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Gen 5 Repel system
Also used in PureRGB. Gives the player the option to use another Repel after the last one runs out. I had to remove some debug features in order to fit it in, but it won't have an effect on the regular game. Hopefully.
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8 changed files with 68 additions and 14 deletions
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@ -39,6 +39,7 @@ PredefPointers::
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add_predef LearnMoveFromLevelUp
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add_predef LearnMove
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add_predef GetQuantityOfItemInBag
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add_predef GetIndexOfItemInBag
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add_predef CheckForHiddenObjectOrBookshelfOrCardKeyDoor, $03 ; home bank
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add_predef GiveItem, $03 ; home bank
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add_predef ChangeBGPalColor0_4Frames
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@ -20,6 +20,10 @@ _PlayerBlackedOutText::
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_RepelWoreOffText::
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text "REPEL's effect"
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line "wore off."
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prompt
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_RepelUseAnotherText::
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text "Use another?"
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done
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_PokemartBuyingGreetingText::
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