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Omega event changes
This makes it so the Omega cry still plays. I want to change how this works, though.
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@ -79,8 +79,16 @@ SilphCo11Script_62163: ; This is altered to have Omega rush you once the door is
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ret z
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SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
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ld a, $6
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ldh [hSpriteIndex], a
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ldh [hSpriteIndex], a ; TODO: Make Omega look at the player.
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call MoveOmegaSprite
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ld a, OMEGA
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ld [wcf91], a
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call PlayCry
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld c, 0 ; BANK(Music_MeetMaleTrainer)
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ld a, MUSIC_MEET_MALE_TRAINER
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call PlayMusic
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;add code here to make Rocket NPC look at Omega
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ld a, $6
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ld [wSilphCo11FCurScript], a
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@ -475,9 +483,6 @@ SilphCo10Text_6237b:
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OmegaBattleText:
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text_far _OmegaBattleText
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text_asm
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ld a, OMEGA
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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StupidGiovanniFix:
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