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More (very small) AI improvements
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer. - Gave Oak and Chief custom AI found from proto assets (then changed to be less ass) - Small amount of balancing - Minor text fixes - Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
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@ -77,11 +77,11 @@ _GiovannisRoomText3::
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para "PROTECTOR: ¥3,000" ; Giovanni discovered the Protector's use with Rhyperior.
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para "DIRE HIT: ¥5,200" ; Giovanni uses this in battle.
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para "X ATTACK: ¥8,000" ; Giovanni uses this in battle.
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para "TM27 R&D: ¥15,000" ; Giovanni is confirmed to have created Fissure in vanilla RBY. He also says he made Earthquake in FRLG, but it feels contrived.
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para "Business: ¥100,000"
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para "Business: ¥250,000"
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para "It keeps going..."
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