More (very small) AI improvements

- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.

- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)

- Small amount of balancing

- Minor text fixes

- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
This commit is contained in:
Martha Schilling 2024-01-06 00:00:18 +00:00
parent 8a59ed4b8e
commit c8f27d8bce
3 changed files with 41 additions and 37 deletions

View file

@ -77,11 +77,11 @@ _GiovannisRoomText3::
para "PROTECTOR: ¥3,000" ; Giovanni discovered the Protector's use with Rhyperior.
para "DIRE HIT: ¥5,200" ; Giovanni uses this in battle.
para "X ATTACK: ¥8,000" ; Giovanni uses this in battle.
para "TM27 R&D: ¥15,000" ; Giovanni is confirmed to have created Fissure in vanilla RBY. He also says he made Earthquake in FRLG, but it feels contrived.
para "Business: ¥100,000"
para "Business: ¥250,000"
para "It keeps going..."