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https://github.com/thornAvery/kep-hack.git
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Gym scaling base
This adds gym scaling for every leader, plus Koichi of the Fighting Dojo. Me and Ema decided to give Koichi scaling, as he is a gym leader in everything but class. I will likely give Yujirou the same treatment once he's all set up. The parties have not been set up, assuming Martha is working on them. An important note: space is somewhat limited on trainers now, so the leaders will need implementing incrementally. You will most likely have to remove unnecessary trainers to make this work.
This commit is contained in:
parent
25b61f95be
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@ -8,11 +8,11 @@ FightingDojo_Object:
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def_bg_events
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def_object_events
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object_event 5, 3, SPRITE_HIKER, STAY, DOWN, 1, OPP_BLACKBELT, 1
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object_event 3, 4, SPRITE_HIKER, STAY, RIGHT, 2, OPP_BLACKBELT, 2
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object_event 3, 6, SPRITE_HIKER, STAY, RIGHT, 3, OPP_BLACKBELT, 3
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object_event 5, 5, SPRITE_HIKER, STAY, LEFT, 4, OPP_BLACKBELT, 4
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object_event 5, 7, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 5
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object_event 5, 3, SPRITE_HIKER, STAY, DOWN, 1, OPP_BLACKBELT, 1 ; koichi
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object_event 3, 4, SPRITE_HIKER, STAY, RIGHT, 2, OPP_BLACKBELT, 9
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object_event 3, 6, SPRITE_HIKER, STAY, RIGHT, 3, OPP_BLACKBELT, 10
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object_event 5, 5, SPRITE_HIKER, STAY, LEFT, 4, OPP_BLACKBELT, 11
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object_event 5, 7, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 12
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object_event 4, 1, SPRITE_POKE_BALL, STAY, NONE, 6 ; person
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object_event 5, 1, SPRITE_POKE_BALL, STAY, NONE, 7 ; person
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@ -13,7 +13,7 @@ VictoryRoad2F_Object:
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def_bg_events
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def_object_events
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object_event 12, 9, SPRITE_HIKER, STAY, LEFT, 1, OPP_BLACKBELT, 9
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object_event 12, 9, SPRITE_HIKER, STAY, LEFT, 1, OPP_BLACKBELT, 16
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object_event 21, 13, SPRITE_SUPER_NERD, STAY, LEFT, 2, OPP_JUGGLER, 2
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object_event 19, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 3, OPP_TAMER, 5
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object_event 4, 2, SPRITE_SUPER_NERD, STAY, DOWN, 4, OPP_POKEMANIAC, 6
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@ -12,11 +12,11 @@ ViridianGym_Object:
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def_object_events
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object_event 4, 3, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3
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object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
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object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 6
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object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 13
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object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3
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object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 7
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object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 14
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object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
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object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 8
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object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 15
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object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4
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object_event 4, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
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object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person
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@ -486,11 +486,19 @@ BirdKeeperData:
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db 28, SPEAROW, DODUO, FEAROW, 0
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BlackbeltData:
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; Fighting Dojo
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db 37, HITMONLEE, HITMONCHAN, 0
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db 31, MANKEY, MANKEY, PRIMEAPE, 0
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db 32, MACHOP, MACHOKE, 0
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db 36, PRIMEAPE, 0
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; Koichi parties
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db 7, MACHOP, MANKEY, 0
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db 18, MACHOP, MANKEY, POLIWHIRL, 0
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db 22, MACHOKE, MANKEY, POLIWHIRL, HITMONLEE, HITMONCHAN, 0
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db 28, MACHOKE, PRIMEAPE, POLIWHIRL, HITMONLEE, HITMONCHAN, HITMONTOP, 0
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db 34, MACHOKE, PRIMEAPE, POLIWHIRL, HITMONLEE, HITMONCHAN, HITMONTOP, 0
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db 39, MACHAMP, PRIMEAPE, POLIWRATH, HITMONLEE, HITMONCHAN, HITMONTOP, 0
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db 46, MACHAMP, ANNIHILAPE, POLIWRATH, HITMONLEE, HITMONCHAN, HITMONTOP, 0
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db 55, MACHAMP, ANNIHILAPE, POLIWRATH, HITMONLEE, HITMONCHAN, HITMONTOP, 0
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; Fighting Dojo Trainers
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db 31, CHEEP, CHEEP, JABETTA, 0
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db 32, MACHOKE, MACHAMP, 0
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db 36, SIRFETCHD, 0
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db 31, MACHOP, MANKEY, PRIMEAPE, 0
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; Viridian Gym - changed to fit the Ground-type gym theme
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db 40, GRAVELER, GOLEM, 0
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@ -591,32 +599,32 @@ RocketData:
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db 23, ZUBAT, RATTATA, RATICATE, ZUBAT, 0
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; Unused - this will be used in the Silph Gauntlet
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db 65, PERSIAN, ARBOK, WEEZING, CROBAT, HYPNO, GUARDIA, 0
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; Silph Co. 2F
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db 29, CUBONE, ZUBAT, 0
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db 25, GOLBAT, ZUBAT, ZUBAT, RATICATE, ZUBAT, 0
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; Silph Co. 2F - cut
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;db 29, CUBONE, ZUBAT, 0
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;db 25, GOLBAT, ZUBAT, ZUBAT, RATICATE, ZUBAT, 0
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; Silph Co. 3F
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db 28, RATICATE, HYPNO, RATICATE, 0
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; Silph Co. 4F
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db 29, MACHOP, DROWZEE, 0
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db 28, EKANS, ZUBAT, CUBONE, 0
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; Silph Co. 5F
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db 33, ARBOK, 0
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db 33, HYPNO, 0
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; Silph Co. 6F
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db 29, MACHOP, MACHOKE, 0
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db 28, ZUBAT, ZUBAT, GOLBAT, 0
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; Silph Co. 4F - cut
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;db 29, MACHOP, DROWZEE, 0
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;db 28, EKANS, ZUBAT, CUBONE, 0
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; Silph Co. 5F - cut
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;db 33, ARBOK, 0
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;db 33, HYPNO, 0
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; Silph Co. 6F - cut
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;db 29, MACHOP, MACHOKE, 0
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;db 28, ZUBAT, ZUBAT, GOLBAT, 0
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; Silph Co. 7F
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db 26, RATICATE, ARBOK, KOFFING, GOLBAT, 0
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db 29, CUBONE, CUBONE, 0
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db 29, SANDSHREW, SANDSLASH, 0
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; Silph Co. 8F
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db 26, RATICATE, ZUBAT, GOLBAT, RATTATA, 0
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db 28, WEEZING, GOLBAT, KOFFING, 0
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; Silph Co. 9F
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db 28, DROWZEE, GRIMER, MACHOP, 0
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db 28, GOLBAT, DROWZEE, HYPNO, 0
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; Silph Co. 10F
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db 33, MACHOKE, 0
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; Silph Co. 8F - cut
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;db 26, RATICATE, ZUBAT, GOLBAT, RATTATA, 0
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;db 28, WEEZING, GOLBAT, KOFFING, 0
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; Silph Co. 9F - cut
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;db 28, DROWZEE, GRIMER, MACHOP, 0
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;db 28, GOLBAT, DROWZEE, HYPNO, 0
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; Silph Co. 10F - cut
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;db 33, MACHOKE, 0
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; Silph Co. 11F
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db 25, RATTATA, RATTATA, ZUBAT, RATTATA, EKANS, 0
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db 32, CUBONE, DROWZEE, MAROWAK, 0
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@ -792,4 +800,3 @@ LanceData:
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db $FF, 58, CROCKY, 57, KINGDRA, 57, AERODACTYL, 59, CHARIZARD, 59, CRYITHAN, 62, DRAGONITE, 0
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; post-game rematch team (currently unused)
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; db $FF, 78, CROCKY, 77, KINGDRA, 77, AERODACTYL, 79, EXEGGUTOR_A, 79, CRYITHAN, 82, DRAGONITE, 0
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@ -1,15 +1,16 @@
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Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
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rax=FFFFFFF7FFF8CD51 rbx=000000000000084E rcx=0000000800000010
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rdx=0000000000000000 rsi=0000000800059544 rdi=0000000000000000
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r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
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r11=0000000100401282 r12=00000008000732B0 r13=0000000100403148
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rax=FFFFFFF7FFF91B01 rbx=0000000000006048 rcx=0000000800000010
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rdx=0000000000000000 rsi=000000080006C835 rdi=0000000000000000
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r8 =00000000FFFFC744 r9 =0000000000000000 r10=0000000100000000
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r11=0000000100401282 r12=000000080006E500 r13=0000000100403148
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r14=0000000000000000 r15=0000000000000001
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rbp=0000000100403156 rsp=00000000FFFFCA60
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program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 177, thread main
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rbp=0000000100403156 rsp=00000000FFFFC9E0
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program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 1692, thread main
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cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
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Stack trace:
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Frame Function Args
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00100403156 00100401246 (00800059544, 00000000022, 00100403166, 000FFFFCB90)
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00100403156 00100401246 (0080006C835, 00000000022, 00100403166, 00100403148)
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00100403156 00100401409 (0080005A44B, 00000000022, 00100403166, 000FFFFCB90)
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00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
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00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
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000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
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@ -126,7 +126,24 @@ ErikaText:
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_ERIKA
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld a, $4
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ld [wGymLeaderNo], a
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ld a, $3
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@ -112,7 +112,24 @@ MistyText:
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_MISTY
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld a, $2
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ld [wGymLeaderNo], a
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xor a
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@ -191,7 +191,24 @@ CinnabarGymScript_758b7:
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ldh a, [hSpriteIndexOrTextID]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_BLAINE
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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@ -119,7 +119,24 @@ FightingDojoText1:
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ldh a, [hSpriteIndexOrTextID]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_BLACKBELT
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld a, $3
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ld [wFightingDojoCurScript], a
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ld [wCurMapScript], a
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@ -126,7 +126,24 @@ KogaText:
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_KOGA
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld a, $5
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ld [wGymLeaderNo], a
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xor a
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@ -127,7 +127,24 @@ SabrinaText:
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_SABRINA
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld a, $6
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ld [wGymLeaderNo], a
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ld a, $3
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@ -134,7 +134,24 @@ LTSurgeText:
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_LT_SURGE
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld a, $3
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ld [wGymLeaderNo], a
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xor a
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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call InitBattleEnemyParameters ; giovanni is deliberately not scaled as he is always fought last
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ld a, $8
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ld [wGymLeaderNo], a
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ld a, $3
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