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Daycare Revamp (except Bulbasaur)
In the name of making Pikachu/Eevee mode more accurate to Yellow, the starter trio are being made obtainable. However, I am also improving it in some respects to make it more accurate. In the anime, the Hidden Village is between Cerulean and Vermillion, so Yellow's implementation is inaccurate. It also pushes the Jynx trader out of the house, which is undesirable. Thus, Melanie has been placed in the Day Care to give more reason to go there, as well as make the Day Care look more like the one from FireRed and LeafGreen. In the name of this, a PC has been added as well, allowing for easier utility around the Day Care itself. Bulbasaur is currently allergic to hiding for some reason but we'll figure that out later.
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@ -101,6 +101,7 @@ Improved Areas
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- Diglett's Cave has a more detailed map with Onix, Wiglett, and Wugtrio also appearing! It also has its beta music!
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- Route 25 has been given a facelift, adding Bill's Lighthouse in place of the Sea Cottage.
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- The Fighting Dojo has been revamped, featuring a design reminiscent of the prototype versions; rough floors, the elder in the back, and more. Additionally, you can now get a Hitmontop as a third option. The Karate Master is also now treated somewhat more like a Gym Leader, having Gym Scaling and a Rematch system.
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- The Day Care now contains a PC and Melanie from Yellow. If you pick Pikachu or Eevee and beat Misty, Melanie will give you a Bulbasaur.
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- Cinnabar Island is a lot bigger, with the volcano being added to it. The mansion seems different too...
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- Cinnabar Lab's Trade Room now features the Trader, who will evolve trade-evolving Pokemon for you!
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- Pokemon Tower was shortened, being less intensive and adding room for more maps.
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@ -3,9 +3,10 @@
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; Pallet Town events
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const_def
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const EVENT_FOLLOWED_OAK_INTO_LAB
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const_skip 2
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const EVENT_GOT_BULBASAUR
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const EVENT_GOT_CHARMANDER
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const EVENT_HALL_OF_FAME_DEX_RATING
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const_skip 2
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const EVENT_GOT_SQUIRTLE
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const EVENT_PALLET_AFTER_GETTING_POKEBALLS
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const_skip 17
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const EVENT_GOT_TOWN_MAP
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@ -258,4 +258,5 @@ DEF SHOW EQU $15
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const HS_ROCK_TUNNEL_B1F_AMBER ; F8
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const HS_ROCK_TUNNEL_B1F_WING ; F9
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const HS_MT_MOON_CRATER_GUARD ; FA
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const HS_DAYCARE_BULBASAUR ; FB
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DEF NUM_HS_OBJECTS EQU const_value
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@ -94,7 +94,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const VIRIDIAN_PRE_GYM, 5, 7 ; $47 - was CERULEAN_TRASHED_HOUSE_COPY
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map_const ROUTE_5_GATE, 4, 3 ; $48
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map_const UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $49
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map_const DAYCARE, 4, 4 ; $4A
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map_const DAYCARE, 6, 4 ; $4A
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map_const ROUTE_6_GATE, 4, 3 ; $4B
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map_const UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4C
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map_const CELESTE_HILL, 11, 11 ; $4D - Was copy of above & unused
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@ -62,4 +62,5 @@ HiddenItemCoords:
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hidden_item MT_MOON_CRATER, 20, 20 ; Poison Stone
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hidden_item MT_MOON_CRATER, 20, 17 ; Black Augurite
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hidden_item MT_MOON_CRATER, 32, 45 ; Old Amber
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hidden_item DAYCARE, 4, 1 ; Daycare PC
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db -1 ; end
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@ -88,6 +88,7 @@ HiddenObjectMaps:
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db BATTLE_TENT
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db VERMILION_DOCK
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db MT_MOON_CRATER
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db DAYCARE
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db -1 ; end
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HiddenObjectPointers:
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@ -181,6 +182,7 @@ HiddenObjectPointers:
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dw BattleTentHiddenObjects
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dw VermilionDockHiddenObjects
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dw MtMoonCraterHiddenObjects
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dw DaycareHiddenItems
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MACRO hidden_object
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db \2 ; y coord
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@ -655,3 +657,7 @@ MtMoonCraterHiddenObjects:
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hidden_object 20, 17, BLK_AUGURITE, HiddenItems
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hidden_object 32, 45, OLD_AMBER, HiddenItems
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db -1
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DaycareHiddenItems:
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hidden_object 4, 1, SPRITE_FACING_UP, OpenPokemonCenterPC
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db -1
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@ -78,7 +78,7 @@ MapHSPointers:
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dw NoHS
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dw NoHS
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dw NoHS
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dw NoHS
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dw DaycareHS
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dw NoHS
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dw NoHS
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dw CelesteHillHS
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@ -349,6 +349,8 @@ CeruleanCaveHS:
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db CERULEAN_CAVE_1F, $01, SHOW ; HS_CERULEAN_CAVE_1F_ITEM_1
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db CERULEAN_CAVE_1F, $02, SHOW ; HS_CERULEAN_CAVE_1F_ITEM_2
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db CERULEAN_CAVE_1F, $03, SHOW ; HS_CERULEAN_CAVE_1F_ITEM_3
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DaycareHS:
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db DAYCARE, $03, SHOW ; HS_DAYCARE_BULBASAUR
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CelesteHillHS:
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db CELESTE_HILL, $01, SHOW ; HS_MOLTRES_G
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PokemonTower2FHS:
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@ -2,12 +2,18 @@ Daycare_Object:
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db $a ; border block
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def_warp_events
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warp_event 2, 7, LAST_MAP, 5
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warp_event 3, 7, LAST_MAP, 5
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warp_event 4, 7, LAST_MAP, 5
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warp_event 5, 7, LAST_MAP, 5
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def_bg_events
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bg_event 7, 4, 7 ; Daycare Book
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def_object_events
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object_event 2, 3, SPRITE_GENTLEMAN, STAY, RIGHT, 1 ; person
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object_event 2, 2, SPRITE_GENTLEMAN, STAY, RIGHT, 1 ; person
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object_event 7, 5, SPRITE_GIRL, STAY, UP, 2 ; person
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object_event 8, 5, SPRITE_BULBASAUR, STAY, UP, 3 ; person
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object_event 10, 2, SPRITE_ODDISH, STAY, DOWN, 4 ; person
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object_event 9, 4, SPRITE_SANDSHREW, STAY, LEFT, 5 ; person
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object_event 7, 1, SPRITE_MONSTER, STAY, LEFT_RIGHT, 6 ; person
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def_warps_to DAYCARE
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@ -334,3 +334,16 @@ _TMNPCNoRoomText::
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text "You have no"
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line "room for this!"
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done
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_OddishText::
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text "ODDISH: Orddissh!@"
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text_end
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_SandshrewText::
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text "SANDSHREW: Pikii!@"
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text_end
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_BulbasaurText::
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text "BULBASAUR: Bubba!"
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line "Zoar!@"
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text_end
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Binary file not shown.
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@ -8,8 +8,6 @@ RedsHouse2_GFX:: INCBIN "gfx/tilesets/reds_house.2bpp"
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RedsHouse1_Block::
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RedsHouse2_Block:: INCBIN "gfx/blocksets/reds_house.bst"
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House_GFX:: INCBIN "gfx/tilesets/house.2bpp"
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House_Block:: INCBIN "gfx/blocksets/house.bst"
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Mansion_GFX:: INCBIN "gfx/tilesets/mansion.2bpp"
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Mansion_Block:: INCBIN "gfx/blocksets/mansion.bst"
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ShipPort_GFX:: INCBIN "gfx/tilesets/ship_port.2bpp"
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@ -77,3 +75,6 @@ RocketHouse_Block:: INCBIN "gfx/blocksets/rockethouse.bst"
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BetaMart_GFX:: INCBIN "gfx/tilesets/betamart.2bpp"
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BetaMart_Block:: INCBIN "gfx/blocksets/betamart.bst"
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House_GFX:: INCBIN "gfx/tilesets/house.2bpp"
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House_Block:: INCBIN "gfx/blocksets/house.bst"
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Binary file not shown.
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.5 KiB |
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@ -111,12 +111,12 @@ ROMX $15
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"Maps 11"
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"Battle Engine 9"
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"Maps 12"
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"Diploma"
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ROMX $16
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"Maps 13"
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"Battle Engine 10"
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"Maps 14"
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"Saffron Guards"
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"Diploma"
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ROMX $17
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"Maps 15"
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"Starter Dex"
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@ -1 +1 @@
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%&#$
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@ -3,6 +3,12 @@ Daycare_Script:
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Daycare_TextPointers:
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dw DayCareMText1
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dw DaycareMelanie
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dw DaycareBulbasaur
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dw DaycareOddish
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dw DaycareSandshrew
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dw DaycareRibbito
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dw DaycareBook
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DayCareMText1:
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text_asm
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@ -267,3 +273,142 @@ DayCareHeresYourMonText:
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DayCareNotEnoughMoneyText:
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text_far _DayCareNotEnoughMoneyText
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text_end
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; This is porting the Yellow Melanie event to Red.
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; Because we don't have Pikachu for happiness, the condition is made to be
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; the Cascade Badge instead.
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; We could hide her entirely with regards to the starter system, it would just
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; look super cringe
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DaycareMelanie:
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text_asm
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CheckEvent EVENT_GOT_BULBASAUR
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jr nz, .gotBulbasaur
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ld hl, MelanieText1 ; Firstly, important text.
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call PrintText
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ld a, [wSimulatedJoypadStatesEnd] ; ensuring that the text doesn't autoskip.
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and a ; yep, here too.
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call z, WaitForTextScrollButtonPress ; and here.
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call EnableAutoTextBoxDrawing ; and here. it's very hasty.
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ld a, [wObtainedBadges] ; load the badge count
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bit BIT_CASCADEBADGE, a
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jr z, .superDone ; no? d'oh! darn those brock skippers!
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; If they picked any of the main 3 they can't get this.
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ld a, [wPlayerStarter]
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cp STARTER1
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jr z, .notTheOne
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cp STARTER2
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jr z, .notTheOne
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cp STARTER3
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jr z, .notTheOne
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ld hl, MelanieText2 ; yes? let's continue, then.
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call PrintText
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call YesNoChoice ; let's get things going.
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .refused ; imagine refusing a bulbasaur tbh
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lb bc, BULBASAUR, 5 ; load the bulbasaur
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call GivePokemon ; attempt to give the bulbasaur
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jr nc, .fullParty ; if it's fucked just go here
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ld a, HS_DAYCARE_BULBASAUR ; hide the bulbasaur
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ld [wMissableObjectIndex], a ; badababa
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predef HideObject ; pow
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SetEvent EVENT_GOT_BULBASAUR
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ld hl, MelanieText3
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call PrintText
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ld a, [wSimulatedJoypadStatesEnd] ; ensuring that the text doesn't autoskip.
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and a ; yep, here too.
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call z, WaitForTextScrollButtonPress ; and here.
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call EnableAutoTextBoxDrawing ; and here.
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jr .superDone ; anyway tons of textscriptends is cringe so let's do things better this time
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.gotBulbasaur ; If they have Bulbasaur, just go here.
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ld hl, MelanieText4
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jr .done
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.refused ; If they refused, they're not the one.
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ld hl, MelanieText5
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jr .done
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.fullParty ; if they have a full party they can get knotted
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ld hl, MelanieText6
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jr .done
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.notTheOne ; If they started with the original trio, they're not the one.
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ld hl, MelanieText7
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; fallthrough
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.done
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call PrintText
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; fallthrough
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.superDone
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jp TextScriptEnd
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DaycareBulbasaur:
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text_far _BulbasaurText
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text_asm
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ld a, BULBASAUR
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call PlayCry
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jp TextScriptEnd
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DaycareOddish:
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text_far _OddishText
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text_asm
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ld a, ODDISH
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call PlayCry
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jp TextScriptEnd
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DaycareSandshrew:
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text_far _SandshrewText
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text_asm
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ld a, SANDSHREW
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call PlayCry
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jp TextScriptEnd
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DaycareRibbito:
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text_far _RibbitoText
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text_asm
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ld a, RIBBITO
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call PlayCry
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jp TextScriptEnd
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_RibbitoText:
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text "RIBBITO: Ribbi"
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line "ribbi!"
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done
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MelanieText1:
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text_far _MelanieText1
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text_end
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MelanieText2:
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text_far _MelanieText2
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text_end
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MelanieText3:
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text_far _MelanieText3
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text_end
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MelanieText4:
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text_far _MelanieText4
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text_end
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MelanieText5:
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text_far _MelanieText5
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text_end
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MelanieText6:
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text_far _MelanieText6
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text_end
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MelanieText7:
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text_far _MelanieText7
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text_end
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DaycareBook:
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text "It's a drawing of"
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line "a TRAINER with a"
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cont "PIKACHU and an"
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cont "EEVEE!"
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done
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@ -54,14 +54,14 @@ LavenderHouse1Text_1d8f9:
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text_end
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LavenderHouse1Text3:
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text_far _LavenderHouse1Text3
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text_far _SandshrewText
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text_asm
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ld a, SANDSHREW
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call PlayCry
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jp TextScriptEnd
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LavenderHouse1Text4:
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text_far _LavenderHouse1Text4
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text_far _BulbasaurText
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text_asm
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ld a, BULBASAUR
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call PlayCry
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@ -113,7 +113,7 @@ LavenderHouse1Text6:
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text_end
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LavenderHouse1Text7:
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text_far _LavenderHouse1Text7
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text_far _OddishText
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text_asm
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ld a, ODDISH
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call PlayCry
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@ -60,3 +60,58 @@ _DayCareMonNeedsMoreTimeText::
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cont "needs some more"
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cont "time with me."
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prompt
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_MelanieText1::
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text "I take care of"
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line "injured #MON."
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para "I nursed this"
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line "BULBASAUR back to"
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cont "health!"
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done
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_MelanieText2::
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text "That said..."
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para "It needs a good"
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line "trainer to take"
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cont "care of it now."
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para "I know! Would you"
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line "take care of this"
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cont "BULBASAUR?"
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done
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_MelanieText3::
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text "Please take care"
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line "of BULBASAUR!"
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done
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_MelanieText4::
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text "Is BULBASAUR"
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line "doing well?"
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done
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_MelanieText5::
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text "Oh..."
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line "That's too bad..."
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done
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_MelanieText6::
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text "Umm...your PARTY"
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line "is full."
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para "There's a PC over"
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line "there, if you"
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cont "don't mind..."
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done
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_MelanieText7::
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text "One day, I think"
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line "someone will love"
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cont "to have it."
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para "Someone who began"
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line "a journey with a"
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cont "cute #MON!"
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done
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@ -27,15 +27,6 @@ _LavenderHouse1Text_1d8f9::
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cont "nice to hug!"
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done
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_LavenderHouse1Text3::
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text "SANDSHREW: Pikii!@"
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text_end
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_LavenderHouse1Text4::
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text "BULBASAUR: Bubba!"
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line "Zoar!@"
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text_end
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_LavenderHouse1Text_1d94c::
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text "MR.FUJI: <PLAYER>."
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para "Gone! It's been"
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line "clipped out!"
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done
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_LavenderHouse1Text7::
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text "ODDISH: Orddissh!@"
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text_end
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