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Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
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14 changed files with 510 additions and 507 deletions
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@ -407,7 +407,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
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ld c,30
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call DelayFrames
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.next4
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call PlayApplyingAttackAnimation ; reload pic and flash the pic in and out (to show damage)
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call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage)
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.AnimationFinished
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call WaitForSoundToFinish
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xor a
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@ -463,37 +463,37 @@ PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
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jp [hl]
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AnimationTypePointerTable: ; 78dcf (1e:4dcf)
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dw ShakeScreenVertically ; enemy mon has used a non-damaging move
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dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
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dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
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dw ShakeScreenHorizontallySlow ; enemy mon has used a damaging move without a side effect
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dw BlinkEnemyMonSprite ; player mon has used a non-damaging move
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dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
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dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect
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dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
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dw ShakeScreenHorizontallySlow2 ; player mon has used a damaging move without a side effect
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dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move
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ShakeScreenVertically: ; 78ddb (1e:4ddb)
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ShakeScreenVertically: ; 78ddb (1e:4ddb)
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call PlayApplyingAttackSound
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ld b, $8
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jp AnimationShakeScreenVertically
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ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
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ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
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call PlayApplyingAttackSound
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ld b, $8
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jp AnimationShakeScreenHorizontallyFast
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jp AnimationShakeScreenHorizontallyFast
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ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
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ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
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ld bc, $602
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jr AnimationShakeScreenHorizontallySlow
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jr AnimationShakeScreenHorizontallySlow
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BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
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BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
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call PlayApplyingAttackSound
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jp AnimationBlinkEnemyMon
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ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
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ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
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call PlayApplyingAttackSound
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ld b, $2
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jp AnimationShakeScreenHorizontallyFast
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ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
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ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
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ld bc, $302
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AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)
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