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https://github.com/thornAvery/kep-hack.git
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- Properly adds Brunswick Grotto, as well as Celeste Hill Outside and Celeste Hill Cave - Citrine City received a minor redesign, putting the path to Brunswick Trail more to the west - Added complete event for Galarian Zapdos as well as an encounterable, but unfinished Galarian Moltres, so all 3 birds can currently be caught
46 lines
977 B
NASM
46 lines
977 B
NASM
CelesteHill_Script:
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call EnableAutoTextBoxDrawing
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ld hl, CelesteHillTrainerHeaders
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ld de, CelesteHill_ScriptPointers
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ld a, [wCelesteHillCurScript]
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call ExecuteCurMapScriptInTable
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ld [wCelesteHillCurScript], a
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ret
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CelesteHill_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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; CelesteHillCoords1:
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; dbmapcoord 11, 9
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; db -1 ; end
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CelesteHill_TextPointers:
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dw GalarianMoltresText
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dw CelesteHillSign
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CelesteHillTrainerHeaders:
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def_trainers
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GalarianMoltresTrainerHeader:
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trainer EVENT_BEAT_GALARIAN_MOLTRES, 0, GalarianMoltresBattleText, GalarianMoltresBattleText, GalarianMoltresBattleText
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db -1 ; end
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GalarianMoltresText:
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text_asm
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ld hl, GalarianMoltresTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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GalarianMoltresBattleText:
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text_far _BirdBattleText
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text_asm
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ld a, MOLTRES_G
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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CelesteHillSign:
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text_far _CelesteHillSign
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text_end
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