kep-hack/data/maps/objects/CitrineCity.asm
Llinos Evans ec61a039b8 Battle Tent Port
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.

Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
2023-05-13 02:50:31 +01:00

31 lines
986 B
NASM

CitrineCity_Object:
db $43 ; border block
def_warp_events
warp_event 9, 27, CITRINE_ROCKET_HOUSE, 1
warp_event 9, 17, CITRINE_TRADEBACK_HOUSE, 1
warp_event 15, 17, CITRINE_POKECENTER, 1
warp_event 15, 27, CITRINE_MART, 1
warp_event 22, 5, GARNET_CAVERN_1F, 1
warp_event 11, 7, BATTLE_TENT, 1
warp_event 35, 31, VERMILION_CITY, 6
warp_event 35, 30, VERMILION_CITY, 6
def_bg_events
bg_event 16, 27, 5 ; Citrine Shop
bg_event 16, 17, 6 ; Pokecenter
bg_event 20, 22, 7 ; Billboard 1
bg_event 5, 18, 8 ; Billboard 2
bg_event 9, 7, 9 ; Battle Tower
bg_event 25, 23, 10 ; City Sign
bg_event 21, 26, 11 ; Directions
bg_event 23, 7, 12 ; Garnet Cavern Sign
def_object_events
object_event 12, 18, SPRITE_BEAUTY, WALK, LEFT_RIGHT, 1 ; person
object_event 6, 9, SPRITE_HIKER, WALK, LEFT_RIGHT, 2 ; person
object_event 20, 26, SPRITE_GENTLEMAN, STAY, UP, 3 ; person
object_event 10, 30, SPRITE_ROCKER, WALK, ANY_DIR, 4 ; person
def_warps_to CITRINE_CITY