Battle Tent Port

This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.

Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
This commit is contained in:
Llinos Evans 2023-05-13 02:50:31 +01:00
parent cdb00af812
commit ec61a039b8
23 changed files with 1340 additions and 18 deletions

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@ -0,0 +1,2 @@
map_header BattleTent, BATTLE_TENT, CLUB, 0
end_map_header

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@ -253,6 +253,7 @@ MapHSPointers:
dw NoHS
dw NoHS
dw GiovannisRoomHS
dw NoHS
assert_table_length NUM_MAPS
dw -1 ; end

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@ -251,4 +251,5 @@ MapHeaderBanks::
db BANK(AgathasRoom_h)
db BANK(RockTunnelB1F_h)
db BANK(GiovannisRoom_h)
db BANK(BattleTent_h)
assert_table_length NUM_MAPS

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@ -251,4 +251,5 @@ MapHeaderPointers::
dw AgathasRoom_h
dw RockTunnelB1F_h
dw GiovannisRoom_h
dw BattleTent_h
assert_table_length NUM_MAPS

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@ -0,0 +1,17 @@
BattleTent_Object: ; 0x1dd9b (size=38)
db $e ; border block
def_warp_events
warp_event 3, 19, CITRINE_CITY, 6
warp_event 2, 19, CITRINE_CITY, 6
def_bg_events
def_object_events
object_event 2, 14, SPRITE_WAITER, STAY, DOWN, 1 ; person
object_event 7, 14, SPRITE_CLERK, STAY, DOWN, 2 ; person
object_event 2, 4, SPRITE_WAITER, STAY, RIGHT, 3 ; person
object_event 9, 4, SPRITE_YOUNGSTER, STAY, LEFT, 4 ; person
def_warps_to BATTLE_TENT

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@ -7,6 +7,7 @@ CitrineCity_Object:
warp_event 15, 17, CITRINE_POKECENTER, 1
warp_event 15, 27, CITRINE_MART, 1
warp_event 22, 5, GARNET_CAVERN_1F, 1
warp_event 11, 7, BATTLE_TENT, 1
warp_event 35, 31, VERMILION_CITY, 6
warp_event 35, 30, VERMILION_CITY, 6

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@ -250,4 +250,5 @@ MapSongBanks::
db MUSIC_POKEMON_TOWER, 0 ; AGATHAS_ROOM
db MUSIC_DUNGEON3, 0 ; ROCK_TUNNEL_B1F
db MUSIC_DUNGEON2, 0 ; GIOVANNIS_ROOM
db MUSIC_INDIGO_PLATEAU, 0 ; BATTLE_TENT
assert_table_length NUM_MAPS

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@ -126,4 +126,5 @@ InternalMapEntries:
internal_map AGATHAS_ROOM, 0, 2, PokemonLeagueName
internal_map ROCK_TUNNEL_B1F, 14, 3, RockTunnelName
internal_map GIOVANNIS_ROOM, 2, 8, ViridianCityName
internal_map BATTLE_TENT, 7, 9, CitrineCityName
db -1 ; end

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@ -53,4 +53,5 @@ TownMapOrder:
db BRUNSWICK_TRAIL
db CELESTE_HILL
db FARAWAY_ISLAND_OUTSIDE
db BATTLE_TENT
TownMapOrderEnd: