kep-hack/data/text/text_7.asm
Llinos Evans c716be39da Daycare Revamp (except Bulbasaur)
In the name of making Pikachu/Eevee mode more accurate to Yellow, the starter trio are being made obtainable. However, I am also improving it in some respects to make it more accurate.

In the anime, the Hidden Village is between Cerulean and Vermillion, so Yellow's implementation is inaccurate. It also pushes the Jynx trader out of the house, which is undesirable.

Thus, Melanie has been placed in the Day Care to give more reason to go there, as well as make the Day Care look more like the one from FireRed and LeafGreen. In the name of this, a PC has been added as well, allowing for easier utility around the Day Care itself.

Bulbasaur is currently allergic to hiding for some reason but we'll figure that out later.
2023-06-28 01:04:09 +01:00

350 lines
5 KiB
NASM

_ItemUseText001::
text "<PLAYER> used@"
text_end
_ItemUseText002::
text_ram wStringBuffer
text "!"
done
_GotOnBicycleText1::
text "<PLAYER> got on the@"
text_end
_GotOnBicycleText2::
text_ram wStringBuffer
text "!"
prompt
_GotOffBicycleText1::
text "<PLAYER> got off@"
text_end
_GotOffBicycleText2::
text "the @"
text_ram wStringBuffer
text "."
prompt
_ThrewAwayItemText::
text "Threw away"
line "@"
text_ram wcd6d
text "."
prompt
_IsItOKToTossItemText::
text "Is it OK to toss"
line "@"
text_ram wStringBuffer
text "?"
prompt
_TooImportantToTossText::
text "That's too impor-"
line "tant to toss!"
prompt
_AlreadyKnowsText::
text_ram wcd6d
text " knows"
line "@"
text_ram wStringBuffer
text "!"
prompt
_ConnectCableText::
text "Okay, connect the"
line "cable like so!"
prompt
_TradedForText::
text "<PLAYER> traded"
line "@"
text_ram wInGameTradeGiveMonName
text " for"
cont "@"
text_ram wInGameTradeReceiveMonName
text "!@"
text_end
_WannaTrade1Text::
text "I'm looking for"
line "@"
text_ram wInGameTradeGiveMonName
text "! Wanna"
para "trade one for"
line "@"
text_ram wInGameTradeReceiveMonName
text "? "
done
_NoTrade1Text::
text "Awww!"
line "Oh well..."
done
_WrongMon1Text::
text "What? That's not"
line "@"
text_ram wInGameTradeGiveMonName
text "!"
para "If you get one,"
line "come back here!"
done
_Thanks1Text::
text "Hey, thanks!"
done
_AfterTrade1Text::
text "Isn't my old"
line "@"
text_ram wInGameTradeReceiveMonName
text " great?"
done
_WannaTrade2Text::
text "Hello there! Do"
line "you want to trade"
para "your @"
text_ram wInGameTradeGiveMonName
text_start
line "for @"
text_ram wInGameTradeReceiveMonName
text "?"
done
_NoTrade2Text::
text "Well, if you"
line "don't want to..."
done
_WrongMon2Text::
text "Hmmm? This isn't"
line "@"
text_ram wInGameTradeGiveMonName
text "."
para "Think of me when"
line "you get one."
done
_Thanks2Text::
text "Thanks!"
done
_AfterTrade2Text::
text "The @"
text_ram wInGameTradeGiveMonName
text " you"
line "traded to me"
para "went and evolved!"
done
_WannaTrade3Text::
text "Hi! Do you have"
line "@"
text_ram wInGameTradeGiveMonName
text "?"
para "Want to trade it"
line "for @"
text_ram wInGameTradeReceiveMonName
text "?"
done
_NoTrade3Text::
text "That's too bad."
done
_WrongMon3Text::
text "...This is no"
line "@"
text_ram wInGameTradeGiveMonName
text "."
para "If you get one,"
line "trade it with me!"
done
_Thanks3Text::
text "Thanks pal!"
done
_AfterTrade3Text::
text "How is my old"
line "@"
text_ram wInGameTradeReceiveMonName
text "?"
para "My @"
text_ram wInGameTradeGiveMonName
text " is"
line "doing great!"
done
_WannaTrade6Text::
text "No way! The"
line "Combat Breed is"
cont "way better!"
para "You agree, right?"
line "Trade me your"
cont "TAUROS!"
done
_WrongMon6Text::
text "What? That's not"
line "@"
text_ram wInGameTradeGiveMonName
text "!"
para "Come on, back"
line "me up here!"
done
_Thanks6Text::
text "I knew you would"
line "agree!"
done
_AfterTrade6Text::
text "Isn't the Combat"
line "Breed amazing?"
para "HI JUMP KICK is"
line "so worth it!"
done
_WannaTrade7Text::
text "It's obvious."
line "The Aqua Breed"
cont "is superior."
para "Surely you agree."
line "Trade me your"
cont "TAUROS!"
done
_WrongMon7Text::
text "Huh? That's not"
line "@"
text_ram wInGameTradeGiveMonName
text "!"
para "Time is of the"
line "essence! Bring"
cont "me one!"
done
_AfterTrade7Text::
text "Isn't the Aqua"
line "Breed perfect?"
para "TAUROS clearly"
line "works best with"
cont "HYDRO PUMP."
done
_WannaTrade8Text::
text "I can't believe"
line "we're arguing"
cont "this! The Blaze"
cont "Breed is king!"
para "Hey, you! Trade"
line "me your TAUROS!"
done
_WrongMon8Text::
text "What? That's not"
line "@"
text_ram wInGameTradeGiveMonName
text "!"
para "You pulling my"
line "leg?"
done
_AfterTrade8Text::
text "Hey! What do"
line "you think?"
para "FIRE SPIN helps"
line "TAUROS a lot,"
cont "huh?"
done
_NothingToCutText::
text "There isn't"
line "anything to CUT!"
prompt
_UsedCutText::
text_ram wcd6d
text " hacked"
line "away with CUT!"
prompt
_WannaTrade4Text::
text "I'm the TRADER!"
line "I love to help"
para "trainers evolve"
line "their #MON!"
para "Wanna trade?"
done
_NoTrade4Text::
text "Ok, maybe next"
line "time then."
done
_Thanks4Text::
text "There we go!"
para "Hope I helped!"
done
_WannaTrade5Text::
text "In my region, we"
line "have our own"
cont "@"
text_ram wInGameTradeGiveMonName
text "!"
para "Want to trade me"
line "yours?"
done
_NoTrade5Text::
text "Ok, maybe next"
line "time then."
done
_ClefairyText::
text "CLEFAIRY: Pi"
line "pippippi!@"
text_end
_TMNPCNoRoomText::
text "You have no"
line "room for this!"
done
_OddishText::
text "ODDISH: Orddissh!@"
text_end
_SandshrewText::
text "SANDSHREW: Pikii!@"
text_end
_BulbasaurText::
text "BULBASAUR: Bubba!"
line "Zoar!@"
text_end