Rangi
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c299cf1067
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Use a SPRITE_SET_LENGTH constant
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2022-09-24 11:39:39 -04:00 |
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Rangi
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d2be79adf1
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Add constants and table macros for the map sprite sets (#392)
Fixes #391
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2022-09-24 11:30:29 -04:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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bfd9f617c9
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Use constants to delineate map types, and factor out more data
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2020-08-31 10:23:19 -04:00 |
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Rangi
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2454296d32
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Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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2020-07-17 12:48:15 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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1e593d8f8c
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Remove c1x*/c2x* comments, use struct offset constants
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2020-07-07 14:15:39 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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2b2ed54bbf
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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62e137f6ce
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Factor out data/sprites/
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2020-07-03 16:58:55 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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4b853ad676
|
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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2020-06-27 15:32:24 -04:00 |
|
xCrystal
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237aeb8fbd
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Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
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2017-12-30 01:54:27 +01:00 |
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dannye
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7a9a1b1e55
|
Fix typos in comments
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2017-06-24 15:01:43 -05:00 |
|
YamaArashi
|
7f34e28f24
|
remove address comments
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2016-06-11 17:24:04 -07:00 |
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dannye
|
38065a744d
|
No more W_
|
2015-08-30 21:38:41 -05:00 |
|
YamaArashi
|
fc9af362ae
|
fix variable naming
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2015-07-18 08:17:46 -07:00 |
|
YamaArashi
|
7b7c563c93
|
Rename some labels
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2015-02-08 18:40:08 -08:00 |
|
YamaArashi
|
32f7cf12de
|
Named wram symbols
|
2015-02-07 18:37:40 -08:00 |
|
yenatch
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da0a72cdbf
|
Use VRAM constants where applicable.
|
2014-05-29 01:31:46 -07:00 |
|
yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
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