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Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
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14 changed files with 510 additions and 507 deletions
34
engine/battle/moveEffects/conversion_effect.asm
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34
engine/battle/moveEffects/conversion_effect.asm
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@ -0,0 +1,34 @@
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ConversionEffect_: ; 139a3 (4:79a3)
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ld hl, wEnemyMonType1
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ld de, wBattleMonType1
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ld a, [H_WHOSETURN]
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and a
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ld a, [W_ENEMYBATTSTATUS1]
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jr z, .asm_139b8
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push hl
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ld h, d
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ld l, e
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pop de
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ld a, [W_PLAYERBATTSTATUS1]
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.asm_139b8
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bit Invulnerable, a ; is mon immune to typical attacks (dig/fly)
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jr nz, PrintButItFailedText
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ld a, [hli]
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ld [de], a
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inc de
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ld a, [hl]
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ld [de], a
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ld hl, PlayCurrentMoveAnimation
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call CallBankF
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ld hl, ConvertedTypeText
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jp PrintText
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ConvertedTypeText: ; 139cd (4:79cd)
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TX_FAR _ConvertedTypeText
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db "@"
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PrintButItFailedText: ; 139d2 (4:79d2)
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ld hl, PrintButItFailedText_
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CallBankF: ; 139d5 (4:79d5)
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ld b, BANK(PrintButItFailedText_)
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jp Bankswitch
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