Omega event changes

This makes it so the Omega cry still plays. I want to change how this works, though.
This commit is contained in:
Llinos Evans 2023-04-20 06:45:14 +01:00
parent 4bac66a76e
commit f09b69e70d

View file

@ -79,8 +79,16 @@ SilphCo11Script_62163: ; This is altered to have Omega rush you once the door is
ret z
SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
ld a, $6
ldh [hSpriteIndex], a
ldh [hSpriteIndex], a ; TODO: Make Omega look at the player.
call MoveOmegaSprite
ld a, OMEGA
ld [wcf91], a
call PlayCry
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld c, 0 ; BANK(Music_MeetMaleTrainer)
ld a, MUSIC_MEET_MALE_TRAINER
call PlayMusic
;add code here to make Rocket NPC look at Omega
ld a, $6
ld [wSilphCo11FCurScript], a
@ -475,9 +483,6 @@ SilphCo10Text_6237b:
OmegaBattleText:
text_far _OmegaBattleText
text_asm
ld a, OMEGA
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
StupidGiovanniFix: