kep-hack/scripts/CelesteHill.asm
Martha Schilling f9d6534bcf BIG changes to postgame island
- Properly adds Brunswick Grotto, as well as Celeste Hill Outside and Celeste Hill Cave
- Citrine City received a minor redesign, putting the path to Brunswick Trail more to the west
- Added complete event for Galarian Zapdos as well as an encounterable, but unfinished Galarian Moltres, so all 3 birds can currently be caught
2023-06-17 20:36:01 +01:00

46 lines
977 B
NASM

CelesteHill_Script:
call EnableAutoTextBoxDrawing
ld hl, CelesteHillTrainerHeaders
ld de, CelesteHill_ScriptPointers
ld a, [wCelesteHillCurScript]
call ExecuteCurMapScriptInTable
ld [wCelesteHillCurScript], a
ret
CelesteHill_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
; CelesteHillCoords1:
; dbmapcoord 11, 9
; db -1 ; end
CelesteHill_TextPointers:
dw GalarianMoltresText
dw CelesteHillSign
CelesteHillTrainerHeaders:
def_trainers
GalarianMoltresTrainerHeader:
trainer EVENT_BEAT_GALARIAN_MOLTRES, 0, GalarianMoltresBattleText, GalarianMoltresBattleText, GalarianMoltresBattleText
db -1 ; end
GalarianMoltresText:
text_asm
ld hl, GalarianMoltresTrainerHeader
call TalkToTrainer
jp TextScriptEnd
GalarianMoltresBattleText:
text_far _BirdBattleText
text_asm
ld a, MOLTRES_G
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
CelesteHillSign:
text_far _CelesteHillSign
text_end