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Populating Brunswick Trail
This adds three trainers to Brunswick Trail, as well as the lover NPCs Martha wanted to write dialogue for (with placeholders for now). Most trainers are merely commenting on the strong and energetic Pokemon, which I think matches the racing theme it has going on. This can be changed if need-be. I have also removed all the noise on the Fake Tree sprite that got added when I imported the tile. Now, it's far more convincing.
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8 changed files with 177 additions and 21 deletions
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@ -1,9 +1,80 @@
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_ZapdosGuy::
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text "Sometimes, a BIRD"
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line "#MON with"
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cont "strong legs comes"
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cont "to race all the"
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cont "#MON here."
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_CaveGuy:: ; Used to describe GZap, but the beauty seemed funnier. Needed some lore for Garnet Cavern, if any.
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text "I've gone through"
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line "many caves in my"
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cont "day, but this one"
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cont "is taking the"
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cont "mickey!"
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para "Those #MON are"
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line "way too strong!"
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done
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_Lover1::
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text "Comment to be"
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line "written."
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done
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_Lover2::
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text "Comment to be"
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line "written."
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done
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_BrunswickBattleText1::
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text "I'm searching"
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line "for rare BIRD"
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cont "#MON!"
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done
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_BrunswickEndBattleText1::
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text "Not"
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line "enough..."
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prompt
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_BrunswickAfterBattleText1::
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text "AERODACTYL is the"
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line "progenitor of"
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cont "birds."
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para "It's my prized"
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line "#MON!"
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prompt
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_BrunswickBattleText2::
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text "My hubby brought"
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line "me here!"
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done
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_BrunswickEndBattleText2::
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text "Ohh..."
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prompt
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_BrunswickAfterBattleText2::
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text "I saw a BIRD"
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line "#MON with huge"
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cont "feet sprint past"
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cont "me!"
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para "It almost blew me"
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line "away! How rude!"
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done
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_BrunswickBattleText3::
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text "The fish here are"
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line "huge!"
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done
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_BrunswickEndBattleText3::
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text "Washed"
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line "up..."
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prompt
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_BrunswickAfterBattleText3::
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text "Catching the fish"
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line "on this island"
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cont "is really hard!"
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para "The #MON are"
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line "so distracting!"
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done
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_FakeTreeNoCut::
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