OUTDOOR
tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, INDOOR
tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, INDOOR
tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, INDOOR
tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, INDOOR
tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, INDOOR
tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, CAVE
tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, CAVE
tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, INDOOR
tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, INDOOR
tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, CAVE
tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, INDOOR
tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, INDOOR
tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, INDOOR
tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, INDOOR
tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, CAVE
tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, CAVE
tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, TILEANIM_WATER_FLOWER
tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, TILEANIM_NONE
tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, TILEANIM_WATER
tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER
tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, TILEANIM_NONE
tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER
tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, TILEANIM_NONE
tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, TILEANIM_NONE
tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, TILEANIM_NONE
tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, TILEANIM_WATER
tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, TILEANIM_WATER

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@ -51,7 +51,7 @@ SlidePlayerAndEnemySilhouettesOnScreen:
ldh [hWY], a
ldh [rWY], a
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ldh [hSCY], a
dec a
ld [wUpdateSpritesEnabled], a
@ -6275,7 +6275,7 @@ DoBattleTransitionAndInitBattleVariables:
ldh [hAutoBGTransferEnabled], a
ldh [hWY], a
ldh [rWY], a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ld hl, wPlayerStatsToDouble
ld [hli], a
ld [hli], a
@ -6865,8 +6865,8 @@ _InitBattleCommon:
ld [wLetterPrintingDelayFlags], a
pop af
ld [wMapPalOffset], a
ld a, [wSavedTilesetType]
ldh [hTilesetType], a
ld a, [wSavedTileAnimations]
ldh [hTileAnimations], a
scf
ret
.emptyString

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@ -1,6 +1,6 @@
InitBattleVariables:
ldh a, [hTilesetType]
ld [wSavedTilesetType], a
ldh a, [hTileAnimations]
ld [wSavedTileAnimations], a
xor a
ld [wActionResultOrTookBattleTurn], a
ld [wBattleResult], a

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@ -6,10 +6,10 @@ PKMNLeaguePC:
push hl
ld a, [wUpdateSpritesEnabled]
push af
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ld [wSpriteFlipped], a
ld [wUpdateSpritesEnabled], a
ld [wHoFTeamIndex2], a
@ -40,7 +40,7 @@ PKMNLeaguePC:
jr nz, .loop
.doneShowingTeams
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
pop af
ld [wUpdateSpritesEnabled], a
pop hl

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@ -410,10 +410,10 @@ ShowPokedexDataInternal:
call RunPaletteCommand
pop af
ld [wd11e], a
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
hlcoord 0, 0
ld de, 1
@ -577,7 +577,7 @@ ShowPokedexDataInternal:
and A_BUTTON | B_BUTTON
jr z, .waitForButtonPress
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
call GBPalWhiteOut
call ClearScreen
call RunDefaultPaletteCommand

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@ -69,8 +69,8 @@ LoadSAV0:
ld de, wSpriteDataStart
ld bc, wSpriteDataEnd - wSpriteDataStart
call CopyData
ld a, [sTilesetType]
ldh [hTilesetType], a
ld a, [sTileAnimations]
ldh [hTileAnimations], a
ld hl, sCurBoxData
ld de, wBoxDataStart
ld bc, wBoxDataEnd - wBoxDataStart
@ -217,8 +217,8 @@ SaveSAVtoSRAM0:
ld de, sCurBoxData
ld bc, wBoxDataEnd - wBoxDataStart
call CopyData
ldh a, [hTilesetType]
ld [sTilesetType], a
ldh a, [hTileAnimations]
ld [sTileAnimations], a
ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum

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@ -454,10 +454,10 @@ StartMenu_TrainerInfo::
call GBPalWhiteOut
call ClearScreen
call UpdateSprites
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
call DrawTrainerInfo
predef DrawBadges ; draw badges
ld b, SET_PAL_TRAINER_CARD
@ -471,7 +471,7 @@ StartMenu_TrainerInfo::
call ReloadMapData
call LoadGBPal
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges

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@ -19,7 +19,7 @@ EvolveMon:
call Delay3
xor a
ldh [hAutoBGTransferEnabled], a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ld a, [wEvoOldSpecies]
ld [wWholeScreenPaletteMonSpecies], a
ld c, 0

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@ -19,7 +19,7 @@ AnimateHallOfFame:
call FillMemory
xor a
ld [wUpdateSpritesEnabled], a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ld [wSpriteFlipped], a
ld [wLetterPrintingDelayFlags], a ; no delay
ld [wHoFMonOrPlayer], a ; mon

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@ -52,7 +52,7 @@ OakSpeech:
ld [wDestinationMap], a
call SpecialWarpIn
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ld a, [wd732]
bit 1, a ; possibly a debug mode bit
jp nz, .skipChoosingNames

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@ -26,7 +26,7 @@ DisplayTitleScreen:
ld a, $1
ldh [hAutoBGTransferEnabled], a
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ldh [hSCX], a
ld a, $40
ldh [hSCY], a

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@ -23,7 +23,7 @@ LoadTilesetHeader:
dec c
jr nz, .copyTilesetHeaderLoop
ld a, [hl]
ldh [hTilesetType], a
ldh [hTileAnimations], a
xor a
ldh [hMovingBGTilesCounter1], a
pop hl

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@ -52,11 +52,11 @@ RedrawMapView:
ret z
ldh a, [hAutoBGTransferEnabled]
push af
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hAutoBGTransferEnabled], a
ldh [hTilesetType], a ; no flower/water BG tile animations
ldh [hTileAnimations], a
call LoadCurrentMapView
call RunDefaultPaletteCommand
ld hl, wMapViewVRAMPointer
@ -112,7 +112,7 @@ RedrawMapView:
dec c
jr nz, .redrawRowLoop
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
pop af
ldh [hAutoBGTransferEnabled], a
ret

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@ -11,7 +11,7 @@ TryEvolvingMon:
; this is only called after battle
; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur
EvolutionAfterBattle:
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ld [wEvolutionOccurred], a
@ -245,7 +245,7 @@ Evolution_PartyMonLoop: ; loop over party mons
pop bc
pop hl
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
ld a, [wLinkState]
cp LINK_STATE_TRADING
ret z

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@ -101,10 +101,10 @@ StatusScreen:
ld hl, vChars2 tile $72
lb bc, BANK(PTile), 1
call CopyVideoDataDouble ; bold P (for PP)
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
hlcoord 19, 1
lb bc, 6, 10
call DrawLineBox ; Draws the box around name, HP and status
@ -174,7 +174,7 @@ StatusScreen:
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
ret
.GetStringPointer
@ -296,10 +296,10 @@ StatsText:
next "SPECIAL@"
StatusScreen2:
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ldh [hAutoBGTransferEnabled], a
ld bc, NUM_MOVES + 1
ld hl, wMoves
@ -429,7 +429,7 @@ StatusScreen2:
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
ld hl, wd72c
res 1, [hl]
ld a, $77

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@ -65,7 +65,7 @@ rLCDC_DEFAULT EQU %11100011
call WriteDMACodeToHRAM
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
ldh [rSTAT], a
ldh [hSCX], a
ldh [hSCY], a

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@ -813,7 +813,7 @@ LoadPlayerSpriteGraphics::
dec a
jr z, .ridingBike
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
and a
jr nz, .determineGraphics
jr .startWalking

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@ -175,10 +175,10 @@ GetCryData::
ret
DisplayPartyMenu::
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
call GBPalWhiteOutWithDelay3
call ClearSprites
call PartyMenuInit
@ -186,10 +186,10 @@ DisplayPartyMenu::
jp HandlePartyMenuInput
GoBackToPartyMenu::
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
push af
xor a
ldh [hTilesetType], a
ldh [hTileAnimations], a
call PartyMenuInit
call RedrawPartyMenu
jp HandlePartyMenuInput
@ -251,7 +251,7 @@ HandlePartyMenuInput::
and a
jp nz, .swappingPokemon
pop af
ldh [hTilesetType], a
ldh [hTileAnimations], a
bit 1, b
jr nz, .noPokemonChosen
ld a, [wPartyCount]

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@ -379,7 +379,7 @@ UpdateMovingBgTiles::
; Animate water and flower
; tiles in the overworld.
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
and a
ret z ; no animations if indoors (or if a menu set this to 0)
@ -417,7 +417,7 @@ UpdateMovingBgTiles::
dec c
jr nz, .left
.done
ldh a, [hTilesetType]
ldh a, [hTileAnimations]
rrca
ret nc
; if in a cave, no flower animations

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@ -277,11 +277,11 @@ hFrameCounter:: db ; decremented every V-blank (used for delays)
; you can detect that the V-blank handler has run since then.
hVBlankOccurred:: db
; 00 = indoor
; 01 = cave
; 02 = outdoor
; this is often set to 00 in order to turn off water and flower BG tile animations
hTilesetType:: db
; Controls which tiles are animated.
; 0 = no animations (breaks Surf)
; 1 = water tile $14 is animated
; 2 = water tile $14 and flower tile $03 are animated
hTileAnimations:: db
hMovingBGTilesCounter1:: db

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@ -17,7 +17,7 @@ sMainData:: ds wMainDataEnd - wMainDataStart
sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart
sPartyData:: ds wPartyDataEnd - wPartyDataStart
sCurBoxData:: ds wBoxDataEnd - wBoxDataStart
sTilesetType:: ds 1
sTileAnimations:: ds 1
sMainDataCheckSum:: ds 1

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@ -2000,7 +2000,7 @@ wMonHLearnset::
ds 1
wMonHeaderEnd::
wSavedTilesetType::
wSavedTileAnimations::
; saved at the start of a battle and then written back at the end of the battle
ds 1