mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-14 17:16:42 +13:00
Fix pokeflute in battle sfx
and other small improvements
This commit is contained in:
parent
5f87413b23
commit
c1278c478e
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@ -117,6 +117,9 @@ INCLUDE "audio/sfx/battle_36.asm"
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INCLUDE "audio/sfx/level_up.asm"
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INCLUDE "audio/sfx/caught_mon.asm"
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INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm"
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INCLUDE "audio/sfx/pokeflute_ch7.asm"
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SECTION "Sound Effects 3", ROMX
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@ -151,16 +154,15 @@ INCLUDE "audio/pokedex_rating_sfx.asm"
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SECTION "Audio Engine 1", ROMX
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INCLUDE "crysaudio/engine.asm"
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;INCLUDE "crysaudio/trainer_encounters.asm"
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INCLUDE "crysaudio/red_pointers.asm"
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INCLUDE "crysaudio/music_pointers_red.asm"
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;INCLUDE "crysaudio/music_pointers.asm"
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INCLUDE "crysaudio/music/nothing.asm"
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INCLUDE "crysaudio/cry_pointers.asm"
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INCLUDE "crysaudio/rbsfx.asm"
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INCLUDE "crysaudio/sfx_pointers_red.asm"
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;INCLUDE "crysaudio/sfx_pointers.asm"
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@ -163,7 +163,7 @@ Audio2_PlayNextNote:
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ld a, c
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cp Ch5
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jr nz, .beginChecks
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ld a, [wLowHealthAlarmOrig] ; low health alarm enabled?
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ld a, [wLowHealthAlarm] ; low health alarm enabled?
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bit 7, a
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ret nz
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.beginChecks
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@ -976,7 +976,7 @@ Audio2_ResetCryModifiers:
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ld a, c
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cp Ch5
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jr nz, .skip
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ld a, [wLowHealthAlarmOrig]
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ld a, [wLowHealthAlarm]
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bit 7, a
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jr z, .skip
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xor a
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@ -165,3 +165,6 @@ SFX_Battle_36::
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SFX_Silph_Scope::
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audio_header SFX_Silph_Scope, Ch5
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SFX_PokefluteInBattle::
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audio_header SFX_PokefluteInBattle, Ch5, Ch6, Ch7
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@ -1,5 +1,5 @@
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Music_DoLowHealthAlarm::
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ld a, [wLowHealthAlarmOrig]
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ld a, [wLowHealthAlarm]
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cp $ff
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jr z, .disableAlarm
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@ -21,19 +21,19 @@ Music_DoLowHealthAlarm::
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.asm_2138a
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ld a, $86
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ld [wChannelSoundIDs + Ch5], a ;disable sound channel?
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ld a, [wLowHealthAlarmOrig]
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ld a, [wLowHealthAlarm]
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and $7f ;decrement alarm timer.
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dec a
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.asm_21395
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; reset the timer and enable flag.
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set 7, a
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ld [wLowHealthAlarmOrig], a
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ld [wLowHealthAlarm], a
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ret
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.disableAlarm
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xor a
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ld [wLowHealthAlarmOrig], a ;disable alarm
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ld [wLowHealthAlarm], a ;disable alarm
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ld [wChannelSoundIDs + Ch5], a ;re-enable sound channel?
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ld de, .toneDataSilence
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jr .playTone
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@ -1,7 +1,7 @@
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PlayBattleMusic::
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xor a
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ld [wAudioFadeOutControl], a
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ld [wLowHealthAlarmOrig], a
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ld [wLowHealthAlarm], a
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ld [wMusicFade], a
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dec a ; SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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@ -21,7 +21,6 @@ PlayPokedexRatingSfx::
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ld a, [hli]
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ld c, [hl]
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call PlaySound
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call WaitForSoundToFinish
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jp PlayDefaultMusic
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PokedexRatingSfxPointers:
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@ -1,8 +1,8 @@
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SFX_Pokeflute_Ch5:
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SFX_PokefluteInBattle_Ch5:
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tempo 256
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SFX_Pokeflute_Ch6:
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SFX_PokefluteInBattle_Ch6:
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execute_music
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note_type 8, 0, 0
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rest 5
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@ -1,4 +1,4 @@
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SFX_Pokeflute_Ch7:
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SFX_PokefluteInBattle_Ch7:
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execute_music
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vibrato 16, 1, 4
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note_type 8, 1, 0
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@ -214,6 +214,8 @@ const_value = 1
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const SFX_SLOTS_NEW_SPIN
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const SFX_SHOOTING_STAR
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const SFX_POKEFLUTE_IN_BATTLE
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const GSSFX_NOT_VERY_EFFECTIVE
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const GSSFX_DAMAGE
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const GSSFX_SUPER_EFFECTIVE
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@ -692,9 +692,9 @@ FadeMusic:
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xor a
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ld [wVolume], a
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; did we just get on a bike?
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ld a, [wWalkBikeSurfState] ; XXX
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cp 1 ; PLAYER_BIKE
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jr z, .bicycle
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; ld a, [wPlayerState]
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; cp PLAYER_BIKE
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; jr z, .bicycle
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push bc
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; restart sound
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call MusicFadeRestart
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@ -11,7 +11,6 @@ Music_PkmnHealed_Ch1::
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;toggle_perfect_pitch
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note_type 12, 8, 1
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rest 2
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octave 3
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pitch_slide 1, 4, B_
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note B_, 2
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pitch_slide 1, 3, E_
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@ -112,6 +112,8 @@ SFX:
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dba SFX_Slots_New_Spin
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dba SFX_Shooting_Star
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dba SFX_PokefluteInBattle
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dba Sfx_NotVeryEffective
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dba Sfx_Damage
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dba Sfx_SuperEffective
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@ -1,75 +0,0 @@
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; What music plays when a trainer notices you
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TrainerEncounterMusic::
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; entries correspond to trainer classes (see constants/trainer_constants.asm)
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db MUSIC_HIKER_ENCOUNTER ; none
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db MUSIC_YOUNGSTER_ENCOUNTER ; falkner
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db MUSIC_LASS_ENCOUNTER ; whitney
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db MUSIC_YOUNGSTER_ENCOUNTER ; bugsy
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db MUSIC_OFFICER_ENCOUNTER ; morty
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db MUSIC_OFFICER_ENCOUNTER ; pryce
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db MUSIC_LASS_ENCOUNTER ; jasmine
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db MUSIC_OFFICER_ENCOUNTER ; chuck
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db MUSIC_BEAUTY_ENCOUNTER ; clair
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db MUSIC_RIVAL_ENCOUNTER ; rival1
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db MUSIC_HIKER_ENCOUNTER ; pokemon_prof
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db MUSIC_HIKER_ENCOUNTER ; will
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db MUSIC_HIKER_ENCOUNTER ; cal
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db MUSIC_OFFICER_ENCOUNTER ; bruno
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db MUSIC_HIKER_ENCOUNTER ; karen
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db MUSIC_HIKER_ENCOUNTER ; koga
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db MUSIC_OFFICER_ENCOUNTER ; champion
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db MUSIC_YOUNGSTER_ENCOUNTER ; brock
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db MUSIC_LASS_ENCOUNTER ; misty
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db MUSIC_OFFICER_ENCOUNTER ; lt_surge
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db MUSIC_ROCKET_ENCOUNTER ; scientist
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db MUSIC_OFFICER_ENCOUNTER ; erika
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db MUSIC_YOUNGSTER_ENCOUNTER ; youngster
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db MUSIC_YOUNGSTER_ENCOUNTER ; schoolboy
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db MUSIC_YOUNGSTER_ENCOUNTER ; bird_keeper
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db MUSIC_LASS_ENCOUNTER ; lass
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db MUSIC_LASS_ENCOUNTER ; janine
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db MUSIC_HIKER_ENCOUNTER ; cooltrainerm
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db MUSIC_BEAUTY_ENCOUNTER ; cooltrainerf
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db MUSIC_BEAUTY_ENCOUNTER ; beauty
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db MUSIC_POKEMANIAC_ENCOUNTER ; pokemaniac
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db MUSIC_ROCKET_ENCOUNTER ; gruntm
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db MUSIC_HIKER_ENCOUNTER ; gentleman
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db MUSIC_BEAUTY_ENCOUNTER ; skier
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db MUSIC_BEAUTY_ENCOUNTER ; teacher
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db MUSIC_BEAUTY_ENCOUNTER ; sabrina
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db MUSIC_YOUNGSTER_ENCOUNTER ; bug_catcher
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db MUSIC_HIKER_ENCOUNTER ; fisher
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db MUSIC_HIKER_ENCOUNTER ; swimmerm
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db MUSIC_BEAUTY_ENCOUNTER ; swimmerf
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db MUSIC_HIKER_ENCOUNTER ; sailor
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db MUSIC_POKEMANIAC_ENCOUNTER ; super_nerd
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db MUSIC_RIVAL_ENCOUNTER ; rival2
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db MUSIC_HIKER_ENCOUNTER ; guitarist
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db MUSIC_HIKER_ENCOUNTER ; hiker
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db MUSIC_HIKER_ENCOUNTER ; biker
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db MUSIC_OFFICER_ENCOUNTER ; blaine
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db MUSIC_POKEMANIAC_ENCOUNTER ; burglar
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db MUSIC_HIKER_ENCOUNTER ; firebreather
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db MUSIC_POKEMANIAC_ENCOUNTER ; juggler
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db MUSIC_HIKER_ENCOUNTER ; blackbelt_t
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db MUSIC_ROCKET_ENCOUNTER ; executivem
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db MUSIC_YOUNGSTER_ENCOUNTER ; psychic_t
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db MUSIC_LASS_ENCOUNTER ; picnicker
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db MUSIC_YOUNGSTER_ENCOUNTER ; camper
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db MUSIC_ROCKET_ENCOUNTER ; executivef
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db MUSIC_SAGE_ENCOUNTER ; sage
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db MUSIC_SAGE_ENCOUNTER ; medium
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db MUSIC_HIKER_ENCOUNTER ; boarder
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db MUSIC_HIKER_ENCOUNTER ; pokefanm
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db MUSIC_KIMONO_ENCOUNTER ; kimono_girl
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db MUSIC_LASS_ENCOUNTER ; twins
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db MUSIC_BEAUTY_ENCOUNTER ; pokefanf
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db MUSIC_HIKER_ENCOUNTER ; red
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db MUSIC_RIVAL_ENCOUNTER ; blue
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db MUSIC_HIKER_ENCOUNTER ; officer
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db MUSIC_ROCKET_ENCOUNTER ; gruntf
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db MUSIC_HIKER_ENCOUNTER ; mysticalman
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db MUSIC_HIKER_ENCOUNTER ; unused
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db MUSIC_HIKER_ENCOUNTER ; unused
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db MUSIC_HIKER_ENCOUNTER ; unused
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@ -2183,6 +2183,7 @@ GetMoveSound:
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.next
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ld a, [wEnemyMonSpecies]
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.Continue
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push af
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ld a, 1
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ld [wSFXDontWait], a
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@ -2193,18 +2194,19 @@ GetMoveSound:
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ld a, b
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scf
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ret
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;push hl
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;call GetCryData
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;ld b, a
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;pop hl
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;ld a, [wFrequencyModifier]
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;add [hl]
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;ld [wFrequencyModifier], a
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;inc hl
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;ld a, [wTempoModifier]
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;add [hl]
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;ld [wTempoModifier], a
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;jr .done
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; push hl
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; call GetCryData
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; ld b, a
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; pop hl
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; ld a, [wFrequencyModifier]
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; add [hl]
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; ld [wFrequencyModifier], a
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; inc hl
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; ld a, [wTempoModifier]
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; add [hl]
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; ld [wTempoModifier], a
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; jr .done
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.NotCryMove
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ld a, [hli]
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ld [wFrequencyModifier], a
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@ -781,10 +781,16 @@ FaintEnemyPokemon:
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ld [wTempoModifier], a
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ld a, SFX_FAINT_FALL
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call PlaySoundWaitForCurrent
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; using WaitForSoundToFinish causes a noticeable delay
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; so use a smaller hard-coded delay for now
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ld c, 10
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call DelayFrames
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;.sfxwait
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; ld a, [wChannelSoundIDs + Ch5]
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; cp SFX_FAINT_FALL
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; jr z, .sfxwait
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ld a, SFX_FAINT_THUD
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call PlaySound
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call WaitForSoundToFinish
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@ -36,7 +36,12 @@ SafariZoneGameOver:
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ld c, 0 ; BANK(SFX_Safari_Zone_PA)
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ld a, SFX_SAFARI_ZONE_PA
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call PlaySound
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call WaitForSoundToFinish
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;.waitForMusicToPlay
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; ld a, [wChannelSoundIDs + Ch5]
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; cp SFX_SAFARI_ZONE_PA
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; jr nz, .waitForMusicToPlay
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ld a, TEXT_SAFARI_GAME_OVER
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ldh [hSpriteIndexOrTextID], a
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@ -1735,11 +1735,16 @@ ItemUsePokeflute:
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and $80
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jr nz, .skipMusic
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call WaitForSoundToFinish ; wait for sound to end
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;farcall Music_PokeFluteInBattle ; play in-battle pokeflute music ; XXX
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ld a, SFX_POKEFLUTE_IN_BATTLE
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call PlaySound
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call WaitForSoundToFinish
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; farcall Music_PokeFluteInBattle ; play in-battle pokeflute music
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;.musicWaitLoop ; wait for music to finish playing
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; ld a, [wChannelSoundIDs + Ch7]
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; and a ; music off?
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; jr nz, .musicWaitLoop
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.skipMusic
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ld hl, FluteWokeUpText
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jp PrintText
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@ -147,6 +147,8 @@ HandlePokedexSideMenu:
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call PlayCry
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pop af
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ld [wd11e], a
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; call GetCryData
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; call PlaySound
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jr .handleMenuInput
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.choseArea
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@ -58,6 +58,9 @@ AnimateHealingMachine:
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ld a, [wChannel1MusicID]
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and a
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jr nz, .waitLoop2
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; ld a, [wChannelSoundIDs]
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; cp MUSIC_PKMN_HEALED ; is the healed music still playing?
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; jr z, .waitLoop2 ; if so, check gain
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ld c, 32
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call DelayFrames
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@ -122,6 +122,7 @@ _LeaveMapAnim::
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.playerNotStandingOnWarpPadOrHole
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ld a, $4
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call StopMusic
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call WaitForSongToFinish
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ld a, [wd732]
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bit 6, a ; is the last used pokemon center the destination?
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jr z, .flyAnimation
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@ -224,11 +224,12 @@ BillsPCDeposit:
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jp c, BillsPCMenu
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call DisplayDepositWithdrawMenu
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jp nc, BillsPCMenu
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call WaitForSoundToFinish
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ld a, [wcf91]
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call PlayCry
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;call GetCryData
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;call PlaySoundWaitForCurrent
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; call GetCryData
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; call PlaySoundWaitForCurrent
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ld a, PARTY_TO_BOX
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ld [wMoveMonType], a
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call MoveMon
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@ -278,11 +279,12 @@ BillsPCWithdraw:
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ld a, [wWhichPokemon]
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ld hl, wBoxMonNicks
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call GetPartyMonName
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call WaitForSoundToFinish
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ld a, [wcf91]
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call PlayCry
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;call GetCryData
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;call PlaySoundWaitForCurrent
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; call GetCryData
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; call PlaySoundWaitForCurrent
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xor a ; BOX_TO_PARTY
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ld [wMoveMonType], a
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call MoveMon
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@ -61,14 +61,16 @@ PlayDefaultMusicCommon::
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.next4
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ld a, c
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ld [wAudioFadeOutControl], a
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and a
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jr nz, .next5
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inc a
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.next5
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ld [wMusicFade], a
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ld a, b
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ld [wLastMusicSoundID], a
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ld [wNewSoundID], a
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ld [wMusicFadeID], a
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ld a, 8
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ld [wMusicFade], a
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;call FadeMusic ; called in updatemusic
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ret
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;UpdateMusic6Times::
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@ -760,6 +760,7 @@ HandleBlackOut::
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call GBFadeOutToBlack
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ld a, $08
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call StopMusic
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call WaitForSongToFinish
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ld hl, wd72e
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res 5, [hl]
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ld a, BANK(ResetStatusAndHalveMoneyOnBlackout) ; also BANK(SpecialWarpIn) and BANK(SpecialEnterMap)
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@ -1256,17 +1257,16 @@ CollisionCheckOnLand::
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call CheckTilePassable
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jr nc, .noCollision
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.collision
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;ld a, [wChannelSoundIDs + Ch5]
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;cp SFX_COLLISION ; check if collision sound is already playing
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;jr z, .setCarry
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; curSFX is not cleared for some reason.
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; ld a, [wChannelSoundIDs + Ch5]
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; cp SFX_COLLISION ; check if collision sound is already playing
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; jr z, .setCarry
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; ch5 on?
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ld hl, wChannel5 + wChannel1Flags1 - wChannel1 ; + CHANNEL_FLAGS1
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bit 0, [hl]
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jr nz, .setCarry
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ld a, SFX_COLLISION
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call PlaySound ; play collision sound (if it's not already playing)
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.setCarry
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@ -1945,17 +1945,16 @@ CollisionCheckOnWater::
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jr z, .stopSurfing ; stop surfing if the tile is passable
|
||||
jr .loop
|
||||
.collision
|
||||
;ld a, [wChannelSoundIDs + Ch5]
|
||||
;cp SFX_COLLISION ; check if collision sound is already playing
|
||||
;jr z, .setCarry
|
||||
|
||||
; curSFX is not cleared for some reason.
|
||||
; ld a, [wChannelSoundIDs + Ch5]
|
||||
; cp SFX_COLLISION ; check if collision sound is already playing
|
||||
; jr z, .setCarry
|
||||
|
||||
; ch5 on?
|
||||
ld hl, wChannel5 + wChannel1Flags1 - wChannel1 ; + CHANNEL_FLAGS1
|
||||
bit 0, [hl]
|
||||
|
||||
jr nz, .setCarry
|
||||
|
||||
ld a, SFX_COLLISION
|
||||
call PlaySound ; play collision sound (if it's not already playing)
|
||||
.setCarry
|
||||
|
|
@ -2307,6 +2306,10 @@ LoadMapHeader::
|
|||
ld a, [hli]
|
||||
ld [wMapMusicSoundID], a ; music 1
|
||||
ld a, [hl]
|
||||
|
||||
; give vanilla red a fair shot at running our savs
|
||||
ld a, BANK("Audio Engine 1")
|
||||
|
||||
ld [wMapMusicROMBank], a ; music 2
|
||||
pop af
|
||||
ldh [hLoadedROMBank], a
|
||||
|
|
|
|||
|
|
@ -65,6 +65,11 @@ PewterJigglypuffText:
|
|||
call IsSongPlaying
|
||||
pop hl
|
||||
jr c, .spinMovementLoop
|
||||
; ld a, [wChannelSoundIDs]
|
||||
; ld b, a
|
||||
; ld a, [wChannelSoundIDs + Ch2]
|
||||
; or b
|
||||
; jr nz, .spinMovementLoop
|
||||
|
||||
ld c, 48
|
||||
call DelayFrames
|
||||
|
|
|
|||
|
|
@ -31,7 +31,13 @@ MomHealPokemon:
|
|||
ld a, MUSIC_PKMN_HEALED
|
||||
ld [wNewSoundID], a
|
||||
call PlayMusic
|
||||
|
||||
call WaitForSongToFinish
|
||||
;.next
|
||||
; ld a, [wChannelSoundIDs]
|
||||
; cp MUSIC_PKMN_HEALED
|
||||
; jr z, .next
|
||||
|
||||
ld a, [wMapMusicSoundID]
|
||||
ld [wNewSoundID], a
|
||||
call PlayMusic
|
||||
|
|
|
|||
|
|
@ -57,7 +57,13 @@ SSAnne7RubText:
|
|||
ld a, MUSIC_PKMN_HEALED
|
||||
ld [wNewSoundID], a
|
||||
call PlayMusic
|
||||
|
||||
call WaitForSongToFinish
|
||||
;.asm_61910
|
||||
; ld a, [wChannelSoundIDs]
|
||||
; cp MUSIC_PKMN_HEALED
|
||||
; jr z, .asm_61910
|
||||
|
||||
call PlayDefaultMusic
|
||||
SetEvent EVENT_RUBBED_CAPTAINS_BACK
|
||||
ld hl, wd72d
|
||||
|
|
|
|||
Loading…
Reference in a new issue