Merge pull request #304 from SatoMew/master

Rename *TilesetType to *TileAnimations
This commit is contained in:
Daniel Harding 2020-11-30 16:35:33 -06:00 committed by GitHub
commit bb76c06120
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 88 additions and 89 deletions

View file

@ -411,7 +411,7 @@ INCLUDE "audio/music/pokecenter.asm"
SECTION "Music 2", ROMX SECTION "Music 2", ROMX
INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm" INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm"
INCLUDE "audio/sfx/unused2_2.asm" INCLUDE "audio/sfx/unused_fanfare.asm"
INCLUDE "audio/music/gymleaderbattle.asm" INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm" INCLUDE "audio/music/trainerbattle.asm"
INCLUDE "audio/music/wildbattle.asm" INCLUDE "audio/music/wildbattle.asm"

View file

@ -1,4 +1,5 @@
SFX_Unused2_Ch5: ; This corresponds to SFX_KEY_ITEM in pokegold and pokecrystal.
SFX_UnusedFanfare_Ch5: ; unreferenced
execute_music execute_music
tempo 256 tempo 256
volume 7, 7 volume 7, 7
@ -16,8 +17,7 @@ SFX_Unused2_Ch5:
note E_, 8 note E_, 8
sound_ret sound_ret
SFX_UnusedFanfare_Ch6: ; unreferenced
SFX_Unused2_Ch6:
execute_music execute_music
vibrato 8, 2, 7 vibrato 8, 2, 7
duty_cycle 2 duty_cycle 2
@ -32,8 +32,7 @@ SFX_Unused2_Ch6:
note B_, 8 note B_, 8
sound_ret sound_ret
SFX_UnusedFanfare_Ch7: ; unreferenced
SFX_Unused2_Ch7:
execute_music execute_music
note_type 6, 1, 0 note_type 6, 1, 0
octave 4 octave 4

View file

@ -4,13 +4,13 @@ MAP_BORDER EQU 3
; connection directions ; connection directions
const_def const_def
shift_const EAST ; 1 shift_const EAST ; 1
shift_const WEST ; 2 shift_const WEST ; 2
shift_const SOUTH ; 4 shift_const SOUTH ; 4
shift_const NORTH ; 8 shift_const NORTH ; 8
; tileset environments ; flower and water tile animations
const_def const_def
const INDOOR ; 0 const TILEANIM_NONE ; 0
const CAVE ; 1 const TILEANIM_WATER ; 1
const OUTDOOR ; 2 const TILEANIM_WATER_FLOWER ; 2

View file

@ -8,27 +8,27 @@ ENDM
Tilesets: Tilesets:
; block, gfx, coll, 3 counter tiles, grass tile, permission ; block, gfx, coll, 3 counter tiles, grass tile, permission
tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, TILEANIM_WATER_FLOWER
tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, TILEANIM_NONE
tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, CAVE tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, TILEANIM_WATER
tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, INDOOR tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, OUTDOOR tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER
tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, INDOOR tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, TILEANIM_NONE
tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, OUTDOOR tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER
tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, INDOOR tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, INDOOR tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, INDOOR tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, INDOOR tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, INDOOR tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, CAVE tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, CAVE tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, INDOOR tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, TILEANIM_NONE
tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, INDOOR tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, CAVE tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, INDOOR tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, TILEANIM_NONE
tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, INDOOR tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, INDOOR tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, INDOOR tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, TILEANIM_NONE
tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, CAVE tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, TILEANIM_WATER
tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, CAVE tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, TILEANIM_WATER

View file

@ -51,7 +51,7 @@ SlidePlayerAndEnemySilhouettesOnScreen:
ldh [hWY], a ldh [hWY], a
ldh [rWY], a ldh [rWY], a
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
ldh [hSCY], a ldh [hSCY], a
dec a dec a
ld [wUpdateSpritesEnabled], a ld [wUpdateSpritesEnabled], a
@ -6275,7 +6275,7 @@ DoBattleTransitionAndInitBattleVariables:
ldh [hAutoBGTransferEnabled], a ldh [hAutoBGTransferEnabled], a
ldh [hWY], a ldh [hWY], a
ldh [rWY], a ldh [rWY], a
ldh [hTilesetType], a ldh [hTileAnimations], a
ld hl, wPlayerStatsToDouble ld hl, wPlayerStatsToDouble
ld [hli], a ld [hli], a
ld [hli], a ld [hli], a
@ -6865,8 +6865,8 @@ _InitBattleCommon:
ld [wLetterPrintingDelayFlags], a ld [wLetterPrintingDelayFlags], a
pop af pop af
ld [wMapPalOffset], a ld [wMapPalOffset], a
ld a, [wSavedTilesetType] ld a, [wSavedTileAnimations]
ldh [hTilesetType], a ldh [hTileAnimations], a
scf scf
ret ret
.emptyString .emptyString

View file

@ -1,6 +1,6 @@
InitBattleVariables: InitBattleVariables:
ldh a, [hTilesetType] ldh a, [hTileAnimations]
ld [wSavedTilesetType], a ld [wSavedTileAnimations], a
xor a xor a
ld [wActionResultOrTookBattleTurn], a ld [wActionResultOrTookBattleTurn], a
ld [wBattleResult], a ld [wBattleResult], a

View file

@ -6,10 +6,10 @@ PKMNLeaguePC:
push hl push hl
ld a, [wUpdateSpritesEnabled] ld a, [wUpdateSpritesEnabled]
push af push af
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
ld [wSpriteFlipped], a ld [wSpriteFlipped], a
ld [wUpdateSpritesEnabled], a ld [wUpdateSpritesEnabled], a
ld [wHoFTeamIndex2], a ld [wHoFTeamIndex2], a
@ -40,7 +40,7 @@ PKMNLeaguePC:
jr nz, .loop jr nz, .loop
.doneShowingTeams .doneShowingTeams
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
pop af pop af
ld [wUpdateSpritesEnabled], a ld [wUpdateSpritesEnabled], a
pop hl pop hl

View file

@ -410,10 +410,10 @@ ShowPokedexDataInternal:
call RunPaletteCommand call RunPaletteCommand
pop af pop af
ld [wd11e], a ld [wd11e], a
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
hlcoord 0, 0 hlcoord 0, 0
ld de, 1 ld de, 1
@ -577,7 +577,7 @@ ShowPokedexDataInternal:
and A_BUTTON | B_BUTTON and A_BUTTON | B_BUTTON
jr z, .waitForButtonPress jr z, .waitForButtonPress
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
call GBPalWhiteOut call GBPalWhiteOut
call ClearScreen call ClearScreen
call RunDefaultPaletteCommand call RunDefaultPaletteCommand

View file

@ -69,8 +69,8 @@ LoadSAV0:
ld de, wSpriteDataStart ld de, wSpriteDataStart
ld bc, wSpriteDataEnd - wSpriteDataStart ld bc, wSpriteDataEnd - wSpriteDataStart
call CopyData call CopyData
ld a, [sTilesetType] ld a, [sTileAnimations]
ldh [hTilesetType], a ldh [hTileAnimations], a
ld hl, sCurBoxData ld hl, sCurBoxData
ld de, wBoxDataStart ld de, wBoxDataStart
ld bc, wBoxDataEnd - wBoxDataStart ld bc, wBoxDataEnd - wBoxDataStart
@ -217,8 +217,8 @@ SaveSAVtoSRAM0:
ld de, sCurBoxData ld de, sCurBoxData
ld bc, wBoxDataEnd - wBoxDataStart ld bc, wBoxDataEnd - wBoxDataStart
call CopyData call CopyData
ldh a, [hTilesetType] ldh a, [hTileAnimations]
ld [sTilesetType], a ld [sTileAnimations], a
ld hl, sPlayerName ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum call SAVCheckSum

View file

@ -454,10 +454,10 @@ StartMenu_TrainerInfo::
call GBPalWhiteOut call GBPalWhiteOut
call ClearScreen call ClearScreen
call UpdateSprites call UpdateSprites
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
call DrawTrainerInfo call DrawTrainerInfo
predef DrawBadges ; draw badges predef DrawBadges ; draw badges
ld b, SET_PAL_TRAINER_CARD ld b, SET_PAL_TRAINER_CARD
@ -471,7 +471,7 @@ StartMenu_TrainerInfo::
call ReloadMapData call ReloadMapData
call LoadGBPal call LoadGBPal
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
jp RedisplayStartMenu jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges ; loads tile patterns and draws everything except for gym leader faces / badges

View file

@ -19,7 +19,7 @@ EvolveMon:
call Delay3 call Delay3
xor a xor a
ldh [hAutoBGTransferEnabled], a ldh [hAutoBGTransferEnabled], a
ldh [hTilesetType], a ldh [hTileAnimations], a
ld a, [wEvoOldSpecies] ld a, [wEvoOldSpecies]
ld [wWholeScreenPaletteMonSpecies], a ld [wWholeScreenPaletteMonSpecies], a
ld c, 0 ld c, 0

View file

@ -19,7 +19,7 @@ AnimateHallOfFame:
call FillMemory call FillMemory
xor a xor a
ld [wUpdateSpritesEnabled], a ld [wUpdateSpritesEnabled], a
ldh [hTilesetType], a ldh [hTileAnimations], a
ld [wSpriteFlipped], a ld [wSpriteFlipped], a
ld [wLetterPrintingDelayFlags], a ; no delay ld [wLetterPrintingDelayFlags], a ; no delay
ld [wHoFMonOrPlayer], a ; mon ld [wHoFMonOrPlayer], a ; mon

View file

@ -52,7 +52,7 @@ OakSpeech:
ld [wDestinationMap], a ld [wDestinationMap], a
call SpecialWarpIn call SpecialWarpIn
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
ld a, [wd732] ld a, [wd732]
bit 1, a ; possibly a debug mode bit bit 1, a ; possibly a debug mode bit
jp nz, .skipChoosingNames jp nz, .skipChoosingNames

View file

@ -26,7 +26,7 @@ DisplayTitleScreen:
ld a, $1 ld a, $1
ldh [hAutoBGTransferEnabled], a ldh [hAutoBGTransferEnabled], a
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
ldh [hSCX], a ldh [hSCX], a
ld a, $40 ld a, $40
ldh [hSCY], a ldh [hSCY], a

View file

@ -23,7 +23,7 @@ LoadTilesetHeader:
dec c dec c
jr nz, .copyTilesetHeaderLoop jr nz, .copyTilesetHeaderLoop
ld a, [hl] ld a, [hl]
ldh [hTilesetType], a ldh [hTileAnimations], a
xor a xor a
ldh [hMovingBGTilesCounter1], a ldh [hMovingBGTilesCounter1], a
pop hl pop hl

View file

@ -52,11 +52,11 @@ RedrawMapView:
ret z ret z
ldh a, [hAutoBGTransferEnabled] ldh a, [hAutoBGTransferEnabled]
push af push af
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hAutoBGTransferEnabled], a ldh [hAutoBGTransferEnabled], a
ldh [hTilesetType], a ; no flower/water BG tile animations ldh [hTileAnimations], a
call LoadCurrentMapView call LoadCurrentMapView
call RunDefaultPaletteCommand call RunDefaultPaletteCommand
ld hl, wMapViewVRAMPointer ld hl, wMapViewVRAMPointer
@ -112,7 +112,7 @@ RedrawMapView:
dec c dec c
jr nz, .redrawRowLoop jr nz, .redrawRowLoop
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
pop af pop af
ldh [hAutoBGTransferEnabled], a ldh [hAutoBGTransferEnabled], a
ret ret

View file

@ -11,7 +11,7 @@ TryEvolvingMon:
; this is only called after battle ; this is only called after battle
; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur ; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur
EvolutionAfterBattle: EvolutionAfterBattle:
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ld [wEvolutionOccurred], a ld [wEvolutionOccurred], a
@ -245,7 +245,7 @@ Evolution_PartyMonLoop: ; loop over party mons
pop bc pop bc
pop hl pop hl
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
ld a, [wLinkState] ld a, [wLinkState]
cp LINK_STATE_TRADING cp LINK_STATE_TRADING
ret z ret z

View file

@ -101,10 +101,10 @@ StatusScreen:
ld hl, vChars2 tile $72 ld hl, vChars2 tile $72
lb bc, BANK(PTile), 1 lb bc, BANK(PTile), 1
call CopyVideoDataDouble ; bold P (for PP) call CopyVideoDataDouble ; bold P (for PP)
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
hlcoord 19, 1 hlcoord 19, 1
lb bc, 6, 10 lb bc, 6, 10
call DrawLineBox ; Draws the box around name, HP and status call DrawLineBox ; Draws the box around name, HP and status
@ -174,7 +174,7 @@ StatusScreen:
call PlayCry ; play Pokémon cry call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button call WaitForTextScrollButtonPress ; wait for button
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
ret ret
.GetStringPointer .GetStringPointer
@ -296,10 +296,10 @@ StatsText:
next "SPECIAL@" next "SPECIAL@"
StatusScreen2: StatusScreen2:
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
ldh [hAutoBGTransferEnabled], a ldh [hAutoBGTransferEnabled], a
ld bc, NUM_MOVES + 1 ld bc, NUM_MOVES + 1
ld hl, wMoves ld hl, wMoves
@ -429,7 +429,7 @@ StatusScreen2:
call Delay3 call Delay3
call WaitForTextScrollButtonPress ; wait for button call WaitForTextScrollButtonPress ; wait for button
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
ld hl, wd72c ld hl, wd72c
res 1, [hl] res 1, [hl]
ld a, $77 ld a, $77

View file

@ -65,7 +65,7 @@ rLCDC_DEFAULT EQU %11100011
call WriteDMACodeToHRAM call WriteDMACodeToHRAM
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
ldh [rSTAT], a ldh [rSTAT], a
ldh [hSCX], a ldh [hSCX], a
ldh [hSCY], a ldh [hSCY], a

View file

@ -813,7 +813,7 @@ LoadPlayerSpriteGraphics::
dec a dec a
jr z, .ridingBike jr z, .ridingBike
ldh a, [hTilesetType] ldh a, [hTileAnimations]
and a and a
jr nz, .determineGraphics jr nz, .determineGraphics
jr .startWalking jr .startWalking

View file

@ -175,10 +175,10 @@ GetCryData::
ret ret
DisplayPartyMenu:: DisplayPartyMenu::
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
call GBPalWhiteOutWithDelay3 call GBPalWhiteOutWithDelay3
call ClearSprites call ClearSprites
call PartyMenuInit call PartyMenuInit
@ -186,10 +186,10 @@ DisplayPartyMenu::
jp HandlePartyMenuInput jp HandlePartyMenuInput
GoBackToPartyMenu:: GoBackToPartyMenu::
ldh a, [hTilesetType] ldh a, [hTileAnimations]
push af push af
xor a xor a
ldh [hTilesetType], a ldh [hTileAnimations], a
call PartyMenuInit call PartyMenuInit
call RedrawPartyMenu call RedrawPartyMenu
jp HandlePartyMenuInput jp HandlePartyMenuInput
@ -251,7 +251,7 @@ HandlePartyMenuInput::
and a and a
jp nz, .swappingPokemon jp nz, .swappingPokemon
pop af pop af
ldh [hTilesetType], a ldh [hTileAnimations], a
bit 1, b bit 1, b
jr nz, .noPokemonChosen jr nz, .noPokemonChosen
ld a, [wPartyCount] ld a, [wPartyCount]

View file

@ -379,7 +379,7 @@ UpdateMovingBgTiles::
; Animate water and flower ; Animate water and flower
; tiles in the overworld. ; tiles in the overworld.
ldh a, [hTilesetType] ldh a, [hTileAnimations]
and a and a
ret z ; no animations if indoors (or if a menu set this to 0) ret z ; no animations if indoors (or if a menu set this to 0)
@ -417,7 +417,7 @@ UpdateMovingBgTiles::
dec c dec c
jr nz, .left jr nz, .left
.done .done
ldh a, [hTilesetType] ldh a, [hTileAnimations]
rrca rrca
ret nc ret nc
; if in a cave, no flower animations ; if in a cave, no flower animations

View file

@ -277,11 +277,11 @@ hFrameCounter:: db ; decremented every V-blank (used for delays)
; you can detect that the V-blank handler has run since then. ; you can detect that the V-blank handler has run since then.
hVBlankOccurred:: db hVBlankOccurred:: db
; 00 = indoor ; Controls which tiles are animated.
; 01 = cave ; 0 = no animations (breaks Surf)
; 02 = outdoor ; 1 = water tile $14 is animated
; this is often set to 00 in order to turn off water and flower BG tile animations ; 2 = water tile $14 and flower tile $03 are animated
hTilesetType:: db hTileAnimations:: db
hMovingBGTilesCounter1:: db hMovingBGTilesCounter1:: db

View file

@ -17,7 +17,7 @@ sMainData:: ds wMainDataEnd - wMainDataStart
sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart
sPartyData:: ds wPartyDataEnd - wPartyDataStart sPartyData:: ds wPartyDataEnd - wPartyDataStart
sCurBoxData:: ds wBoxDataEnd - wBoxDataStart sCurBoxData:: ds wBoxDataEnd - wBoxDataStart
sTilesetType:: ds 1 sTileAnimations:: ds 1
sMainDataCheckSum:: ds 1 sMainDataCheckSum:: ds 1

View file

@ -2000,7 +2000,7 @@ wMonHLearnset::
ds 1 ds 1
wMonHeaderEnd:: wMonHeaderEnd::
wSavedTilesetType:: wSavedTileAnimations::
; saved at the start of a battle and then written back at the end of the battle ; saved at the start of a battle and then written back at the end of the battle
ds 1 ds 1