BIG changes to postgame island

- Properly adds Brunswick Grotto, as well as Celeste Hill Outside and Celeste Hill Cave
- Citrine City received a minor redesign, putting the path to Brunswick Trail more to the west
- Added complete event for Galarian Zapdos as well as an encounterable, but unfinished Galarian Moltres, so all 3 birds can currently be caught
This commit is contained in:
Martha Schilling 2023-06-17 20:36:01 +01:00
parent 5279e8a06e
commit f9d6534bcf
34 changed files with 208 additions and 299 deletions

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@ -646,8 +646,9 @@
const EVENT_BEAT_MOLTRES const EVENT_BEAT_MOLTRES
const_skip 7 const_skip 7
const EVENT_BEAT_CACTUS const EVENT_BEAT_CACTUS
const_skip 7
const EVENT_BEAT_ZAPDOSG const EVENT_BEAT_ZAPDOSG
const_skip 6 const_skip 7
const EVENT_BEAT_DRAGONITE const EVENT_BEAT_DRAGONITE
; Celadon University, Salesman ; Celadon University, Salesman
@ -796,7 +797,11 @@
const_next $880 const_next $880
const EVENT_GOT_HM03 const EVENT_GOT_HM03
const EVENT_GOT_MELTAN const EVENT_GOT_MELTAN
const EVENT_BIRDS_FOUND ; hehe
; Celeste Hill events
const_next $8A0
const_skip
const EVENT_BEAT_GALARIAN_MOLTRES
; Cerulean Cave events ; Cerulean Cave events
const_next $8C0 const_next $8C0

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@ -50,6 +50,7 @@ DEF SHOW EQU $15
const HS_ROUTE_24_ITEM ; 26 X const HS_ROUTE_24_ITEM ; 26 X
const HS_ROUTE_25_ITEM ; 27 X const HS_ROUTE_25_ITEM ; 27 X
const HS_CACTUS ; 28 X const HS_CACTUS ; 28 X
const HS_BRUNSWICK_ZAPDOS_G_1 ; 29 X
const HS_DAISY_SITTING ; 2A const HS_DAISY_SITTING ; 2A
const HS_DAISY_WALKING ; 2B const HS_DAISY_WALKING ; 2B
const HS_TOWN_MAP ; 2C const HS_TOWN_MAP ; 2C
@ -67,12 +68,9 @@ DEF SHOW EQU $15
const HS_CERULEAN_CAVE_1F_ITEM_1 ; 38 X const HS_CERULEAN_CAVE_1F_ITEM_1 ; 38 X
const HS_CERULEAN_CAVE_1F_ITEM_2 ; 39 X const HS_CERULEAN_CAVE_1F_ITEM_2 ; 39 X
const HS_CERULEAN_CAVE_1F_ITEM_3 ; 3A X const HS_CERULEAN_CAVE_1F_ITEM_3 ; 3A X
const HS_CELESTE_ZAPDOS_G ; 3B
const HS_CELESTE_ARTICUNO_G ; 3C
const HS_MOLTRES_G ; 3D X const HS_MOLTRES_G ; 3D X
const HS_POKEMON_TOWER_2F_RIVAL ; 3E const HS_POKEMON_TOWER_2F_RIVAL ; 3E
const HS_BRUNSWICK_ZAPDOS_G_1 ; 29 X const HS_BRUNSWICK_ZAPDOS_G_2 ;was const HS_POKEMON_TOWER_3F_ITEM ; 3F X
const HS_BRUNSWICK_ZAPDOS_G_2 ;was const HS_POKEMON_TOWER_3F_ITEM ; 3F X
const HS_POKEMON_TOWER_4F_ITEM_1 ; 40 X const HS_POKEMON_TOWER_4F_ITEM_1 ; 40 X
const HS_POKEMON_TOWER_4F_ITEM_2 ; 41 X const HS_POKEMON_TOWER_4F_ITEM_2 ; 41 X
const HS_POKEMON_TOWER_4F_ITEM_3 ; 42 X const HS_POKEMON_TOWER_4F_ITEM_3 ; 42 X
@ -187,7 +185,6 @@ DEF SHOW EQU $15
const HS_SILPH_CO_7F_RIVAL ; AF const HS_SILPH_CO_7F_RIVAL ; AF
const HS_SILPH_CO_7F_ITEM_1 ; B0 X const HS_SILPH_CO_7F_ITEM_1 ; B0 X
const HS_SILPH_CO_7F_ITEM_2 ; B1 X const HS_SILPH_CO_7F_ITEM_2 ; B1 X
const HS_SILPH_CO_7F_8 ; B2 XXX sprite doesn't exist
const HS_SILPH_CO_8F_1 ; B3 const HS_SILPH_CO_8F_1 ; B3
const HS_SILPH_CO_8F_2 ; B4 const HS_SILPH_CO_8F_2 ; B4
const HS_SILPH_CO_8F_3 ; B5 const HS_SILPH_CO_8F_3 ; B5

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@ -97,7 +97,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const DAYCARE, 4, 4 ; $4A map_const DAYCARE, 4, 4 ; $4A
map_const ROUTE_6_GATE, 4, 3 ; $4B map_const ROUTE_6_GATE, 4, 3 ; $4B
map_const UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4C map_const UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4C
map_const CELESTE_HILL, 12, 12 ; $4D - Was copy of above & unused map_const CELESTE_HILL, 11, 11 ; $4D - Was copy of above & unused
map_const ROUTE_7_GATE, 3, 4 ; $4E map_const ROUTE_7_GATE, 3, 4 ; $4E
map_const UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4F map_const UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4F
map_const CITRINE_ROCKET_HOUSE, 5, 5 ; $50 - was UNDERGROUND_PATH_ROUTE_7_COPY map_const CITRINE_ROCKET_HOUSE, 5, 5 ; $50 - was UNDERGROUND_PATH_ROUTE_7_COPY
@ -166,8 +166,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const LAVENDER_POKECENTER, 7, 4 ; $8F map_const LAVENDER_POKECENTER, 7, 4 ; $8F
map_const POKEMON_TOWER_1F, 10, 9 ; $90 map_const POKEMON_TOWER_1F, 10, 9 ; $90
map_const POKEMON_TOWER_2F, 10, 9 ; $91 map_const POKEMON_TOWER_2F, 10, 9 ; $91
map_const BRUNSWICK_GROTTO, 15, 12 ; $FF ; ooo map_const BRUNSWICK_GROTTO, 15, 12 ; $92
;map_const POKEMON_TOWER_3F, 10, 9 ; $92 - Currently unused ; map_const POKEMON_TOWER_3F, 10, 9 ; $92 - Currently unused
map_const POKEMON_TOWER_4F, 10, 9 ; $93 - Currently unused map_const POKEMON_TOWER_4F, 10, 9 ; $93 - Currently unused
map_const POKEMON_TOWER_5F, 10, 9 ; $94 - Currently unused map_const POKEMON_TOWER_5F, 10, 9 ; $94 - Currently unused
map_const POKEMON_TOWER_6F, 10, 9 ; $95 map_const POKEMON_TOWER_6F, 10, 9 ; $95
@ -273,8 +273,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const BATTLE_TENT, 5, 10 ; $FA map_const BATTLE_TENT, 5, 10 ; $FA
map_const MT_MOON_SQUARE, 13, 7 ; $FB map_const MT_MOON_SQUARE, 13, 7 ; $FB
map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
map_const CELESTE_HILL_CAVE, 19, 20 ; $FD map_const CELESTE_HILL_CAVE, 20, 18 ; $FD
map_const CELESTE_HILL_OUTSIDE, 18, 20 ; $FE map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
DEF NUM_MAPS EQU const_value DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps ; Indoor maps, such as houses, use this as the Map ID in their exit warps

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@ -1,2 +1,2 @@
map_header BrunswickGrotto, BRUNSWICK_GROTTO, FOREST, 0 map_header BrunswickGrotto, BRUNSWICK_GROTTO, CELESTE, 0
end_map_header end_map_header

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@ -1,3 +1,3 @@
map_header BrunswickTrail, BRUNSWICK_TRAIL, CITRINE, NORTH map_header BrunswickTrail, BRUNSWICK_TRAIL, CITRINE, NORTH
connection north, CitrineCity, CITRINE_CITY, 18 connection north, CitrineCity, CITRINE_CITY, 24
end_map_header end_map_header

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@ -1,3 +1,3 @@
map_header CitrineCity, CITRINE_CITY, CITRINE, SOUTH map_header CitrineCity, CITRINE_CITY, CITRINE, SOUTH
connection south, BrunswickTrail, BRUNSWICK_TRAIL, -18 connection south, BrunswickTrail, BRUNSWICK_TRAIL, -24
end_map_header end_map_header

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@ -326,6 +326,7 @@ Route25HS:
db ROUTE_25, $0A, SHOW ; HS_ROUTE_25_ITEM db ROUTE_25, $0A, SHOW ; HS_ROUTE_25_ITEM
BrunswickTrailHS: BrunswickTrailHS:
db BRUNSWICK_TRAIL, $01, SHOW ; HS_CACTUS db BRUNSWICK_TRAIL, $01, SHOW ; HS_CACTUS
db BRUNSWICK_TRAIL, $03, SHOW ; HS_BRUNSWICK_ZAPDOS_G_1
BluesHouseHS: BluesHouseHS:
db BLUES_HOUSE, $01, SHOW ; HS_DAISY_SITTING db BLUES_HOUSE, $01, SHOW ; HS_DAISY_SITTING
db BLUES_HOUSE, $02, HIDE ; HS_DAISY_WALKING db BLUES_HOUSE, $02, HIDE ; HS_DAISY_WALKING
@ -349,14 +350,11 @@ CeruleanCaveHS:
db CERULEAN_CAVE_1F, $02, SHOW ; HS_CERULEAN_CAVE_1F_ITEM_2 db CERULEAN_CAVE_1F, $02, SHOW ; HS_CERULEAN_CAVE_1F_ITEM_2
db CERULEAN_CAVE_1F, $03, SHOW ; HS_CERULEAN_CAVE_1F_ITEM_3 db CERULEAN_CAVE_1F, $03, SHOW ; HS_CERULEAN_CAVE_1F_ITEM_3
CelesteHillHS: CelesteHillHS:
db CELESTE_HILL, $01, SHOW ; HS_CELESTE_ZAPDOS_G db CELESTE_HILL, $01, SHOW ; HS_MOLTRES_G
db CELESTE_HILL, $02, SHOW ; HS_CELESTE_ARTICUNO_G
db CELESTE_HILL, $03, SHOW ; HS_MOLTRES_G
PokemonTower2FHS: PokemonTower2FHS:
db POKEMON_TOWER_2F, $01, SHOW ; HS_POKEMON_TOWER_2F_RIVAL db POKEMON_TOWER_2F, $01, SHOW ; HS_POKEMON_TOWER_2F_RIVAL
BrunswickGrottoHS: BrunswickGrottoHS:
db BRUNSWICK_GROTTO, $01, SHOW ; HS_BRUNSWICK_ZAPDOS_G_1 db BRUNSWICK_GROTTO, $01, SHOW ; HS_BRUNSWICK_ZAPDOS_G_2
db BRUNSWICK_GROTTO, $02, HIDE ; HS_BRUNSWICK_ZAPDOS_G_2
;PokemonTower3FHS: ;PokemonTower3FHS:
; db POKEMON_TOWER_3F, $04, SHOW ; HS_POKEMON_TOWER_3F_ITEM ; db POKEMON_TOWER_3F, $04, SHOW ; HS_POKEMON_TOWER_3F_ITEM
PokemonTower4FHS: PokemonTower4FHS:
@ -614,4 +612,5 @@ RockTunnelB1FHS:
db ROCK_TUNNEL_B1F, $0B, SHOW ; HS_ROCK_TUNNEL_B1F_HELIX db ROCK_TUNNEL_B1F, $0B, SHOW ; HS_ROCK_TUNNEL_B1F_HELIX
db ROCK_TUNNEL_B1F, $0C, SHOW ; HS_ROCK_TUNNEL_B1F_AMBER db ROCK_TUNNEL_B1F, $0C, SHOW ; HS_ROCK_TUNNEL_B1F_AMBER
db ROCK_TUNNEL_B1F, $0D, SHOW ; HS_ROCK_TUNNEL_B1F_WING db ROCK_TUNNEL_B1F, $0D, SHOW ; HS_ROCK_TUNNEL_B1F_WING
db $FF, $01, SHOW ; end
assert_table_length NUM_HS_OBJECTS + 1 assert_table_length NUM_HS_OBJECTS + 1

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@ -6,10 +6,9 @@ BrunswickGrotto_Object:
warp_event 25, 23, BRUNSWICK_TRAIL, 2 warp_event 25, 23, BRUNSWICK_TRAIL, 2
def_bg_events def_bg_events
bg_event 22, 9, 3 ; signage bg_event 22, 10, 2 ; signage
def_object_events def_object_events
object_event 6, 4, SPRITE_BIRD, STAY, DOWN, 1 ; person object_event 6, 4, SPRITE_BIRD, STAY, LEFT, 1, ZAPDOS_G, 70 | OW_POKEMON ; person
object_event 27, 2, SPRITE_BIRD, STAY, LEFT, 2, ZAPDOS_G, 70 | OW_POKEMON ; person
def_warps_to BRUNSWICK_GROTTO def_warps_to BRUNSWICK_GROTTO

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@ -2,13 +2,15 @@ BrunswickTrail_Object:
db $43 ; border block db $43 ; border block
def_warp_events def_warp_events
warp_event 24, 11, CELESTE_HILL_CAVE, 1 warp_event 12, 9, GARNET_CAVERN_1F, 1
warp_event 46, 5, BRUNSWICK_GROTTO, 1 warp_event 40, 5, BRUNSWICK_GROTTO, 1
warp_event 41, 5, BRUNSWICK_GROTTO, 1
def_bg_events def_bg_events
def_object_events def_object_events
object_event 29, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTUS, 60 | OW_POKEMON ; person object_event 23, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTUS, 60 | OW_POKEMON ; person
object_event 37, 23, SPRITE_BRUNETTE_GIRL, STAY, DOWN, 2 ; person object_event 37, 23, SPRITE_BRUNETTE_GIRL, STAY, DOWN, 2 ; person
object_event 40, 6, SPRITE_BIRD, STAY, UP, 3 ; person
def_warps_to BRUNSWICK_TRAIL def_warps_to BRUNSWICK_TRAIL

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@ -2,16 +2,13 @@ CelesteHill_Object:
db $0 ; border block db $0 ; border block
def_warp_events def_warp_events
warp_event 12, 23, BRUNSWICK_TRAIL, 1 warp_event 10, 21, CELESTE_HILL_OUTSIDE, 7
warp_event 13, 23, BRUNSWICK_TRAIL, 1 warp_event 11, 21, CELESTE_HILL_OUTSIDE, 8
def_bg_events def_bg_events
bg_event 12, 20, 2 bg_event 10, 12, 2
bg_event 12, 8, 3
def_object_events def_object_events
object_event 12, 7, SPRITE_BIRD, STAY, DOWN, 1 ; person
object_event 13, 6, SPRITE_BIRD, STAY, DOWN, 1 ; person
object_event 11, 6, SPRITE_BIRD, STAY, DOWN, 1, MOLTRES_G, 70 | OW_POKEMON ; person object_event 11, 6, SPRITE_BIRD, STAY, DOWN, 1, MOLTRES_G, 70 | OW_POKEMON ; person
def_warps_to CELESTE_HILL def_warps_to CELESTE_HILL

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@ -1,8 +1,14 @@
CelesteHillCave_Object: CelesteHillCave_Object:
db $0 ; border block db $03 ; border block
def_warp_events def_warp_events
warp_event 4, 11, 0, REDS_HOUSE_2F warp_event 18, 35, CELESTE_HILL_OUTSIDE, 3
warp_event 19, 35, CELESTE_HILL_OUTSIDE, 3
warp_event 19, 25, CELESTE_HILL_CAVE, 4
warp_event 2, 16, CELESTE_HILL_CAVE, 3
warp_event 37, 13, CELESTE_HILL_OUTSIDE, 4
warp_event 3, 3, CELESTE_HILL_OUTSIDE, 5
warp_event 35, 2, CELESTE_HILL_OUTSIDE, 6
def_bg_events def_bg_events

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@ -2,7 +2,14 @@ CelesteHillOutside_Object:
db $0 ; border block db $0 ; border block
def_warp_events def_warp_events
warp_event 4, 11, 0, REDS_HOUSE_2F warp_event 18, 35, CITRINE_CITY, 5
warp_event 19, 35, CITRINE_CITY, 5
warp_event 16, 23, CELESTE_HILL_CAVE, 1
warp_event 36, 11, CELESTE_HILL_CAVE, 5
warp_event 2, 9, CELESTE_HILL_CAVE, 6
warp_event 22, 3, CELESTE_HILL_CAVE, 7
warp_event 18, 0, CELESTE_HILL, 1
warp_event 19, 0, CELESTE_HILL, 2
def_bg_events def_bg_events

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@ -6,10 +6,10 @@ CitrineCity_Object:
warp_event 9, 17, CITRINE_TRADEBACK_HOUSE, 1 warp_event 9, 17, CITRINE_TRADEBACK_HOUSE, 1
warp_event 15, 17, CITRINE_POKECENTER, 1 warp_event 15, 17, CITRINE_POKECENTER, 1
warp_event 15, 27, CITRINE_MART, 1 warp_event 15, 27, CITRINE_MART, 1
warp_event 22, 5, GARNET_CAVERN_1F, 1 warp_event 23, 5, CELESTE_HILL_OUTSIDE, 1
warp_event 11, 7, BATTLE_TENT, 1 warp_event 11, 7, BATTLE_TENT, 1
warp_event 35, 31, VERMILION_CITY, 6 warp_event 27, 33, VERMILION_CITY, 6
warp_event 35, 30, VERMILION_CITY, 6 warp_event 26, 33, VERMILION_CITY, 6
def_bg_events def_bg_events
bg_event 16, 27, 5 ; Citrine Shop bg_event 16, 27, 5 ; Citrine Shop
@ -18,13 +18,13 @@ CitrineCity_Object:
bg_event 5, 18, 8 ; Billboard 2 bg_event 5, 18, 8 ; Billboard 2
bg_event 9, 7, 9 ; Battle Tower bg_event 9, 7, 9 ; Battle Tower
bg_event 25, 23, 10 ; City Sign bg_event 25, 23, 10 ; City Sign
bg_event 21, 26, 11 ; Directions bg_event 21, 28, 11 ; Directions
bg_event 23, 7, 12 ; Garnet Cavern Sign bg_event 25, 7, 12 ; Celeste Hill Sign
def_object_events def_object_events
object_event 12, 18, SPRITE_BEAUTY, WALK, LEFT_RIGHT, 1 ; person object_event 12, 18, SPRITE_BEAUTY, WALK, LEFT_RIGHT, 1 ; person
object_event 6, 9, SPRITE_HIKER, WALK, LEFT_RIGHT, 2 ; person object_event 6, 9, SPRITE_HIKER, WALK, LEFT_RIGHT, 2 ; person
object_event 20, 26, SPRITE_GENTLEMAN, STAY, UP, 3 ; person object_event 20, 26, SPRITE_GENTLEMAN, STAY, UP, 3 ; person
object_event 10, 30, SPRITE_ROCKER, WALK, ANY_DIR, 4 ; person object_event 31, 28, SPRITE_ROCKER, WALK, ANY_DIR, 4 ; person
def_warps_to CITRINE_CITY def_warps_to CITRINE_CITY

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@ -2,8 +2,8 @@ GarnetCavern1F_Object:
db $7d ; border block db $7d ; border block
def_warp_events def_warp_events
warp_event 24, 17, CITRINE_CITY, 5 warp_event 24, 17, BRUNSWICK_TRAIL, 1
warp_event 25, 17, CITRINE_CITY, 5 warp_event 25, 17, BRUNSWICK_TRAIL, 1
warp_event 27, 1, GARNET_CAVERN_2F, 1 warp_event 27, 1, GARNET_CAVERN_2F, 1
warp_event 23, 7, GARNET_CAVERN_2F, 2 warp_event 23, 7, GARNET_CAVERN_2F, 2

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@ -78,7 +78,7 @@ MapSongBanks::
db MUSIC_CITIES1, 0 ; DAYCARE db MUSIC_CITIES1, 0 ; DAYCARE
db MUSIC_CITIES1, 0 ; ROUTE_6_GATE db MUSIC_CITIES1, 0 ; ROUTE_6_GATE
db MUSIC_CITIES1, 0 ; UNDERGROUND_PATH_ROUTE_6 db MUSIC_CITIES1, 0 ; UNDERGROUND_PATH_ROUTE_6
db MUSIC_DUNGEON2, 0 ; CELESTE_HILL, was UNDERGROUND_PATH_ROUTE_6_COPY db MUSIC_KINCHOU01, 0 ; CELESTE_HILL, was UNDERGROUND_PATH_ROUTE_6_COPY
db MUSIC_CITIES1, 0 ; ROUTE_7_GATE db MUSIC_CITIES1, 0 ; ROUTE_7_GATE
db MUSIC_CITIES1, 0 ; UNDERGROUND_PATH_ROUTE_7 db MUSIC_CITIES1, 0 ; UNDERGROUND_PATH_ROUTE_7
db MUSIC_DUNGEON1, 0 ; Rocket House, UNDERGROUND_PATH_ROUTE_7_COPY db MUSIC_DUNGEON1, 0 ; Rocket House, UNDERGROUND_PATH_ROUTE_7_COPY
@ -208,8 +208,8 @@ MapSongBanks::
db MUSIC_DUNGEON1, 0 ; ROCKET_HIDEOUT_B4F db MUSIC_DUNGEON1, 0 ; ROCKET_HIDEOUT_B4F
db MUSIC_DUNGEON1, 0 ; ROCKET_HIDEOUT_ELEVATOR db MUSIC_DUNGEON1, 0 ; ROCKET_HIDEOUT_ELEVATOR
db MUSIC_POKECENTER, 0 ; CITRINE_MART, was UNUSED_MAP_CC db MUSIC_POKECENTER, 0 ; CITRINE_MART, was UNUSED_MAP_CC
db MUSIC_DUNGEON3, 0 ; GARNET_CAVERN_1F, was UNUSED_MAP_CD db MUSIC_DUNGEON1, 0 ; GARNET_CAVERN_1F, was UNUSED_MAP_CD
db MUSIC_DUNGEON3, 0 ; GARNET_CAVERN_2F, was UNUSED_MAP_CE db MUSIC_KINCHOU01, 0 ; GARNET_CAVERN_B1F, was UNUSED_MAP_CE
db MUSIC_SILPH_CO, 0 ; SILPH_CO_2F db MUSIC_SILPH_CO, 0 ; SILPH_CO_2F
db MUSIC_SILPH_CO, 0 ; SILPH_CO_3F db MUSIC_SILPH_CO, 0 ; SILPH_CO_3F
db MUSIC_SILPH_CO, 0 ; SILPH_CO_4F db MUSIC_SILPH_CO, 0 ; SILPH_CO_4F
@ -240,7 +240,7 @@ MapSongBanks::
db MUSIC_SILPH_CO, 0 ; SILPH_CO_10F db MUSIC_SILPH_CO, 0 ; SILPH_CO_10F
db MUSIC_SILPH_CO, 0 ; SILPH_CO_11F db MUSIC_SILPH_CO, 0 ; SILPH_CO_11F
db MUSIC_SILPH_CO, 0 ; SILPH_CO_ELEVATOR db MUSIC_SILPH_CO, 0 ; SILPH_CO_ELEVATOR
db MUSIC_DUNGEON3, 0 ; GARNET_CAVERN_2F, was UNUSED_MAP_ED db MUSIC_DUNGEON1, 0 ; GARNET_CAVERN_2F, was UNUSED_MAP_ED
db MUSIC_DUNGEON2, 0 ; UNUSED_MAP_EE / Underwater Tunnel db MUSIC_DUNGEON2, 0 ; UNUSED_MAP_EE / Underwater Tunnel
db MUSIC_CELADON, 0 ; TRADE_CENTER db MUSIC_CELADON, 0 ; TRADE_CENTER
db MUSIC_CELADON, 0 ; COLOSSEUM db MUSIC_CELADON, 0 ; COLOSSEUM
@ -254,6 +254,6 @@ MapSongBanks::
db MUSIC_GYM, 0 ; BATTLE_TENT db MUSIC_GYM, 0 ; BATTLE_TENT
db MUSIC_VICTORY4, 0 ; MT_MOON_SQUARE db MUSIC_VICTORY4, 0 ; MT_MOON_SQUARE
db MUSIC_VICTORY4, 0 ; MT_MOON_SQUARE_HOUSE db MUSIC_VICTORY4, 0 ; MT_MOON_SQUARE_HOUSE
db MUSIC_KINCHOU01, 0 ; CELESTE_HILL_CAVE db MUSIC_SILPH_CO, 0 ; CELESTE_HILL_CAVE
db MUSIC_KINCHOU01, 0 ; CELESTE_HILL_OUTSIDE db MUSIC_SILPH_CO, 0 ; CELESTE_HILL_OUTSIDE
assert_table_length NUM_MAPS assert_table_length NUM_MAPS

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@ -74,7 +74,7 @@ Citrine_Coll::
coll_tiles $2C, $31, $3F, $55, $0E, $2F, $23, $20, $10, $03, $1C, $1B, $0B, $0C, $21, $39, $3C, $48, $49, $58, $59 coll_tiles $2C, $31, $3F, $55, $0E, $2F, $23, $20, $10, $03, $1C, $1B, $0B, $0C, $21, $39, $3C, $48, $49, $58, $59
Celeste_Coll:: Celeste_Coll::
coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f, $09, $08, $18, $19 coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f, $09, $08, $18, $19, $0c, $1c
RocketHouse_Coll:: RocketHouse_Coll::
coll_tiles $13, $31, $01, $53 coll_tiles $13, $31, $01, $53

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@ -14,6 +14,7 @@ DoorTileIDPointers:
dbw PLATEAU, .PlateauDoorTileIDs dbw PLATEAU, .PlateauDoorTileIDs
dbw INTERIOR, .InteriorDoorTileIDs ; fixes weirdness in silph co. dbw INTERIOR, .InteriorDoorTileIDs ; fixes weirdness in silph co.
dbw CITRINE, .CitrineDoorTileIDs dbw CITRINE, .CitrineDoorTileIDs
dbw CELESTE, .CelesteDoorTileIDs
db -1 ; end db -1 ; end
MACRO door_tiles MACRO door_tiles
@ -61,3 +62,7 @@ ENDM
.CitrineDoorTileIDs .CitrineDoorTileIDs
door_tiles $1C, $1B, $58, $59 door_tiles $1C, $1B, $58, $59
.CelesteDoorTileIDs
door_tiles $0C, $1C

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@ -10,5 +10,6 @@ DungeonTilesets:
db FACILITY db FACILITY
db CEMETERY db CEMETERY
db GYM db GYM
db CELESTE
db ROCKETHOUSE db ROCKETHOUSE
db -1 ; end db -1 ; end

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@ -4,4 +4,5 @@ EscapeRopeTilesets:
db CAVERN db CAVERN
db FACILITY db FACILITY
db INTERIOR db INTERIOR
db CELESTE
db -1 ; end db -1 ; end

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@ -33,9 +33,9 @@ Tilesets:
tileset Club, $07,$17, -1, -1, TILEANIM_NONE tileset Club, $07,$17, -1, -1, TILEANIM_NONE
tileset Facility, $12, -1, -1, -1, TILEANIM_WATER tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
tileset PreGym, $3A, $3B, -1, -1, TILEANIM_NONE tileset PreGym, $3A, $3B, -1, -1, TILEANIM_NONE
tileset Citrine, -1, -1, -1, $3F, TILEANIM_WATER_FLOWER tileset Citrine, -1, -1, -1, $3F, TILEANIM_WATER_FLOWER
tileset Celeste, -1, -1, -1, $18, TILEANIM_WATER_FLOWER tileset Celeste, -1, -1, -1, $18, TILEANIM_WATER
tileset RocketHouse, $0A, -1, -1, -1, TILEANIM_NONE tileset RocketHouse, $0A, -1, -1, -1, TILEANIM_NONE
tileset BetaMart, $18, -1, -1, -1, TILEANIM_NONE tileset BetaMart, $18, -1, -1, -1, TILEANIM_NONE
assert_table_length NUM_TILESETS assert_table_length NUM_TILESETS

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@ -149,6 +149,8 @@ SetPal_Overworld:
ld a, [wCurMap] ld a, [wCurMap]
cp BRUNSWICK_TRAIL cp BRUNSWICK_TRAIL
jr z, .brunswick jr z, .brunswick
cp BRUNSWICK_GROTTO
jr z, .brunswick
cp FIRST_INDOOR_MAP cp FIRST_INDOOR_MAP
jr c, .townOrRoute jr c, .townOrRoute
cp POWER_PLANT cp POWER_PLANT
@ -159,6 +161,8 @@ SetPal_Overworld:
jr z, .pachinko jr z, .pachinko
cp GAME_CORNER_PRIZE_ROOM cp GAME_CORNER_PRIZE_ROOM
jr z, .pachinko jr z, .pachinko
cp CELESTE_HILL_OUTSIDE
jr z, .celeste
cp CELESTE_HILL cp CELESTE_HILL
jr z, .celeste jr z, .celeste
cp CERULEAN_CAVE_2F cp CERULEAN_CAVE_2F
@ -207,6 +211,9 @@ SetPal_Overworld:
.caveDefault .caveDefault
ld a, PAL_CAVE - 1 ld a, PAL_CAVE - 1
jr .town jr .town
.brunswick
ld a, PAL_BRUNSWICK - 1
jr .town
.forest .forest
ld a, [wCurMap] ld a, [wCurMap]
cp SILPH_GAUNTLET_1F + 1 cp SILPH_GAUNTLET_1F + 1
@ -217,21 +224,18 @@ SetPal_Overworld:
jr c, .faraway jr c, .faraway
cp SAFARI_ZONE_CENTER + 1 cp SAFARI_ZONE_CENTER + 1
jr c, .forestDefault jr c, .forestDefault
.brunswick
ld a, PAL_BRUNSWICK - 1
jr .town
.powerPlant .powerPlant
ld a, PAL_YELLOWMON - 1 ld a, PAL_YELLOWMON - 1
jr .town jr .town
.celeste
ld a, PAL_CELESTE - 1
jr .town
.ship .ship
ld a, PAL_VERMILION - 1 ld a, PAL_VERMILION - 1
jr .town jr .town
.pachinko .pachinko
ld a, PAL_CASINO - 1 ld a, PAL_CASINO - 1
jr .town jr .town
.celeste
ld a, PAL_CELESTE - 1
jr .town
.faraway .faraway
ld a, PAL_ROUTE - 1 ld a, PAL_ROUTE - 1
jr .town jr .town

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@ -1 +1 @@
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@ -1,2 +1,2 @@
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@ -1,34 +1,45 @@
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@ -2054,7 +2054,7 @@ wRoute8GateCurScript:: db
ds 1 ds 1
wCinnabarIslandCurScript:: db wCinnabarIslandCurScript:: db
wPokemonMansion1FCurScript:: db wPokemonMansion1FCurScript:: db
ds 1 wBrunswickGrottoCurScript:: db
wPokemonMansion2FCurScript:: db wPokemonMansion2FCurScript:: db
wPokemonMansion3FCurScript:: db wPokemonMansion3FCurScript:: db
wPokemonMansionB1FCurScript:: db wPokemonMansionB1FCurScript:: db

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@ -1,44 +1,26 @@
BrunswickGrotto_Script: BrunswickGrotto_Script:
jp EnableAutoTextBoxDrawing call EnableAutoTextBoxDrawing
ld hl, BrunswickGrottoTrainerHeaders
BrunswickGrotto_TextPointers: ld de, BrunswickGrotto_ScriptPointers
dw GZapFound ld a, [wBrunswickGrottoCurScript]
dw GalarianZapdosText call ExecuteCurMapScriptInTable
dw BrunswickSign ld [wBrunswickGrottoCurScript], a
ret
BrunswickGrotto_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
BrunswickGrottoTrainerHeaders: BrunswickGrottoTrainerHeaders:
def_trainers
GalarianZapdosTrainerHeader: GalarianZapdosTrainerHeader:
trainer EVENT_BEAT_ZAPDOSG, 0, GZapBattleText, GZapBattleText, GZapBattleText trainer EVENT_BEAT_ZAPDOSG, 0, GZapBattleText, GZapBattleText, GZapBattleText
db -1 db -1
GZapFound:
text_asm
ld hl, BirdTextCall
call PrintText
ld a, ZAPDOS
call PlayCry
call WaitForSoundToFinish
ld a, $ff BrunswickGrotto_TextPointers:
ld [wJoyIgnore], a dw GalarianZapdosText
call GBFadeOutToBlack dw BrunswickSign
ld a, HS_BRUNSWICK_ZAPDOS_G_1
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_BRUNSWICK_ZAPDOS_G_2
ld [wMissableObjectIndex], a
predef ShowObject
call UpdateSprites
call Delay3
call GBFadeInFromBlack
ld a, 0
ld [wJoyIgnore], a
ld hl, GZapRunText
call PrintText
jp TextScriptEnd
GalarianZapdosText: GalarianZapdosText:
text_asm text_asm
@ -49,24 +31,14 @@ GalarianZapdosText:
GZapBattleText: GZapBattleText:
text_far _BirdBattleText text_far _BirdBattleText
text_asm text_asm
ld a, ZAPDOS ld a, ZAPDOS_G
call PlayCry call PlayCry
call WaitForSoundToFinish call WaitForSoundToFinish
jp TextScriptEnd jp TextScriptEnd
GZapRunText:
text "It ran off"
line "somewhere..."
prompt
text_end
BirdTextCall:
text_far _BirdBattleText
text_end
BrunswickSign: BrunswickSign:
text "GROTTO BIRD" text "BRUNSWICK"
line "WATCHING" line "BIRDWATCHING"
para "The sign is" para "The sign is"
line "covered in" line "covered in"

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@ -15,7 +15,7 @@ BrunswickTrail_ScriptPointers:
BrunswickTrail_TextPointers: BrunswickTrail_TextPointers:
dw FakeTreeEvent dw FakeTreeEvent
dw ZapdosGuy dw ZapdosGuy
dw GalarianZapdosText dw GZapFound
BrunswickTrailTrainerHeaders: BrunswickTrailTrainerHeaders:
def_trainers def_trainers
@ -75,4 +75,37 @@ CactusBattleText:
call PlayCry call PlayCry
call WaitForSoundToFinish call WaitForSoundToFinish
jp TextScriptEnd jp TextScriptEnd
GZapFound:
text_asm
ld hl, BirdTextCall
call PrintText
ld a, ZAPDOS_G
call PlayCry
call WaitForSoundToFinish
ld a, $ff
ld [wJoyIgnore], a
call GBFadeOutToBlack
ld a, HS_BRUNSWICK_ZAPDOS_G_1
ld [wMissableObjectIndex], a
predef HideObject
call UpdateSprites
call Delay3
call GBFadeInFromBlack
ld a, 0
ld [wJoyIgnore], a
ld hl, GZapRunText
call PrintText
jp TextScriptEnd
GZapRunText:
text "It ran off"
line "somewhere..."
prompt
text_end
BirdTextCall:
text_far _BirdBattleText
text_end

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@ -1,171 +1,46 @@
CelesteHill_Script: CelesteHill_Script:
call EnableAutoTextBoxDrawing call EnableAutoTextBoxDrawing
ld hl, CelesteHill_ScriptPointers ld hl, CelesteHillTrainerHeaders
ld de, CelesteHill_ScriptPointers
ld a, [wCelesteHillCurScript] ld a, [wCelesteHillCurScript]
jp CallFunctionInTable call ExecuteCurMapScriptInTable
ld [wCelesteHillCurScript], a
ret
CelesteHill_ScriptPointers: CelesteHill_ScriptPointers:
dw GalarianBirdScript1 dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
CelesteHillCoords1: ; CelesteHillCoords1:
dbmapcoord 13, 8 ; dbmapcoord 11, 9
db -1 ; end ; db -1 ; end
GalarianBirdScript1:
; CheckEvent EVENT_BIRDS_FOUND
; jr nz, .done
ld hl, CelesteHillCoords1
call ArePlayerCoordsInArray
jp nc, .done
ld [wJoyIgnore], a
SetEvent EVENT_BIRDS_FOUND
ld a, ARTICUNO_G
call PlayCry
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call WaitForSoundToFinish
pop hl
ld de, BirdSprite
ld hl, vNPCSprites
lb bc, BANK(BirdSprite), $0c
call CopyVideoData
farcall LoadBirdSpriteGraphics
ld a, SFX_FLY
call PlaySound
ld hl, wFlyAnimUsingCoordList
xor a ; is using coord list
ld [hli], a ; wFlyAnimUsingCoordList
ld a, 12
ld [hli], a ; wFlyAnimCounter
ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing right)
xor a ; is using coord list
ld [hli], a ; wFlyAnimUsingCoordList
ld a, $c
ld [hli], a ; wFlyAnimCounter
ld [hl], $c ; wFlyAnimBirdSpriteImageIndex (facing right)
ld de, GalarianArticunoFlyScreenCoords1
call GalarianArticunoFlyLoop
ld c, 40
call DelayFrames
ld hl, wFlyAnimCounter
ld a, 11
ld [hli], a ; wFlyAnimCounter
ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing left)
ld de, GalarianArticunoFlyScreenCoords2
call GalarianArticunoFlyLoop
ld a, HS_CELESTE_ARTICUNO_G
ld [wMissableObjectIndex], a
predef ShowObject
ld a, ZAPDOS_G
call PlayCry
call ZapdosRunThrough ; something breaks here. i do not know what.
ld a, HS_CELESTE_ZAPDOS_G
ld [wMissableObjectIndex], a
predef ShowObject
; ld a, $1
; ldh [hSpriteIndex], a
; call SetSpriteMovementBytesToFF
; ld a, [wXCoord]
jr .done
.done
ret
; DoFlyAnimation clone, but for Articuno.
GalarianArticunoFlyLoop:
ld a, [wFlyAnimBirdSpriteImageIndex]
xor $1 ; make the bird flap its wings
ld [wFlyAnimBirdSpriteImageIndex], a
ld [wSprite03StateData1ImageIndex], a
call Delay3
ld a, [wFlyAnimUsingCoordList]
cp $ff
jr z, .skipCopyingCoords ; if the bird is flapping its wings in place
ld hl, wSprite03StateData1YPixels
ld a, [de]
inc de
ld [hli], a ; y
inc hl
ld a, [de]
inc de
ld [hl], a ; x
.skipCopyingCoords
ld a, [wFlyAnimCounter]
dec a
ld [wFlyAnimCounter], a
jr nz, GalarianArticunoFlyLoop
ret
; Clones of the initial part of the Fly animation.
GalarianArticunoFlyScreenCoords1:
; y, x pairs
db $06, $0B ; 6, 11 $3C, $48
db $3C, $50
db $3B, $58
db $3A, $60
db $39, $68
db $37, $70
db $37, $78
db $33, $80
db $30, $88
db $2D, $90
db $2A, $98
db $27, $A0
GalarianArticunoFlyScreenCoords2:
db $1A, $90
db $19, $80
db $17, $70
db $15, $60
db $12, $50
db $0F, $40
db $0C, $30
db $09, $20
db $05, $10
db $00, $00
db $F0, $00
; This function currently causes the game to crash. It happens right as GZap walks towards the player.
; Interestingly, this happens after a single step. I have tried dividing this, but it doesn't seem to help.
; Could be worth cutting the event entirely.
ZapdosRunThrough:
call Delay3
ld a, $2
ldh [hSpriteIndex], a
ld de, GalarianZapdosMovement
call MoveSprite
ret
GalarianZapdosMovement:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1
CelesteHill_TextPointers: CelesteHill_TextPointers:
dw CelesteHillGalarianBirdScreech dw GalarianMoltresText
dw CelesteHillSign1 dw CelesteHillSign
dw CelesteHillSign2
CelesteHillGalarianBirdScreech: CelesteHillTrainerHeaders:
text_far _CelesteHillGalarianBirdScreech def_trainers
text_end GalarianMoltresTrainerHeader:
trainer EVENT_BEAT_GALARIAN_MOLTRES, 0, GalarianMoltresBattleText, GalarianMoltresBattleText, GalarianMoltresBattleText
db -1 ; end
CelesteHillSign1: GalarianMoltresText:
text_far _CelesteHillSign1 text_asm
text_end ld hl, GalarianMoltresTrainerHeader
call TalkToTrainer
CelesteHillSign2: jp TextScriptEnd
text_far _CelesteHillSign2
GalarianMoltresBattleText:
text_far _BirdBattleText
text_asm
ld a, MOLTRES_G
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
CelesteHillSign:
text_far _CelesteHillSign
text_end text_end

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@ -1,16 +1,11 @@
_CelesteHillGalarianBirdScreech:: ; I think others should be made a single text_7 thing but this is different as it needs a "done" _GalarianMoltresBattleText::
text "Gyaoo!" text "Gyaoo!"
done done
_CelesteHillSign1:: _CelesteHillSign::
text "SOUTH: BRUNSWICK"
line "TRAIL"
done
_CelesteHillSign2::
text "When the sun" text "When the sun"
line "shines upon this" line "shines upon this"
cont "HILL, the cruel" cont "hill, the cruel"
cont "pretenders to" cont "pretenders to"
cont "the winged" cont "the winged"
cont "mirages will" cont "mirages will"